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  • 3D RTS Camera
    4.3
    v1.0.03D Tools

    A fully customizable and easy-to-use 3D RTS-style Camera for Godot 4.3. Intuitive camera movement for real-time strategy games or other projects requiring a top-down camera with RTS-like controls. Features: - Zooming - Orbit camera around center point. - Movement - Edge scrolling

    By: EmilHakala
  • DV's Behavior Tree
    4.3
    v1.5Tools

    A modular behavior tree implementation addon for Godot4, with a user-friendly, extendable system allowing for adaptive AI that reacts to its environment and performs many actions without the code turning spagetti with each iteration. With this addon you can make complex NPCs to populate your world, or bosses that can go through multiple phases with the combination of simple actions and flow control.

    By: DissonantVoid
  • plenticons
    4.0
    v1.0.0Misc

    A pack of icons to use with custom nodes in the Godot editor. Or wherever else! ## Features * 50+ icons of various categories * Each icon comes in multiple variants * Licensed as CC0 - take it and use it * Dedicated site for browsing - https://foxssake.github.io/plenticons/ * Available for HiDPI displays too * Optimized for size

    By: elementbound
  • POM
    4.2
    POM
    12
    v1.73D Tools

    POM is addon that helps to create illusion of depth using instances of multimeshinstance3d node as layers and heightmap texture as alpha channel for each layer. It is similar to "StandardMaterial3D's Deep Parallax" but with better depth effect .

    By: sanketsbrush
  • Weighted Choice
    4.1
    v1.0.0Scripts

    This Godot 4 plugin provides a static WeightedChoice.pick() method you can call to randomly choose an item from a dictionary based on weights. Documentation in Github and in the Godot Editor's search help function. Includes an optional Loot Box demo.

    By: rehhouari
  • SLib
    4.0
    v1.0.7Scripts

    Subject Library - Useful Codes For GDScript SLib is a Godot library designed to simplify and enhance your development experience. It provides a set of ready-to-use, standard codes that eliminate the need to write repetitive and lengthy scripts. SLib is lightweight, easy to install, and helps make your code more readable and maintainable. Why use? -SLib need very small space in your application (now less than 100KB) -SLib installation is very easy -With SLib you can make unreadable codes readable quickly -You will not need to write duplicate sections -You can execute multiple lines of code with one line -It replaces incomprehensible parts with useful and comprehensible expressions -It gives you standard ways to do certain thing -Optimizes your app export for any platform Key Features: - Ease of Installation: SLib is very easy to install. - Code Readability: SLib helps make unreadable code readable quickly. It replaces complex and incomprehensible parts with useful and comprehensible expressions. - Efficiency: You can execute multiple lines of code with a single line using SLib, which reduces the need to write duplicate sections. - Standardization: SLib provides standard ways to perform certain tasks, ensuring consistency across your project. - Small Footprint: The library requires very little space in your application, currently less than 1MB. - Functionality: SLib includes a variety of useful functions such as: - change_scene(): For transitioning between scenes. - set_project_setting() and get_project_setting(): For managing project settings. - save_file() and load_file(): For file operations. - send_error(), send_warning(), and send_alert(): For error and alert handling. These features make SLib a powerful and efficient tool for Godot developers, simplifying many common tasks and improving code quality. Tutorials: https://github.com/Subject-Team/SLib/wiki/Learn-how-to-use-SLib

    By: mkh-user
  • QuickPlace
    4.0
    v1.0.0Tools

    Quickly place packed scenes and optionally rotate towards faces and randomize its position

    By: LauraSofia
  • DIISIS
    4.4
    v0.5.1Tools

    A dialog tool that includes a dialog editor, and nodes to parse the resulting file to text on screen. Useful for narrative games such as visual novels. Documentation can be found on the GitHub Wiki: https://github.com/SnekOfSpice/dialog-editor/wiki

    By: snekofspice
  • Ruake In-Game Console with Scene Tree + In Editor REPL
    4.1
    v0.2.0Tools

    This console can be opened while the game is running. It lets you evaluate code and even choose which node from the scene tree should be "self" when you are running it. It also includes a REPL that can be used in the editor.

    By: j9794
  • godot_tree_table
    4.2
    v0.3.0Tools

    a table for godot with build in helper and sorter functions

    By: EinRainerZufall
  • Godot copilot selfhosted
    4.0
    v1.1Scripts

    godot-copilot-selfhost A powerful code completion tool for Godot Engine that leverages the capabilities of AI models to enhance your development experience. For a quick start, follow the tutorial: https://tnl.one/s/gdcopilot Find more detail here: https://github.com/drakonkat/godot-copilot-selfhost Key Features: OpenAI Integration: Seamlessly connect to OpenAI's powerful language models for cutting-edge code suggestions and completions. Self-Hosted AI Model Support: Integrate your own custom AI models, trained with LM Studio or other compatible tools, for tailored code assistance. Contextual Understanding: Understands your project's specific codebase and provides relevant suggestions based on your coding style and context. Intelligent Code Suggestions: Offers intelligent code completions that save you time and reduce errors. Customization: Easily configure the plugin's settings to match your preferences and workflow. Benefits: Increased Productivity: Write code faster and with fewer errors. Improved Code Quality: Generate more accurate and consistent code. Reduced Learning Curve: Discover new language features and best practices more easily. Tailored Assistance: Benefit from code suggestions that align with your specific project requirements.

