All Gadgets

Easy Savefiles
by kanera
Adds the EasySavefiles class to save/load/reset a set of project settings. Through the methods save/load/reset_game/settings, each do the obvious. The settings can be found on the ProjectSettings under the "assets/easy_settings/". When saved, every ProjectSetting string goes through the following filters: 1. Setting is included if it matches the beginning of any Include string. 2. Exclude is ignored if its shorter than evaluated Include string. 3. Setting string is ignored if it matches any v...

Material Viewer 3D
by 3dvachevsky
Search for all materials in the project Apply the material to the object Search and filter by materials

Multithreaded VisualServer Multimesh Grass
by robert7301201
High performance grass using: Multithreading VisualServer API Multimesh
GDSnap
by nokorpo
A screenshot testing/snapshot testing library for Godot.

galgame(The Due of Eras)
by shiyout1c
The most astonishing aspect of this code lies in its ability to implement complex branching story systems and multilingual support without requiring programming expertise. Equally remarkable is its minimal hardware resource consumption, significantly lower than most galgame products currently on the market. To expedite the project’s progress, I estimate the need for a team of at least 100 members. This scale is essential due to my vision of creating hundreds of story branches, each with subst...

GtgAssetsKit GD4 - PhotoRealism
by gtg
This is a 3d kit comes with a lot of high quality pre-installed assets for Photorealistic games development in Godot Including: - High Quality 3D Models - High Quality Sounds - High Quality Prepared Textures Read for Game Dev All Included from sources - AmbientCG - PolyHaven - Custom Designs also Get Ready for PhotoRealism in Godot 4

Godot Colyseus
by gsioteam
Colyseus SDK for godot 4.0

radio buttons
by voidgames
This addon adds a little helper node which you add as a sibling node to some buttons, and then only 1 of these buttons will be selected at the time, like radio buttons, the node provides a signal for when you change the selection.

Pinned Debugger Tabs
by wierdox
Auto opens a pinned Debugger tab on project run. To pin a tab, press the newly added Pin Tab button on the Debugger tab bar. You can unpin by either pressing Unpin, or pressing the blue pin on the pinned tab. You can also shift the pin by going to a new tab and pressing Shift Pin. Changelog: *1.1: For 4.4+, fixed plugin critically failing due to changes in Debugger node hierarchy. Still works with all previous versions. This plugin overrides editor setting "run/output/always_open_output_on_pl...

Plugin Reloader
by iceflower
Quickly reload plugins from the editor main screen. For more see https://kenyoni-software.github.io/godot-addons/addons/plugin_reloader/.

Marching Cubes
by gdarielsl
This is a demo of multiplayer marching cubes game in godot.

GodotXML
by pew
GodotXML - advanced XML support for Godot 4. Supports Godot 4.0+. Please see our README on GitHub for more information, including the v1 -> v2 migration guide: https://github.com/elenakrittik/GodotXML