All Gadgets
Physics Toggle Plugin 3D
by andersmmg
Allows you to enable physics within the editor to help with building scenes.
Auto-Bus (auto event bus with signal nodes)
by srcoloma
The purpose of the plugin is to dynamically create an event bus for each [SignalNode] without the need to create a singleton to manage it. The plugin adds 2 nodes: SignalNode <- a node representing a signal where the 'name' property is the signal's name. SignalReceptor <- a node representing a signal receiver, where the 'react_to' property is the name of the signal it expects to receive.

NumDot: Tensor Math and Scientific Computation
by ivorius
NumDot is a tensor math and scientific computation library for the Godot Engine. Documentation: https://numdot.readthedocs.io/ Changelog: https://numdot.readthedocs.io/en/latest/setup/changelog.html See NumDot in action: https://ivorius.itch.io/numdot-demos -- NumDot provides a multidimensional array object (NDArray) and many functions for fast operations on arrays, including mathematical, logical, statistical, and more. It is inspired by the Python tensor math library, NumPy, and thus shares many semantics with it. Visit the documentation for a full feature overview, as well as guides and tutorials. NumDot supports all common platforms (including web exports).
Escoria in Daïza - Point & Click Adventure
by beuc
Short adventure/narrative game to showcase Escoria, the point & click template for Godot: https://godotengine.org/asset-library/asset/505 It's used as a basis for the Escoria manual, which describes its internal mechanics: https://fr.flossmanuals.net/creating-point-and-click-games-with-escoria/

B-Spline Plugin
by tripodsan
Plugin for creating B-Spline based shapes. It allows you to: - create and edit the b-spline points and weights in the editor -create open or closed shapes - create clamped open shapes - change spline degree and rendering detail - choose border width and color - choose fill color or texture - specify virtual shape extension for creating floors and ceilings - auto-create collision polygon

Easy Savefiles
by kanera
Adds the EasySavefiles class to save/load/reset a set of project settings. Through the methods save/load/reset_game/settings, each do the obvious. The settings can be found on the ProjectSettings under the "assets/easy_settings/". When saved, every ProjectSetting string goes through the following filters: 1. Setting is included if it matches the beginning of any Include string. 2. Exclude is ignored if its shorter than evaluated Include string. 3. Setting string is ignored if it matches any v...
Material Viewer 3D
by 3dvachevsky
Search for all materials in the project Apply the material to the object Search and filter by materials
Multithreaded VisualServer Multimesh Grass
by robert7301201
High performance grass using: Multithreading VisualServer API Multimesh
GDSnap
by nokorpo
A screenshot testing/snapshot testing library for Godot.

galgame(The Due of Eras)
by shiyout1c
The most astonishing aspect of this code lies in its ability to implement complex branching story systems and multilingual support without requiring programming expertise. Equally remarkable is its minimal hardware resource consumption, significantly lower than most galgame products currently on the market. To expedite the project’s progress, I estimate the need for a team of at least 100 members. This scale is essential due to my vision of creating hundreds of story branches, each with subst...

GtgAssetsKit GD4 - PhotoRealism
by gtg
This is a 3d kit comes with a lot of high quality pre-installed assets for Photorealistic games development in Godot Including: - High Quality 3D Models - High Quality Sounds - High Quality Prepared Textures Read for Game Dev All Included from sources - AmbientCG - PolyHaven - Custom Designs also Get Ready for PhotoRealism in Godot 4
Godot Colyseus
by gsioteam
Colyseus SDK for godot 4.0