Plugins

  • HTTP Manager
    4.3
    v2.0Tools

    It defines API routes like resources and adds constraints to queue http requests. It can format body and parse response body. Downloads from any origin. It does not depend on routes. It supports local OAuth 2.0 redirect server. It generates random state and PKCE with plain and S256 code challenge methods. Creates basic HTML documents and parses some elements from HTML into RichTextLabel. Downloads and uptades RichtTextLabel images from <img> tag. See GitHub repository wiki where you can find examples.

    By: mcanton
  • OmniLaunch
    3.5
    v1.0.0Tools

    Launch multiple instances of your game and pass custom command line arguments to each one. Maintain multiple, highly configurable profiles and quickly switch between them.

    By: Daelon
  • OBJ Origin/Pivot Tool
    4.3
    v1.03D Tools

    A Godot 4 Editor plugin to move the origin/pivot point of .obj files

    By: myles
  • Indie Blueprint Save
    4.4
    v1.1.1Scripts

    This save system provides a convenient way to manage save files in your Godot project. It leverages the IndieBlueprintSavedGame resource, which can be extended for your specific game data

    By: ninetailsrabbit
  • Import Cleaner
    4.2
    v2.0Tools

    This plugin cleans up orphan files in the res://.godot/imported directory. This is an updated version of "Import Cleaner" by zaevi: https://godotengine.org/asset-library/asset/813 More information can be found at: https://github.com/Tumbolisu/ImportCleaner

    By: Tumbolisu
  • Input Mapper Preset Loader
    4.1
    v1.0.1Tools

    This plugin aims to help users when creating a new project. Instead of manually adding all the action and button events to the Input Map screen; this plugin allows users to save/load premade mappings. Presets are saved as `.godot` files which makes sharing also quick and simple.

    By: Light
  • Artificial Worm Brain AI
    4.2
    v1.0.1Tools

    This plugin allows you to drag and drop a artificial worm to your game project. The worms AI is powered by a mapped C. Elegans worm brain. How to use: Enable the plugin, create a 2d scene, add a WormNode into it, Run the project. This is a little more than a conversion from js to GD script (and Godot Node structure) from this project: https://github.com/heyseth/worm-sim Make sure to check the editor properties of the worm and customize it, I struggled a bit to make this work, so it might have issues, please report them. Check the signals the worm broadcasts as well, listen. Notes: - Worm collides with Area2D, I inform the AI that it has collided, but if it wants to go thought, it goes through. Only way to contain the worm is by setting a proper limitingArea on the editor, it is initially hardcoded to Rect (50, 50, 1000, 1000) - Worm "EATS" any Area2D that is part of a group "worm_food". You have to handle removing the food from the scene.

    By: leparlon
  • STL importer
    3.3
    v0.1Tools

    imports .stl files as meshes supports both ASCII and binary STL formats

    By: grabthefish
  • Godot XR Toggle
    4.2
    v1.1.1Tools

    A simple toggle to run with VR enabled or not, from the editor.

    By: decacis
  • BitText
    3.5
    v1.0Tools

    This plugin allows you to create a BitmapFont from an image file. Settings do not save, as these are just abstractions from the settings used on the font resource. Check the README.md file for instructions to use the plugin.

    By: [Error_27]
  • FastNoiseLite Tool
    4.2
    v1.0.0Tools

    Adjust the parameters of a FastNoiseLite object, then save it as a custom resource or emit a signal with the noise to your game. Includes a UI overlay for noise generation, and a sample scene that shows the noise as a texture.

    By: JoshuaJennerDev
  • SharperFirstPersonController
    4.3
    v1.013D Tools

    A Character with a camera, movement and item detection: all into one. Written in C#.

    By: Framebuffer
  • SRCoder Thirdperson Controller
    4.3
    v1.03D Tools

    This is a simple Third Person Character Controller that you can drag and drop into your projects. I uses a character from the amazing Kenney.nl's Mini Characters 1 pack so is fully animated and a great starting point for your third person projects

    By: SRCoder
  • Godot 4 MessagePack
    4.0
    v0.1Scripts

    Implementation of the Messagepack specification for Godot 4 written in pure GDSCript.

    By: luiherch
  • AraVox - Dialogue Writing Helper
    4.3
    v1.2.0Tools

    This plugin aims to help in writing dialogue. It makes use of a syntax heavily inspired by {{mustache}} templates, specifically like handlebars.js. It lets you make use of functions and data in your script and have AraVox generate a Resource which you can then parse in whichever way you want. It is highly recommended to check out its wiki to fully grasp how to utilize AraVox: https://github.com/aravikusu/AraVox/wiki

    By: aravikusu
  • Texture Wrap Mode
    4.2
    v1.0Tools

    Adds option to control wrap mode as a material parameter for custom shaders.

    By: Arnklit
  • BitMap editor
    4.0
    v1.1.2Tools

    Allows editing BitMap resources directly from the inspector. Left click sets bits to true, right click sets them to false.

    By: webcatz