FX

3D Planet Generator
by naejimer
Three shaders to generate 3D animated planets and stars in Godot 4: - Planet body generation shader - Cloud generation shader - Atmosphere generation shader The project contains seven example planets: - No atmosphere planet - Terrestrial planet - Ice planet - Lava planet - Sand planet - Gaseous planet - Star FAQ and more information: https://naejimer.itch.io/godot-3d-planet-generator

SPIRV Importer
by teamclouday
Import *.spv files as RDShaderSPIRV

Basic
by tofujita
There are some basic shaders, as a blur filter, a mosic filter, an edge filter and others. You can use as your shader in your project, after download the shaders.

AntiSpecularNoise
by drunkbull
This is a postprocessing shader using viewports. It can smoothen the specular on the margin of 3d models(also support 2d pictures), to make it less sharp. The repo contains the shader and the demo scene(res://main/Main.tscn).

Terrain Layered Shader
by blackears
This addon contains two shaders meant to be used as a material for terrain objects. The shaders support color, normal, roughness and metallic maps. They also provide a tile scrambling feature that gets rid of obvious repeated patterns. You can also stack several different terrain shader on top of each other and use masks to blend between them.

Transparency Dither
by paperjack
Instead of fading to alpha, this shader fades to dither to achieve the same effect.

Voxel
by fviktor
Voxel rendering for Godot 4 based on an efficient 2-level DDA algorithm implemented 100% on the GPU as a fragment shader. This approach allows for good performance and opens up the possibility of making runtime changes to voxels at a relatively low cost. Please see the detailed description on GitHub.

SO FLUFFY Fur Rendering System
by maxvolume
High-quality, endlessly configurable fur shader with satisfyingly bouncy physics.

Terrain Shader
by acegiak
Split texture, stochastic sampling, triplanar projection shader for Godot4

Godot Post Process Outlines
by jocamar
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at: https://github.com/jocamar/Godot-Post-Process-Outlines If you have any questions feel free to reach out to me on Twitter: https://twitter.com/joaomarinheiro

Motion Blur
by mantequilla
A motion blur plugin created by Bauxitedev, ported to Godot 4.0

Simple Normal Ocean
by creikey
An very performant ocean shader that uses only a few generated normal maps to create the illusion of an actual ocean