Plugins

  • Antialiased Line2D - Better antialiasing for 2D line/polygon/circle drawing
    4.2
    v1.2.02D Tools

    This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation. Features: - Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds). - Supports lines of any width (constant or variable over a curve).     - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will still render correctly. - Features an AntialiasedPolygon2D helper node to draw 2D antialiased polygons, keeping the polygon and line in sync. - Features an AntialiasedRegularPolygon2D helper node to draw 2D antialiased circles and other regular polygons (such as hexagons). - Supports Camera2D zoom and multiple resolutions. - Works with all rendering methods (Forward+, Mobile, Compatibility). - Works on desktop platforms, Android, iOS and Web. - High performance, as only a single 256×256 custom texture is used. - Can convert existing Line2D nodes to use AntialiasedLine2D (see the usage documentation). This way, you don't need to redraw lines you've already drawn. See the usage documentation at: https://github.com/godot-extended-libraries/godot-antialiased-line2d Demo project: https://godotengine.org/asset-library/asset/3104 3.x version of this add-on: https://godotengine.org/asset-library/asset/1266

    By: Calinou
  • Antialiased Line2D - Better antialiasing for 2D line/polygon/circle drawing
    3.5
    v1.1.12D Tools

    This add-on provides higher-quality, more portable antialiased Line2D drawing compared to the default Godot implementation. Features: - Supports opaque and translucent Line2Ds with any joint and cap type (including multiple overlapping Line2Ds). - Supports lines of any width (constant or variable over a curve).     - Lines with a thickness greater than 256 pixels may appear slightly blurry, but will still render correctly. - Features an AntialiasedPolygon2D helper node to draw 2D antialiased polygons, keeping the polygon and line in sync. - Features an AntialiasedRegularPolygon2D helper node to draw 2D antialiased circles and other regular polygons (such as hexagons). - Supports Camera2D zoom and multiple resolutions. - Works with both the GLES3 and GLES2 renderers. - Works on desktop platforms, Android, iOS and HTML5. - High performance, as only a single 256×256 custom texture is used. - Can convert existing Line2D nodes to use AntialiasedLine2D (see the usage documentation). This way, you don't need to redraw lines you've already drawn. See the usage documentation at: https://github.com/godot-extended-libraries/godot-antialiased-line2d Demo project: https://godotengine.org/asset-library/asset/1267 4.x version of this add-on: https://godotengine.org/asset-library/asset/3103

    By: Calinou
  • File Editor Integration
    3.3
    v1.9.2Tools

    A little plugin to easy-way manage your text files inside your project folder.

    By: fenix
  • Asset Drawer
    4.2
    v1.1.4Scripts

    Moves the file dock to the bottom of the editor. Includes hotkey to show/hide. Edit Shortcut tres file to desired buttons, default is CTRL + Space.

    By: newjoker6
  •  TextEditor Integration
    3.1
    v1.6.0Tools

    A little plugin to easy-way manage your text files inside your project folder. (This is the Godot Engine's 3.1 version and won't be updated since some features will require 3.2. Use the TextEditor Integration v1.6.4 instead)

    By: fenix
  • Blender 3D Shortcuts
    4.0
    v0.3.23D Tools

    Blender's 3D transforming shortcuts in Godot This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-blender-3d-shortcuts/tree/godot3) branch for older version Features - Transform with "G", "R", "S" keys and "H" key to hide - Revert transformation with "ALT" modifier - Visualize constraint axis - Work seamlessly with Godot Spatial Editor settings("Use Local Space", "Use Snap", "Snap Settings") - Type transform value - Switch display mode with "Z" Shortcuts - Translate: G - Rotate: R - Scale: S - Revert Translation: ALT + G - Revert Rotation: ALT + R - Revert Scale: ALT + S - Constraint to Single Axis: X or Y or Z - Constraint to Plane: SHIFT + (X or Y or Z) - Delete: X - Hide: H - Precision Mode(while transforming with mouse): SHIFT - Toggle Global/Local mode(non-persistent): XX or YY or ZZ - Switch Spatial Editor Viewport Display Mode: Z v0.3.2: Add right click undo Fixes Z pie eating key inputs Fix unable to expand nested resource editor in inspector Fix freelook issue v0.3.1: Fix error when rotate with snapping Add node delete action and pie menu for switching viewport display mode v0.3.0: Port to Godot 4.0 v0.2.1: Support multiple viewports and bugfixes v0.2.0: Greatly improve usability of addon and fix some minor bugs. Added some new feature like "SHIFT" for precision while transforming, xx/yy/zz to toggle between global/local mode, infinite mouse movement when translating or scaling and switching display mode with "Z" key.

