
AI dialogue for NPCs using open-source, offline, totally local LLMs. See the repository readme for usage instructions: https://github.com/nobodywho-ooo/nobodywho
AI dialogue for NPCs using open-source, offline, totally local LLMs. See the repository readme for usage instructions: https://github.com/nobodywho-ooo/nobodywho
A highly modular, loosely coupled soulslike game template/asset pack for the Godot Engine. It's driven heavily using signals and loose code, and the tree uses an animation library to drive it's animations. This allows you to swap in your own compatible models and animations quickly and not break the logic of the code. All you need is a model with a standard Godot/Unity/Mixamo etc, skeleton mapped into Godot at import.
# AllSky Free : Godot Edition ## About This is the Godot edition of AllSky Free, a free Unity skybox package. It contains a set of 10 skyboxes for use in your environments, plus demo scenes with lighting. I hope you find them useful! ## Technical Texture format: Each sky is provided as a panorama texture. Each individual sky has a Godot scene with a World Environment node, plus a demo landscape with example lighting and fog pass for reference. The import resolution and type of compression used on the sky textures is entirely up to you. It should be set at a level which you feel utilises appropriate amounts of memory for your game amd platform, taking into account the amount of compression artifacts that you feel are acceptable. ## Who This asset pack is by Richard Whitelock. A game developer, digital artist & photographer. 20+ years in the games industry working in a variety of senior art roles over 20 titles. Particularly experienced in environment art, lighting & special FX. Currently working on various indie game & personal projects. http://www.richardwhitelock.com
Shaker is the shaking effect tool developed for godot. In general, it can be used for multiple purposes and you can edit the shaking effect you want in detail and use it for any Node you want.
Indie Blueprint is a comprehensive Godot project template designed to streamline your development process. It includes essential features, optimized settings, and best practices to help you create amazing indie game You can find the documentation on https://github.com/ninetailsrabbit/indie-blueprint-docs
gdCEF - Web Viewer Plugin for Godot 4.x ======================================= gdCEF is a web viewer plugin for Godot >= 4.2, compatible with Linux, Windows, and macOS. It uses the Chromium Embedded Framework (CEF) to bring web content into your 2D and 3D applications. Notes: ------ 1. Godot 3 users: gdCEF is no longer maintained but still available here: https://godotengine.org/asset-library/asset/1426 2. Android and iOS are not supported by CEF and therefore not by gdCEF. Installation Methods ==================== There are three ways to install gdCEF in your project: 1. Direct Download (Prebuilt Binaries) --------------------------------------- - Download binaries from GitHub: https://github.com/Lecrapouille/gdcef/releases - Extract the archive and place the 'cef_artifacts' folder into your project. Limitations: * Fixed versions of CEF and Godot. * The artifacts folder name cannot be changed. * Only x64 architectures are supported due to CI limitations. 2. Script-Based Download (since v0.12.0) ---------------------------------------- - Download the gdCEF source code from the Godot Asset Library. - Use the provided Python 3 build script: addons/gdcef/build.py - C++ source folders can be deleted as they are not compiled. - Set the GITHUB_GDCEF_RELEASE variable to the version you want. - Run the script to download binaries and set up demo scenes. Limitations: * Same as the direct download method. 3. Build from Source (Recommended) ---------------------------------- - Download the gdCEF source code from the Godot Asset Library. - Run the Python 3 script: addons/gdcef/build.py - The script is preconfigured but can be customized at the top. Build Process (takes 5–15 minutes): * Downloads and compiles godot-cpp. * Downloads and extracts prebuilt CEF. * Compiles gdCEF. Requirements: * Python 3 with necessary packages. * Build tools: SCons, CMake, Make or Ninja. * On macOS: Xcode Command Line Tools. * On Windows: Visual Studio, Windows SDK, console with admin rights. After compilation, you can try the demo scenes in: addons/gdcef/demos Documentation ============= - Installation Guide: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/installation.md - API Reference: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/API.md - Design Details: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/doc/detailsdesign.md - Demos Info: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/demos/README.md - FAQ: https://github.com/Lecrapouille/gdcef/blob/godot-4.x/addons/gdcef/README.md#faq Community & Support =================== For help with installation or general questions, join our Discord: https://discord.gg/EckEwy7S5U
Chromium Embedded Framework as Godot GDNative For Godot 3.4 and 3.5.
