Plugins

  • Block Coding
    4.3
    vv0.9.0Tools

    Create games using a high-level, block-based visual programming language. Intended as an educational tool for learners in the earlier stages of their journey towards becoming game developers. This plugin lets you create your first games with high-level blocks, avoiding the immediate need to learn to code in GDScript. Building games in this way provides a gentle introduction to programming concepts and allows you to focus your efforts on becoming familiar with the rest of the Godot Editor UI.

    By: endless
  • Noise Shader
    4.3
    v1.2Shaders

    This addon adds 4 CompositorEffects that can be added to cameras. These shaders take the color output of the camera and uses it to adjust their images. This creates an image that can only be seen while its playing. Cycling Noise: This effect cycles through different shades of white and black to create a cycling image. The brighter the input pixel, the faster the shader updates. Sliding Noise This effect moves pixels every frame to create a sliding effect. All moving pixels move at the same exact speed. Variable Sliding Noise Very similar to the other sliding noise effect, but brighter pixels move faster. Darker pixels will slide at a lower frame rate, which conveys depth. Colorful Noise Equivalent to the cycling noise, but can cycle color too. The red channel controls pixel value, and the green channel controls color.

    By: brantagames
  • Steam Multiplayer Peer
    4.4
    v0.2.4Scripts

    Steam Sockets Multiplayer Peer for Godot 4 via GDExtension - No dependency with lobbies - Use steam networking low level (Sockets) - No compatible with channels (Will be added in the future) - No compatible with mesh peers This code was built on top of small experiments by Zennyth [https://github.com/Zennyth] , greenfox1505 [https://github.com/greenfox1505] and MichaelMacha [https://github.com/MichaelMacha]

    By: expressobits
  • Simple CRT Shader
    2.1
    v1.02D Tools

    A simple Godot CRT Shader that allows some customization on its looks.

    By: henriquelalves
  • Godot Trail System
    3.2
    v0.1Tools

    Godot Trail System is an advanced trail/ribbon plugin for the Godot Engine similar to Unity3D's system. The plugin offers full features in 3D and basic 2D functionality.

    By: obkf
  • Scene Manager Tool (Godot4)
    4.0
    v3.10.0Tools

    An advanced tool to manage scenes and transitions between scenes. Features: **Recently Added**: 1. Pause and Resume functions added 2. Reactive button added which makes the Scene Manager UI reactive to changes on File System of godot and refreshes the Scene Manager UI automatically every time an update happens on files in res:// location 3. Auto Save button added which saves automatically every time a new change found in Scene Manager UI + If Reactive is enabled too, after that mechanism, save gets called automatically so that there would be no need to use the save button at all **All**: 1. A fully responsive tool menu structure to manage and categorize your scene 2. Save button that saves all scenes in a dictionary 3. Refresh button that refreshes the tool with latest saved status of the scenes 4. List duplication check for keys 5. Smooth transition between scenes 6. Ignore folder feature in UI ignores all scenes inside that specific folder that you added in the ignore list 7. Categorization for scenes 8. Ignore folder section can hide optionally 9. Change to previous scenes is possible 10. Fully customizable transitions 11. Customizable way of entering the first scene of the game 12. Reset `Scene Manager` function to assume the current scene as the first ever seen scene (to ignore previous scenes and don't go back to them by changing scene to the previous scene) 13. Arrangeable scene categories(they will reset to alphabetic order after refresh or save button pressed) 14. Fade in and fade out with different desired patterns 15. You can create instance of a scene just by calling the scene with a key 16. Transition is so much customizable 17. `SceneManager` tool will ignore scenes inside folders with `.gdignore` file beside them 18. Loading scenes interactive is possible. (Loading scene code example added) 19. Ability to limit how much deep scene manager is allowed to record previous scenes which affects in changing scene to `back`(previous scene) functionality 20. Ability to hide scenes in a list (Just Godot4) 21. Ignoring a specific scene in ignores list section is possible (Just Godot4) 22. sublist in lists of scene manager UI is now possible (Just Godot4) 23. no_effect_change_scene function added (Just Godot4) 24. Node can be added to change_scene and no_effect_change_scene functions (Just Godot4) 25. Possibility to specify path scenes.db via Project/Settings (Just Godot4) 26. 5 new signals added: (Just Godot4) - scene_changed - fade_in_started - fade_out_started - fade_in_finished - fade_out_finished 27. Added a feature to navigate to the scene path in filesystem on godot when clicked on scene address in Scene Manager tool 28. Added a feature to open a desired scene from Scene Manager tab 29. Users now can have some time to load their scene in the background with the new changing scene functionality