    By: drakonkat
  • Godot-DuckDB (SQL)
    4.4
    v0.6.3Misc

    Wrapper for the OLAP SQL engine DuckDB. Great for heavy analytics queries.

    By: mrjsj
  • TileMap Collider Generator
    4.2
    v1.02D Tools

    This plugin will generate a set of ColliderPolygon2D to overlap all physics properties of a Tilemap2D's target layer.

    By: JakeEh
  • MariaDB Connector (SQL, DB)
    4.3
    vv1.2.2Misc

    GDExtension-based MariaDB connector for Godot 4, written in C++ for native performance. Enables direct database access via GDScript without middleware or custom engine builds. Supports MariaDB authentication, queries, and transactions with cross-platform support (Linux, Windows, ARM64). MIT Licensed, not subject to GPL restrictions. Update 2025-04-09 v1.2.2 Added buffer checks for slow drive systems like Raspberry Pi OS on SD card. Reminder- To update, the editor must be closed and delete the addon/mariadb_connector folder then reinstall.

    By: SIgrud
  • Dock Slot Expander
    4.1
    v1.0.6Tools

    Editor plugin that allows you to expand any editor dock slot by hovering over it and pressing ctrl+space or the middle mouse button. Can makes browsing large scene trees/file structures easier.

    By: Bypell
  • Godot Timed Input
    4.2
    vv1.0.0Tools

    Adds a node type that monitors an input action for long holds, short taps and multiple taps. Can emit signals or send InputEventActions. Which events are monitored and what is done in response are configurable. See https://hatmix.itch.io/godot-timed-input for a demo.

    By: hatmix
  • Most Simple Scene Loader
    4.0
    v1.1Scripts

    A basic straightforward scene loader with a loading screen for quick setup. Very simple and featureless. Ideal for rapid development and early project stages. Contains no unnecessary files or code. Designed for a fast start, this asset requires no extensive documentation reading. Just dive into the code to understand its functionality and customize it later for your needs. You can find an installation guide and some prepared customizations in the repository's README.

    By: MikeAmputer
  • NAP Map Generator
    4.4
    v0.13D Tools

    NAP Map Generator addon useful for fast and easy (mini)map generation. The addon scans your game's 3D world and generates a top-down image of it, so you can use it in your game's map view or minimap radar.

    By: NAPSoftworks
  • Godot Sync Spreadsheets
    4.0
    v1.0.0Tools

    This is a plugin for Godot 4+ that allows to synchronize CSV files with Google Spreadsheets from Godot. It's useful for having translations or collaborative databases on Spreadsheets and synchronize them with your game when you create without downloading on every change, just click a button from editor.

    By: EliasGuyd
  • Godot Icons Fonts
    4.1
    v1.2.5Tools

    Makes easy to find and use icons from popular icon-fonts in your Godot project. What problems it solves: You only needs this addon - as you don't have: to go online find font then find icon check icon licence - and maybe you need to search for another finally download it Better alterative to Godot's build emojis as to use them you need to find unicode online they don't work on some platforms for example Web they are outdated

    By: Jebedaia
  • MattohaLobbySystem
    4.2
    v0.2.4Misc

    Effortlessly manage multiple lobbies with one server in your Godot games. Features auto-replication, dynamic spawning, and easy C# & GDScript integration. Perfect for creating seamless multiplayer experiences.

    By: Zer0xTJ
  • GodotVMF Project Template
    4.3
    v1.1.1Templates

    A starting template based on GodotVMF plugin for creating a new Godot project with using Source Engine development pipeline. It includes a basic project structure, a sample map, and scripts to get you started.

    By: H2x
  • GodotEthers
    4.3
    vv0.42Tools

    Manage private keys, read from smart contracts, and send transactions to Ethereum Virtual Machine blockchains. With a built-in ABI encoder/decoder, all you need is a contract's ABI to interact with it. For MacOS, X11, and Windows. Built with Godot Rust and Ethers-rs. Note: this addon includes GDExtension dynamic libraries. You may need to grant them permission to open before your project will load them. On MacOS, this can be accomplished by right-click opening the libgodot_ethers.dylib file. GodotEthers is currently intended for testnet experimentation.

    By: Cactus