FX

Visual Shader Node Library
by maujoe
A collection of additional shader nodes ( + examples) that can be used in the visual shader editor to achieve common tasks faster. Installation: Just download into your projekt folder. The nodes are automatically added to shader editor. Example materials can also be found in the examples folder. Changelog 1.1: New Nodes: - Screen Space Refraction (GLES 3 only) - Read Normal Map - Various Noise nodes Changelog 1.2: New Nodes: - signed distance field (SDF) operator nodes (procedural shapes and ...

Visual Shader UV Nodes Pack
by foyezes
Necessary UV Nodes For Godot 4. Includes UVManipulation, UVPanner, UVTwirl, UVRotate, UVSpherize.

Godot Retro
by ahopness
A pack of retro/old-school post-processing shaders for Godot, containing 20 effects. Read https://github.com/Ahopness/GodotRetro/blob/main/README.md#instalation to setup them.

Flowing Sky
by elf32bit
Flow mapping is a shader programming technique capable of giving an illusion of motion to a static image. This shader simulates realistic wind flow with regard to perspective and distorts the provided panoramic sky. Wind direction and intensity can be changed during gameplay for more realism.

Melvin's Toon Shader System (C# with .net 7)
by melvin8d
NOTICE: Uses .net 7. Does not use standard lighting, instead uses a custom object to create a light direction. This is intended so that the artists have full control over the light angle like in a lot of anime toon shading applications. Repository has documentation. A toon shader system that comes with a custom light solution, and is based off of various anime toon shading techniques. Basic how to use: Add a CharacterLight object, then add the materials you want to control to the array of Sha...

Gameboy Dot-Matrix Filter
by marcospivetta
A gameboy dot-matrix retro post-processing filter for your games. Enjoy.

Debanding material shader
by fractilegames
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding

Compute Shader Studio
by pascalballet
Compute Shader Studio is an addon for Godot Engine that enables you to write Compute Shaders in a minute.

Palette swap shader with animation support
by kobewi
A shader that changes sprite colors based on provided palette. Top row of palette are color references; these colors are sampled from the original image and replaced by colors from subsequent rows. The shader will cycle between palette rows, resulting in an animation. By default, the reference row is also part of the animation, but it can be skipped. 2-row palette with first row skipped results in a static palette swap. The shader will automatically adjust to palette size, so it requires mini...

Motion Blur
by bauxite
This is a camera motion blur shader for Godot. It automatically works when the camera moves and rotates - but it won't blur when anything else moves. It's really easy to use in your project! Simply: 1. Download the zip and extract it. 2. Copy the motion_blur folder into the root folder of your project. 3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file. 4. That's all!

NoiseLib
by myloyt
This addon provides a few shader nodes. It includes a slightly modified version of PerlinNoise3D, and 2 new implementations of VoronoiNoise3D and PixelNoise3D To install as an addon, only include the "Addons" folder from this project when importing. This way you only install the shader nodes.

Shader-Lib
by idigvijaysinhg
Visual shader node library for Godot engine. Supports all 4.2.0+ versions! Adds various extra nodes to use in built-in visual shader editor. This is incompatible for Godot 4.1, use "Shader-Lib for Godot 4.1" instead.