With 200+ stars on Github, BulletUpHell is the world's most feature-packed BulletHell Engine. With the new Asset Library's Godot version search, this page isn't necessary anymore, refer to the main page : https://godotengine.org/asset-library/asset/1801 Also find it on Itch : https://bottled-up-studio.itch.io/godot-bullethell-plugin
Plugin to make bullethells. It takes care of everything related to bullet spawning : patterns, bullet properties, event triggering,... Features include complex bullet movement (from math equations to custom drawn paths), advanced homing features, built-in animation and sound manager, ability to randomise everything, and much more ! As a BulletHell dev myself, my aim is to create a plugin able to recreate ALL the attack patterns present in your favorite bullethell games, with easiness of use and flexibility in mind. Version for Godot 3.4 : https://godotengine.org/asset-library/asset/1644 Godot 4 version : https://godotengine.org/asset-library/asset/7559 Here is the full documentation : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing
BulletUpHell is the world's most feature-packed BulletHell Engine! Trailer : https://youtu.be/L9ztZr9Ku2Q As a BulletHell dev myself, my aim is to create a plugin able to recreate ALL the attack patterns present in your favorite bullethell games with easiness of use and flexibility in mind. It takes care of everything related to bullet spawning : patterns, bullet properties, event triggering,... Features include complex bullet movement (from math equations to custom drawn paths), advanced homing features, built-in animation and sound manager, ability to randomise everything, laser beams, and much more ! If you want more exclusive features, more updates, improved API, improved optimisation,... ? Then go for the improved version, BulletUpHell BLAST : https://bottled-up-studio.itch.io/godot-bullethell-plugin Find the Godot 3 version on the V3.5 branch : https://github.com/Dark-Peace/BulletUpHell Video tutorial to get started : https://youtu.be/YG4KW3iu1YA Here is the full documentation (read it!) : https://rebrand.ly/Dark-Peace-Godot-Plugins
Addon to make bullethells. It takes care of everything related to bullet spawning : patterns, bullet properties, event triggering,... Features include complex bullet movement (from math equations to custom drawn paths), advanced homing features, built-in animation and sound manager, ability to randomise everything, and much more ! As a BulletHell dev myself, my aim is to create a plugin able to recreate ALL the attack patterns present in your favorite bullethell games, with easiness of use and flexibility in mind. (Version for Godot 4 soon available) This version also works for Godot3.5 Godot 4 version : https://godotengine.org/asset-library/asset/7559 Here is the full documentation : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing
With 200+ stars on Github, BulletUpHell is the world's most feature-packed BulletHell Engine. With the new Asset Library's Godot version search, this page isn't necessary anymore, refer to the main page : https://godotengine.org/asset-library/asset/1801 Also find it on Itch : https://bottled-up-studio.itch.io/godot-bullethell-plugin
Godot 4 demo scene of an abandoned spaceship in an overgrown hangar. Shows the following features: * The light baking setup in Godot. Lightmaps are baked for Hangar and Outside scenes separately. * Trim sheet-based materials with a custom shader for colour changing. * Vertex colour-based terrain material for blending between different ground textures. * Animated in-world video display on the arcade machine. * Godot Volumetric fog, SSIL, SSAO and Temporal antialiasing. * Reflection probes for the reflections.
A box2D 2.4.1 physics server for Godot Engine, implemented as a GDExtension. It functions as a drop-in replacement for Godot Physics, by implementing the same nodes that you would use normally, like RigidBody2D or CharacterBody2D.
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.0.x Godobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.2 Godobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.1 Godobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018. Explore a facility on a far away planet, find gun upgrades, and upgrade your movement capabilities to surpass previously unsurmountable obstacles. Important: before running the game you must download a font or you won't see any text. For instructions, see https://github.com/Bauxitedev/meteorite For more information you can check out the game's description on itch.io: https://bauxite.itch.io/meteorite