All Gadgets
Scalable Vector Shapes 2D 2D
by renevanderark
- Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images
Water Temple Demo
by vicentgj
Demo scene showcasing Godot global illumination, reflections, water refractions, and other rendering features.
Basic Settings Menu
by mlmgames
This addon contains a basic settings scene with default options and an initial theme for most projects..
Godot UI Component Library
by bloodyaugust
A library of fully themable custom components for Godot game engine. Currently adds the following nodes: - SingleSelect - SingleSelectSearch See the repo for documentation.

Node3D To Camera
by jayrude
Adds a configurable shortcut to set the transform of any selected Node3Ds in the scene to the current camera transform.

func_godot
by embyr
Quake .map file support for Godot 4.x. FuncGodot is a plugin for Godot 4 that allows users to generate Godot scenes using the Quake MAP file format. Map files can be made in a variety of editors, the most commonly recommended one being TrenchBroom. It is a reworking and rewrite of the Qodot plugin for Godot 3 and 4.
Native Android Toast
by leparlon
This plugin allows you to display native Android Toast messages. It connects toast callbacks via signals. It also exposes the standard Android Toast parameters like duration and offset. Only works on Android. Contains a example scene. Note: The callbacks might not work perfectly on Android APIs under 30.
Extra Gui controls
by rossunger
A set of extra GUI tools. Make your GUI components draggable, resizeable, scrollable, zoomable, rename-able, Selectable (click and drag to select), A child adder which lets you instance scenes (works recursively) A toggle visibility button. A remote_hide button. A tab system A save/load system An undo system
NV Node Pivot
by naiive
Add preset for Node Pivot offset / center point
Mixamo Animation Retargeter 3D
by zeetu
This plugin simplifies the process of importing and retargeting Mixamo animations in Godot 4.3 projects. Automatically retarget and extract animation resources for use in your AnimationLibraries. Disclaimer This plugin is not affiliated with or endorsed by Mixamo or Adobe. Mixamo and its logo are registered trademarks of Adobe Inc. All rights to Mixamo assets and branding belong to Adobe Inc.

Meta Body Tracking XR Sample
by devloglogan
This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.
Chunk Manager
by rabbitthegentle
ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.