
Yet another inventory system for Godot 3, made primarily for Action RPGs. Supports: - 4 inventory types, including those for multi-slot items, equipment, and theoretically-infinite currencies - all types are Container-compatible - 2D and 3D ground items - stacking and quick-transfer - crafting with substitutes and random outcomes, merchants with randomized and limitable wares - localizable equipment affixes - item filters, and autosave. Setup: - Drag stuff from addons/wyvernbox_prefabs into your scene. Should just work. - Items are defined through ItemType resources. - For loot tables, make ItemInstantiators (each item, chance optional) and/or ItemGenerators (one from list, can be generated by script). For "or" logic or script-driven checks, make ItemPatterns. - Enabling the plugin optional, but highly recommended.