All Gadgets
HighscoreManager
by kitchengames
### Online Services by kitchen-games.de are currently not running!### This tool allows you to easily save and load highscores locally and on a global leaderboard, using a simple highscore api hostet by kitchen-games.de. it contains: - saving and loading from a server - synching global and local score (in case the player played offline the last time) - saving the score encrypted to prevent cheating - generating of random usernames for the leaderboard - saving and loading completely local possible

Godot Touch Input Manager Demo - Godot 3.x
by mavcito
A simple demo that shows how to use the Godot Touch Input Manager (GDTIM) and its capabilities.
RTS 3D Camera 3D
by sehgel
These are a couple of scripts for controlling a configurable 3D Camera for RTS games.
Simple MultiMesh
by thequietcroc
A quick and easy way to get multimeshes running.
Full Screen Effects
by ioannis
This Screen Effects addon is created specifically for 3D projects. It includes a variety of full-screen effects, supports multiple instances for each effect, and features a smooth fade system for seamless transitions. An example project is included to help you get up and running quickly. Features: - Radial Blur - Screen Blur - FOV Shake - FOV Fade - Screen Shake - Fade from/to Color - Motion Blur - Multiple Instances: Multiple instances of each effect can be added and controlled individually....
Matrix Transform Demo
by godotengine
This demo project is a playground where you can visualize how transforms work. NOTE: Do not "run" this project. You are only meant to use it within the Godot editor. For more information, see the Matrices and Transforms documentation: https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html How it works: In both 2D and 3D, colored lines are drawn indicating the basis vectors as well as the origin vector. For 3D, this means cuboids. If you translate, rotate, scale, or...
Saving and Loading (Serialization) Demo
by godotengine
This demo showcases how to save a simple game with each serialization format supported by Godot: - ConfigFile - JSON More formats may be added in the future. For more information, see Saving games in the documentation: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html See the "Run-time File Saving and Loading" demo for an example of loading various file types in an exported project without needing to import them. Language: GDScript Renderer: Compatibility

Path Tool 3D
by eerik
This Godot plugin allows you to create 3D paths with weights and curves that you can export as a CSV and use in projects. Example usage for this would be a path network for city traffic.
Fancy Fades Scene Changes (Godot 3.x)
by nightblade
Did you ever want a fancy scene change? Look no further - this asset allows you to create buttery-smooth, fancy fades between two scenes, with a single line of code! Supports: - Cross-fades (fade from one scene to the other) - Shader-based fancy dissolves - Scenes that contain entities with cameras This library is in beta, and works well as far as I know. Please report any bugs!

Questify - Quest editor and manager
by thewalruzz
Graph-based quest editor and manager for Godot 4. For documentation and more information, please visit the GitHub repository.
Audio Effect Inspector
by noodlesushi
Audio Effects could be confusing to users who may be unfamiliar with the Audio Engineering environment and its tools. Looking at sliders with no visual feedback may seem a little daunting. This is where the Audio Effect Inspector comes in handy! It enables you to control your tools much easier with a graphical interface; like any VST plugin used in DAWs. The Audio Effect Inspector allows you to interact with Audio Effects with responsive graphical feedback. Currently Supports: - AudioEffectDi...

GestureControlledCamera2Dx
by mavcito
A Camera2D node controlled through gestures. It's also an example of how to use the Godot Touch Input Manager (GDTIM).