    By: maktoobgar
  • Scene Manager Tool (Godot3)
    3.5
    v2.2.1Tools

    An advanced tool to manage scenes and transitions between scenes. Features: **Recently Added**: 1. Loading scenes interactive is possible. (Loading scene code example added) 2. Ability to limit how much deep scene manager is allowed to record previous scenes which affects in changing scene to back(previous scene) functionality **All**: 1. A fully responsive tool menu structure to manage and categorize your scene 2. Save button that saves all scenes in a dictionary 3. Refresh button that refreshes the tool with latest saved status of the scenes 4. List duplication check for keys 5. Smooth transition between scenes 6. Ignore folder feature in UI ignores all scenes inside that specific folder that you added in the ignore list 7. Categorization for scenes 8. Ignore folder section can hide optionally 9. Change to previous scenes is possible 10. Fully customizable transitions 11. Customizable way of entering the first scene of the game 12. Reset `Scene Manager` function to assume the current scene as the first ever seen scene (to ignore previous scenes and don't go back to them by changing scene to the previous scene) 13. Arrangeable scene categories(they will reset to alphabetic order after refresh or save button pressed) 14. Fade in and fade out with different desired patterns 15. You can create instance of a scene just by calling the scene with a key 16. Transition is so much customizable 17. `SceneManager` tool will ignore scenes inside folders with `.gdignore` file beside them

    By: maktoobgar
  • Character Controller
    4.1
    v2.2.0Scripts

    Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).

    By: expressobits
  • Character Controller C#
    4.1
    v2.1.6Scripts

    Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode). C# Base on https://godotengine.org/asset-library/asset/1567

    By: expressobits
  • CardEngine - Card games framework
    3.2
    v0.2Templates

    CardEngine is a framework to create card games for the Godot Engine. Non-exhaustive features list: * Dedicated editor UI to manipulate CardEngine's objects * Database system to manage cards * Fully customizable Container widget to arrange cards on a grid or along a path * Board widget to create complex interactions * Fully customizable Animations * Drag and drop support

    By: BraindeadBZH
  • DeformableMesh
    4.0
    v0.33D Tools

    This addon allows to deform 3D meshes using customizable deformers at run-time. In this version SphericalDeformer and SimpleDeformer (bend, twist, taper) nodes are provided.

    By: cloudofoz
  • VRM Importer and MToon Shader - Humanoid 3d Avatar Model Format
    3.2
    v1.2.23D Tools

    "VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en ) ** Now compatible with Godot 3.4 and GLES2 ** This asset provides an importer for VRM characters, as well as a full implementation of the MToon Shader for Godot Engine. Enable the addons in "Project Settings..." → "Plugins" 「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev ) ** Godot 3.4とGLES2のサポートが追加されました! ** このアセットは、VRMの3Dアバターのインポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。

    By: V-Sekai
  • Godot 3 2D Day/Night Cycle
    3.2
    v3.0.02D Tools

    A 2D ☀️ Day / 🌔 Night cycle using CanvasModulate and a moon light effect using Light2D.

    By: hiulit
  • VRM Importer for 3D Avatars and MToon Shader
    4.1
    v2.1.03D Tools

    "VRM" is a file format for handling 3D humanoid avatar (3D model) data, designed for V-Tubing or VR applications. VRM is based on glTF2.0 and can also be exported from Blender or VRoid Studio. VRM avatars may also be downloaded/purchased from several online stores. ( https://vrm.dev/en ) This asset provides an importer and exporter for VRM characters, as well as a full implementation the high quality VRM Toon Shader "MToon" for Godot Engine 4.1 and higher. Enable the "MToon" and "vrm" addons in "Project Settings..." → "Plugins" 「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev ) このアセットは、VRMの3Dアバターのインポーターとエクスポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。 (NOTE: A critical shader feature for Omni&Spot lights requires Godot 4.1 or higher, so Godot 4.0 is no longer supported, sorry.)

    By: V-Sekai
  • Nodot
    4.1
    v0.2.6Tools

    Nodot is a video game oriented collection of nodes, autoload scripts and scenes for Godot 4. The goal is to provide a set of tools that can be used to rapidly create a wide variety of games.

    By: krazyjakee
  • Volumetrics Plugin
    3.2
    v1.13D Tools

    This plugin adds volumetric fog and lighting support to your project. Based on frostbite's approach, it renders participating media, local and global, in 3D space. This is targeted at mid to high end devices. v1.1: - Added a cull mask to volumetric fog. Lights can now be selectively culled from the effect. - Added a configuration warning to said volumetric fog. - Bugs fixed for Godot 3.2.2. v1.0.2: - Bug fixes. v1.0: - Initial Release. Please read the README for more details. https://github.com/SIsilicon/Godot-Volumetrics-Plugin/blob/master/README.md

    By: SIsilicon
  • inkgd
    3.3
    v0.4.7Tools

    Ink is a scripting language for writing interactive narratives designed by inkle. This asset provides both an implementation of the Ink runtime in pure GDScript and an editor plugin to manage stories. See the README for more information: https://github.com/ephread/inkgd/blob/0.4.7/README.md

    By: ephread
  • Skelerealms - Open World RPG Framework
    4.3
    v0.6Tools

    Skelerealms aims to provide the infrastructure for creating a Bethesda-style Open World RPG in a modular style for maximum flexibility. Note that this addon is in early alpha - expect bugs and oversights. Open an issue if you encounter any! If you have any questions, even the dumb ones, join the discord - https://discord.gg/9cyRHHjd (Any questions help me know what to cover in the documentation!)

    By: Slashscreen