Plugins

  • Myket Plugin
    4.2
    v4.2.2Scripts

    Myket plugin allows you to easily implement your in-app purchases Just add the relevant node and start the purchase process.

    By: Dexter
  • NodeFinder
    3.1
    v1.0Tools

    This plugin adds a singleton named NodeFinder to the editor. It comes with a set functions that will allow you to easily reach nodes within your scene either by registering them into the singleton or simply using their name, rather than going through the hassle of using get_node which can break if you change the hierarchy.

    By: yanevyuk
  • Simple 256-Color Shader
    4.1
    v1.0Shaders

    simple shader with 256 colors built-in made with https://www.qiuet.uk/files/colorhelper.html

    By: pYMxolbo
  • godot-component-system
    3.1
    v0.0.2Scripts

    This adds a data driven component system to godot. A very basic tutorial can be found here : https://godot-component-systen.readthedocs.io/en/latest/tutorials/quickstart.html.

    By: Beliar
  • Simple Cards
    4.4
    v0.22D Tools

    Adds a card node with animations and modular effects. Check the github page for more info.

    By: twdoor
  • ProjectileOnCurve2D
    4.1
    vv1.1.1Misc

    Create 2d projectiles that move toward the target on a curve with gravity param to adjust the slope of the curve For more information navigate to: https://github.com/MeroVinggen/Godot-AndroidInternetConnectionStatePlugin

    By: Mero
  • Tile Setup Helper
    3.5
    v1.12D Tools

    Editor plugin for 3.x to help set up TileSet collisions and standard bitmasks more easily. Adds buttons to the inspector when editing TileSets. For collisions, supports squares, convex hulls, and pixel-perfect scanlines (optimized). Also lets you delete all collisions at once from the current atlas/autotile or single tile. For bitmasks, supports 3x3 minimal (standard layout), 3x3 minimal but with wildcards for the inside corners, and 2x2 (standard layout). This plugin DOES NOT turn small tilesheets into large tilesheets. You will need something else for that. NOTE: This plugin does slightly evil things to get the editor to update visuals properly after changing the bitmasks/collisions. It might break in newer Godot versions than 3.5. If that happens, feel free to make your own updated version! It's CC0.

    By: wareya
  • Fullscreen On Input
    4.0
    v1.0Scripts

    A drag-and-drop way to implement the ability to toggle fullscreen to a scene. Contains the FullscreenOnInput class, which extends Node. By adding FullscreenOnInput to a scene, and chocing an input action by name, FullscreenOnInput quits the game on input. Just drag and drop the fullscreen_on_input.tscn sceen, add an input, and you're done!

    By: Lopano
  • GodotEnv
    3.1
    v1.0.1Misc

    Godot DotEnv Class A simple implementation of DotEnv. Allow usage of .env file in godot. Also retrieve OS Environment Variable if available. Usage Add `/godotenv/scripts/env.gd` to Autoloader. Retrieve Environment Variable by `var env_var = get_node("/root/env").get("ENV_VAR")`

    By: windastella
  • TablePager
    4.0
    v1.0.1Tools

    Data Table Control that takes Array[Dictionary] data (e.g. SQLite queries return data in this format, but any data in this format will work) and displays it in a paged table format. Features include, column sort, resizable column width, configurable page size and more.

    By: awltux
  • Godot UGS
    4.0
    v1.5.0Scripts

    SKD for connecting some of Unity Gaming Services (UGS) to Godot 4+ (C# Mono), currently supporting Authentication, Leaderboards, Cloud Save, and Friends. Learn more at: https://github.com/Tirtstan/Godot-Unity-Gaming-Services/blob/main/README.md

    By: Tirt
  • Lens Flares
    3.1
    v1.0.0Misc

    Adds Lens Flares to Godot.

    By: GoldenThumbs
  • 2D drawing by code (gdscript)
    4.0
    v1.0Templates

    Example showing 2d drawing by code Features: line multiline polyline rectangle circle string multiline_string arc texture dashed_line polygon Also includes label and button

    By: aiaf
  • Gaussian Random
    3.1
    v1.0Scripts

    Gaussian random functions basing on article https://www.alanzucconi.com/2015/09/16/how-to-sample-from-a-gaussian-distribution by Alan Zucconi

    By: Goral
  • Unique ID Node
    4.1
    v0.1.2Misc

    A custom node that generates a unique ID to be concatenated to, or replace the parent node's name. This node can be added as a child of an existing node. The parent node will then have its name either concatenated with the ID or replaced by the ID.

    By: JBSnippets
  • SpriteOccluder2D
    3.5
    v1.12D Tools

    A simple plugin for easy of use that adds two node types SpriteOccluder and AnimatedSpriteOccluder both calculate a LightOccluder2D on runtime

    By: ChromiumOS-Guy
  • Random Tiles Map Generator
    3.0
    v1.0Templates

    The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion. The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.

    By: portella0