
Quickly building backpacks with godot 使用godot背包插件快速构建背包 https://gitee.com/L_HM/backpack_grid Version 1.3
Quickly building backpacks with godot 使用godot背包插件快速构建背包 https://gitee.com/L_HM/backpack_grid Version 1.3
Get a more specifically OS name (for Godot Game Engine v3.x). Uses "uname -a" to get *nix name. If Linux, search for distro name inside "/etc/os-release" Also ships with OS icons as 500x500px white png. Usage: `Get_os_name.os_name(getdistro:bool=true, gds4:bool=false)` Which returns the name as a string. If getdistro is false will not search for Linux distro name. If gds4 is true, will convert Godot 3.x os.get_name() to Godot 4.x equivalent. `Get_os_name.os_logo(name:String="")` Which return path to logo as a string. If no name provided as arg, will use os_name() to retrieve it.
Warning!!: this plugin doesn't work, I am working on changing that! A docker witch can be used to edit scripts. It can also be made floating so you can get a window witch can give you the entirety of a monitor's screen space for your code editing
Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked in to version control. Stickies are like tickets, but they're purpose agnostic and could be used to track tasks, bug reports, or notes. Sticky Scribe uses a human-readable json format that is friendly for manual editing and merging if necessary. Sticky Scribe has many quality of life improvements over a basic TODO txt file at the cost of minimal file size increase and editing complexity. Sticky Scribe is not designed to replace heavier ticket tracking systems designed for large teams, instead it's emphasis is on being minimal and easy to use.
Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked in to version control. Stickies are like tickets, but they're purpose agnostic and could be used to track tasks, bug reports, or notes. Sticky Scribe uses a human-readable json format that is friendly for manual editing and merging if necessary. Sticky Scribe has many quality of life improvements over a basic TODO txt file at the cost of minimal file size increase and editing complexity. Sticky Scribe is not designed to replace heavier ticket tracking systems designed for large teams, instead it's emphasis is on being minimal and easy to use.
A super simple export plugin for godot that allows for source code to be copied to another directory and optionally compressed. Useful for making automatic source code exports. Requires the NovaTools plugin as a dependency.
An animated lowpoly Bow for your game project! Animations : IDLE WALK RUN FALL JUMP RELOAD AIM DISARMED AIM IDLE FIRE very important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode. in the case of the BOW you have to put in "nearest" the "AIM" animation and the "DISARMED" animation and the "FIRE" animation you have to do it on all bones! good game.
A simple graphics editor that allows you to modify images! The plugin is still heavily in WIP!
This is an unofficial tool that can be used as a plugin in Godot to speed up the process of creating animations for the character generator included in this asset https://limezu.itch.io/moderninteriors. There is no examples of spritesheet as it is a paid tool but the process is very simple I promise
A 3D Terrain Tool Plugin written in .NET6/.NET7 Currently supported: - Sculpting - Holes - Flatten - Noise - Smoothing - Collider support for DEFAULT and Bullet - Painting: On each splatmap channel - Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof - Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default) - Mapbox Support - 4 types of import formats - Visual shader support with pre defined components - open source
An animated lowpoly Zombie for your game project! Animations : SPAWN IDLE WALK RUN ATK ATK HEAD HIT DEAD very important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode. in the case of the zombie you have to put in "nearest" the "HIT" animation and the "ATK" animation. you have to do it on all bones! good game.
This is a minimal Brotato - Content Loader Template for the Mod Loader Dev Tool. To use this template, follow these steps: 1. Ensure that you have the latest version of the Mod Loader Dev Tool installed. You can find it on the Asset Library or the Releases page on GitHub. For detailed installation instructions, please visit the Dev Tool Repository. 2. Download or install this template, and place the `Brotato-ContentLoader-minimal` directory in the Dev Tool template directory located at `res://addons/mod_tool/templates`. ( Just click install if you are in the Editor AssetLib ) Now you can create a new mod using this template and start developing your Content Loader mod! Enjoy modding with the Mod Loader Dev Tool!
Godot 2D Essentials is your all-in-one solution for game development, offering a robust collection of production-ready components designed to accelerate your 2D game projects. With these components, you can streamline the implementation of essential behaviors while preserving the unique logic of your game.
A customizable scene loader that suports custom transition scene and with progress status (useful with large scenes).
A toolbar with shortcuts that allows you to quickly instantiate common 3D nodes. Just click on the node you want to instantiate using the Godot toolbar. Supported nodes are: - DirectionalLight3D - OmniLight3D - SpotLight3D - Camera3D - WorldEnvironment - Timer - CharacterBody3D - RigidBody3D - StaticBody3D - MeshInstance3D - Area3D - AudioStreamPlayer - CollisionShape3D - Node3D
An editor plugin that simply moves the standard output window to its own dockable area.
Version: 1.0 Description: A kinematic character that can be used as base to your player character. Features: -A Kinematic Character that controls the camera. -Gravity Fields.
Choose what docks to keep visible in distraction free mode (DFM). DFM layouts are separated by the scene viewport (2D/3D) and the script viewport. Optionally enable DFM on editor start.