    By: imjp94
  • Integer Resolution Handler
    3.2
    v1.1.1Scripts

    Alternative stretch handler for low resolution (pixel art) games in high resolution windows. Restricts the game resolution to integer steps, keeping pixels square. Multiple between-resolution handling modes. Minimal setup, immediate results.

    By: JTE
  • MultiPlay Core - Multiplayer Framework
    4.2
    v1.1.0-beta3Tools

    Develop Online, Multiple Controller, swap, and solo multiplayer games at once! Check out the documentation: https://mpc.himaji.xyz/docs/

    By: maji
  • Hexgrid
    4.0
    v1.0Scripts

    3 Classes that brings hex detection, 3D LOS, distance, influence, shortest path ... all you need to build a classical boardgame based on a single image hex map. A demo in the source tree.

    By: jeyzu
  • Multiplayer Input
    4.2
    v1.0Scripts

    This addon provides two simple APIs for using normal Input Actions, but spread out across a Keyboard player and up to 8 Joypad players. This addon handles multiple devices automatically, so you can keep your InputMap clean and maintainable.

    By: matjlars
  • JiggleBones (4.0)
    4.0
    v2.0.23D Tools

    This is an addon that adds jigglebones to Godot 4.x. Jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it. See the GitHub page for a detailed guide on how to use it in your project: https://github.com/yaelatletl/godot-jigglebones/blob/master/README.md Originally by BauxiteDev, current version includes upgrades and changes by Cory Petkovsek (tinmanjuggernaut) and Yael Atletl (me).

    By: DevAtMe
  • godot-playfab-3
    3.5
    v1.0.0Misc

    godot-playfab is an addon for the Godot Engine to use Azure PlayFab. godot-playfab has been proven in production by games like Dome Keeper by Bippinbits! I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDnative. But these SDKs are only generated SDKs, with a lot of duplicated models, which are nothing more than an API wrapper. However, I want it to feel natural to the environment of Godot. For the Godot 4 version, please see https://godotengine.org/asset-library/asset/1321

    By: structed
  • Godot Motion Matching
    4.4
    v0.2.13D Tools

    A Motion Matching plugin for Godot 4.4 and above. Motion matching is a different way of animating your characters, that allows you to have realistic body motion from a set of animation, without requiring setting up any complicated animation state machines. This module is still under development, and code contributions are welcome!

    By: solenya
  • Godot RL Agents
    4.1
    v0.8.0Tools

    Godot RL Agents is a fully open source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents. Find out more at the libraries github repo: https://github.com/edbeeching/godot_rl_agents

    By: edbeeching
  • godot-playfab
    4.1
    v1.3.1Misc

    godot-playfab is an addon for the Godot Engine to use Azure Playfab. godot-playfab has been proven in production by games like Dome Keeper by Bippinbits! ** INSTALL NOTE** You only need to select the `addons/godot-playfab` folder for installation! Other fields are only examples/extras! I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDnative. But these SDKs are only generated SDKs, with a lot of duplicated models, which are nothing more than an API wrapper.

    By: structed
  • Meta Composition Layers XR Sample
    4.4
    v4.0.0Demos

    This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.

    By: devloglogan
  • Meta Passthrough XR Sample
    4.4
    v4.0.0Demos

    This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.

    By: devloglogan
  • Meta Body Tracking XR Sample
    4.4
    v4.0.0Demos

    This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.

    By: devloglogan