
The advanced timer replacement for Godot! Adds in a ratio value and high precision timeout callbacks.
The advanced timer replacement for Godot! Adds in a ratio value and high precision timeout callbacks.
A recreation of the Roblox TweenService functionality in GDScript for Animating values.
BFMachine is a simple BF interpreter for Godot 4. It is a single file Resource that holds the entire state of the machine inside it, and a single scene that gives that interpreter a UI, so it can run in editor. Its also flexible, allowing for you to change settings on the fly, if you so choose. As this script is fully documented in Godot, you can refer to that for more detailed information on each setting and function. Features: - In Engine Execution: Run and edit BF programs right in the Godot editor! - Customizable Dialects: Redefine the traditional BF commands to anything you want, making this compatible with many other BF language variants - Program Execution: Execute BF programs step by step with the ability to pause, resume, or halt. - Exception Handling: Detect and handle errors such as unclosed loops or tape pointer out-of-range situations.
Create different menu transitions with ease using this addon. Add the nodes you need to get the functionality you need.
Define categories, groups and buttons in the inspector using export vars in Godot 3.x! ✅ Works in Godot 3.1 ~ 3.5
This framework is meant to provide well-designed, statically-typed, and well-commented classes which you can plug into any potential card game to provide a polished way to handle typical behaviour expected from cards in a game.
A plugin designed to access GAIs. Used for quick use of various LLMs 、Diffusion Model. Plugin docking adapts to various large model APIs, including OpenAI's GPT series models, QwenVL series models, claude, and local models such as cog、moondream (using OpenAI API adaptation scripts), allowing AI to be integrated into applications and games created in Godot.
Third person shooter (TPS) demo made using Godot Engine.
Third person shooter (TPS) demo made using Godot Engine. Controls: - Mouse or Gamepad Right Stick: Look around - W/A/S/D, Arrow keys, Gamepad Left Analog Stick or Gamepad D-Pad: Move - Space, Gamepad A/Cross: Jump - Right Mouse Button, Gamepad Left Trigger (L2) (press to toggle, or hold and release): Aim - Left Mouse Button, Gamepad Right Trigger (R2): Shoot (only while aiming) - Escape, Gamepad Start: Go to main menu/quit - F11 or Alt + Enter: Toggle fullscreen - F3: Toggle debugging information (such as FPS counter)
Demo project for Godot XR MVN Tracker asset
A simple about dialog node for the Godot game engine. After importing, simply add a AboutDialog node in the editor. Automatically displays the projects name, version and description as put in the ProjectSettings, although this can all be overridden. The advanced settings allow for the format of the title and body of the dialog to be configured. This plugin (AboutDialog) consists effectively of a single script, it's icon, an example, and some supporting documentation, making it a simple solution for a test dialog, and for more dialog heavy games.
This demo shows how to load levels from txt files for tilemaps, though the same ideas could be applied to non tilemap levels. Goes with my tutorial video here: https://youtu.be/MJGahJywGi0
Provides a singleton to parse csv files with an id column to dictionaries, grouped by that column.
This plugin provides a gesture-cloud recognition system for 2D hand-drawn symbols, optimized for integration into the Godot Engine. It enables developers to create symbol-based mechanics for games and applications, such as drawing symbols to trigger actions.
Allows you to drag around the parent control node. Be sure that it is not being aligned by any other node!
A simple project (C#) based on physical procedural animation Controls: WSAD or Arrows - Move Mouse move - Camera Right mouse button - 1st person view Left mouse button (3rd person view) - punch Left mouse button (1st person view) - shot
This is a muddy ground material; dirt or soil; dry enough to have come apart, but with a gleam of moisture to it, as if it has lately rained on this barren muck. Textures originally released to CC0 by Joao Paulo of 3dtextures.me