All Gadgets
Slider Gamepad 2D
by mreliptik
Godot 4 addon to add better joystick and dpad support to sliders. - Smooth joystick - Discrete joystick - Smooth & discrete - Custom Dpad increment

Godot Style
by vinhpc
This addon provides an unofficial guide style in the editor. - Implements some basic Markdown using RegEx and custom Controls - Aims at beginners at Godot or programming in general
N-body simulation 3D
by dardanbujupaj
A Godot-plugin for simulating gravitational attraction between bodies in 3D-space. Any class that inherits from Spatial can be added to the simulation.

Logger
by apollox
This tool provides a node called 'Logger' which allows a file based logging. (Quite similar to Python's logging module) All while providing mass flexibility yet retaining a bit of power. Allows customization while in the Godot editor.

Auto Version Incrementor (Mono)
by jtsmithit
Automatically updates the version number stored in ProjectSettings. Can be configured to increment on build, export, or both. Edit settings.cfg in res://addons/auto_version_incrementor_mono/settings.cfg to customize functionality. More customization is planned for the future. To install, copy the addons folder into the base directory of your project. NOTE: Being a Mono plugin, you must build the mono solution before enabling the plugin.
Monstercollector2.5D.demoGodot
by bigsunday
Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.
GDVM (Godot View Model)
by qt911025
A one-way data binding mvvm/mvc framework. Fully in gdscript. For more information, see the github page.
Starter Kit City Builder
by kenney
Starter Kit City Builder is a basic template for a 3D city builder in Godot 4.3 (stable). Includes features like; - Building and removing structures - Smooth camera controls - Dynamic MeshLibrary creation - Saving/loading - Sprites and 3D Models (CC0 licensed) Controls: - W A S D: Move camera - Right mouse button: Hold to rotate camera - Left mouse button: Place building - DEL: Remove building - Spacebar: Rotate building - Q / E: Toggle between buildings - F1: Save - F2: Load

SceneTexture - Scene Thumbnail and Icon Generation
by ydeltastar
A texture that uses a 3D scene to draw itself. Generate icons and thumbnails directly from a scene and use them anywhere that accepts a regular texture resource.
Multitouch View Demo
by godotengine
Simple debugger for multitouch input. Shows colored dots everywhere you press. Language: GDScript Renderer: Compatibility
Quake-Style Light Animations
by ioannis
A modular, component-based system for creating animated lights in the Godot engine, inspired by the dynamic light animations of classic Quake and Half-Life games. Features - 11 Animation Presets: Includes predefined light animation tables from Quake. - Custom Animations: Supports user-defined animation strings. - Editor Previews: Preview animations directly in the Godot editor. - Smooth Transitions: Optional fade effect to reduce stepping. - Material Integration: Light animations affect the l...
Joystick Control
by tpabobap
This plugin adds analog 360°-movement joystick control.