FX

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GameBoy Palette Swap Shader hero image

GameBoy Palette Swap Shader

by krankomat

FREE

With this shader, you can color in images (or swap the palette) to look like they are displayed on a GameBoy. This means, the pixels behind the filter are being converted to a 2-bit color palette. You can set the color palette inside a new ShaderMaterial. This is a variant of Ivan Skodje's Godot Gameboy Shaders(https://github.com/ivanskodje-godotengine/godot-gameboy-shaders). The code for the shader was updated to Godot v3.1.1. If you need more info on usage, please read the readme at: https:...

Half-Tone Comic Shader hero image

Half-Tone Comic Shader

by zacksly

FREE

A Half-Tone post-processing effect shader that replicates the appearance of old comic books.

Interactive Energy Shield hero image

Interactive Energy Shield

by nojoule

FREE

This addon for Godot provides an energy shield that can be easily integrated into your scenes. You can use either the shield_plane.tscn or shield_sphere.tscn directly, or apply the shader to other materials. Note that some adjustments may be needed to ensure proper functionality on meshes other than planes and spheres. Showcase Video: https://youtu.be/0YiZSrtxtcg GitHub Repo: https://github.com/nojoule/energy-shield

Visual Shader Normal Strength Node hero image

Visual Shader Normal Strength Node

by foyezes

FREE

This node lets you control normal map strength.

ShaderFunction-Extras hero image

ShaderFunction-Extras

by flamelizard

FREE

This addon aims to help Godot developers writing custom written shaders by providing high-level functions which are often used inside gdshaderinclude files.

Outline shader hero image

Outline shader

by ponas

FREE

This simple and elegant shader allows you to outline your sprites. You can make it smooth, sharp, wide, narrow, change it's color and more! It is very easy to use and works perfectly.

PSX Style Camera Shader - Distance Fog, Dithering, Color Limiter, Noise hero image

PSX Style Camera Shader - Distance Fog, Dithering, Color Limiter, Noise

by gegfairbear8974

FREE

This is a Camera shader for Godot 4.3 to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based shader. Each setting can be enabled/disabled and customized. ** Updated for Godot 4.3. A 4.2 compatible version can be found within the repository's releases

ShaderV - 2D Visual Shader Node Library (Godot 3) hero image

ShaderV - 2D Visual Shader Node Library (Godot 3)

by arkology11

FREE

Adds many premade effects (such as noise, blur, emboss, zoom, custom shapes, etc.) to build-in VisualShader editor. Fully compatible with GLES2 and canvas (2D) fragment shaders. You can find basic usage examples in the "addons/shaderV/examples" folder. Copy the contents of "addons/shaderV" into the same folder in your project. Custom visual shader nodes work the same way as standard visual shader nodes.

Visual Shader Pixel Normal World Node hero image

Visual Shader Pixel Normal World Node

by foyezes

FREE

This node outputs normal map direction in world space based on the input.

Visual Shader Vector Transform Node hero image

Visual Shader Vector Transform Node

by foyezes

FREE

Transforms a vector between different coordinate spaces.

Anaglyph Camera hero image

Anaglyph Camera

by sisilicon

FREE

This plugin adds a new camera that creates a 3D anaglyph effect. For the addon itself, install only the silicon.3d.anaglyph folder. For the whole demo, install everything.

Compute Shader Plus hero image

Compute Shader Plus

by devpoodleplugins

FREE

This plugin adds ComputeHelper and Uniform classes that make using compute shaders easier.