All Gadgets
Compute Shader Studio
by pascalballet
Compute Shader Studio is an addon for Godot Engine that enables you to write Compute Shaders in a minute.

Skelerealms - Open World RPG Framework
by slashscreen
Skelerealms aims to provide the infrastructure for creating a Bethesda-style Open World RPG in a modular style for maximum flexibility. Note that this addon is in early alpha - expect bugs and oversights. Open an issue if you encounter any! If you have any questions, even the dumb ones, join the discord - https://discord.gg/9cyRHHjd (Any questions help me know what to cover in the documentation!)

Godot Redux Rust
by robertcorponoi
A nativescript implementation of Redux for Godot.
Sprite Demo
by godotengine
This is a sample consisting of different shaders applied to some sprites. Effects include outlines, blurs, distorts, shadows, glows, and more. Language: Godot shader language Renderer: Compatibility

Advanced Inspector Exporter
by multirious
This Godot Addon make advanced variable inspector exporter in Godot easier. More Info: https://github.com/Multirious/gd-advanced-inspector-exporter/blob/main/README.md
Godot Sharp Some - Drawing 2D
by jiri
Is set of extensions for custom drawing API in Godot engine version 3.3 to 3.5. It simplifies script drawing. Includes CanvasItem extensions for drawing various plane shapes and Multiline class extending possibilities of drawing API.
Godot Matrix SDK
by cyclikal
A Matrix SDK for Godot written in GDScript
Godot Improved JSON
by neth
JSON support for all variant types, including native & custom objects with property injection from JSON. - Provides a JSONSerialization autoloaded/globally accessible class with several functions for converting any type to/from JSON. - All Variant.Types are supported; no longer will your StringName be deserialized as a String, or your int as a float. Types are deserialized as the exact type they were when serialized. - Custom & Native object support (including resources, nodes, anything that ...
Asset Placer With Physics
by camperotactico
An editor plugin that allows assets to be instantiated and dropped on a 3D scene using physics. Useful to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with any Node3D derived PackedScene as it works by temporarily wrapping the asset inside a RigidBody3D. Then, the physics simulation is enabled for a couple of seconds just for the newly spawned instances. The RigidBody3D node needs a CollisionShape3D to work, which is crea...
Poki SDK
by vkrishna
This plugin provides a web export preset and a gdScript wrapper for integrating with Poki Platform's SDK.
GodotRx
by neroware
GodotRx - Reactive Extensions for the Godot Game Engine version 4 (GDRx) Why Rx? ReactiveX allows a more declarative programming style working on observable data streams. It encourages high cohesion and low coupling rendering the code more easily readable and extendable. The Godot Engine brings a well thought-out event system as well as a nice implementation of coroutines to the table. It allows you to easily implement asynchronous code execution, meaning that code is not run in the sequence ...
AnimationPlayer SpriteFrames Helper
by theorioli
AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.