All Gadgets
Mood
by zoeticist
Composition-Oriented, Node-Based Finite State Machine tooling. See the README and in-engine documentation for all the fine details. There's a Mood for every occasion.
SO FLUFFY Fur Rendering System
by maxvolume
High-quality, endlessly configurable fur shader with satisfyingly bouncy physics.
Scene palette 2D
by fabianlc
Instance scenes on your 2D scenes from a palette. Features: -Grid snapping -Flipping and rotation -How the left mouse button with grid snapping on to place an instance when the mouse moves to a new tile -Adjustable zoom on the palette. To use create a scene with the scenes you want in your palette, then enable the panel and load the palette using the file menu. If your editor's language is set to English you can make the palette use the editor's grid snap settings. The visible rect of your sc...
Delta Rollback
by bimdav
This is a very fast addon for implementing rollback and prediction netcode in the Godot game engine.
Godot.h8.Palette.gd 2D
by h8man
Godot GDScript tools and shaders for palette swaps, palette animation and index maps
Grappling Hook 3D 3D
by lowrezcat
This is a simple, yet customizable tool that makes it very easy (18 sec) to implement a grappling hook in your 3D FPS game. Check out the example scene or README.txt to get started.
Limits
by neclor
Adds constants and utility functions for numeric limits. Methods Variant max_value_of(type: Variant.Type) static Variant min_value_of(type: Variant.Type) static Example func example() -> void: print(Limits.INT_MAX) # Prints 9223372036854775807 print(Limits.INT_MIN) # Prints -9223372036854775808 print(Limits.max_value_of(typeof(123)) # Prints 9223372036854775807 print(Limits.min_value_of(typeof(123))) # Prints -9223372036854775808

Spin Wheel
by phamminhkha
Simple Spin Wheel

CineCam
by goldenpotato76
CineCam is a plugin that provides a simple but powerful method to deal with multi-camera systems and animating camera transitions. It aims to allow the user to replicate real life cinematographic movement in 3D scenes, offering advanced camera control and a transition systems integrated seamlessly with the Godot Editor.
Terrain Shader
by acegiak
Split texture, stochastic sampling, triplanar projection shader for Godot4
Godot Project Folder Structure
by chemscobra
A Godot addon to Create the folder structure for your projects.
Kane-FSM (Finite State Machine)
by kanethornwyrd
Flyweight, Easy Implementation, Code over UI, Brevity over Features Finite State Machine. ## Features - simple setup: inheritance for everything - documented: everything is commented, and delivered with working example - "auto-magic": few small helpers here and there ## Workflow 1. Download and Install from the Asset Store OR git clone this repo in your project OR download and unzip in your project OR do whatever to get your hands on the kane-FSM folder 2. Check the example folder code 3. Do ...