All Gadgets

gde-v
by hestiasgg
RISC-V emulator brought to Godot. Adds several new Objects: RVHart and ABIHart - Nodes that can run RISC-V code. They are RV32imac_zicsr compatible, and can run code compiled with crosstool-ng and newlib for baremetal. ABIHart can also handle system calls. ElfFile - Able to load a static executable. Support for shared coming in the future! RVBusDevice and RVMemoryDevice - Simple IO devices capable of joining a bus under an RVHart, emulating RAM and ROM.

Rich Text Label with BBCode Demo
by godotengine
A demo showcasing the support for rich text and BBCode via RichTextLabel. Language: GDScript Renderer: Compatibility

PolygonCircleGen 3D
by jitnaught
Generate circles for a CSGPolygon3D, which can be useful for creating tunnels using a Path3D

GDGotm
by gotmio
Access Gotm's API with GDScript! === INSTALL === Add Gotm.gd to your autoloads at "Project Settings -> AutoLoad". Make sure the global autoload is named "Gotm". It must be named "Gotm" for it to work.

GDFormat
by bodo
A plugin for Godot that integrates Scony's GDScript formatter (https://github.com/Scony/godot-gdscript-toolkit) inside the Godot editor. The "gdformat" tool is required for this plugin to work. For more informations, please visit https://gitlab.com/DonatienBdR/gdformat-plugin and https://github.com/Scony/godot-gdscript-toolkit.

Projectiles2D 2D
by lisekgagatek
Simple 2D bullets/projectiles system, similar to ones seen in games such as Enter the Gungeon, The Textorcist, or other "lighter" bullethell game, created with fast prototyping and ease of game content creation as a top priority. Bullet patterns can be created and modified with dedicated editor. For more information, as well as demo project, visit official repository on gitlab: https://gitlab.com/Fluffeu/godot-projectiles-plugin

FrogConsole
by flytrap
FrogConsole is a customizable In-Game console for Godot 4.2. FrogConsole uniquely features its own complete scripting language, FrogScript, that allows you to write and execute programs. With it, you can write complex macros that are impossible in other consoles, like spawning enemies dynamically, or giving yourself every other upgrade. FrogConsole allows for custom commands to interface with your Godot Projects. You can view a guide on setting up, coding, and documentation on the FrogConsole...

Destronoi
by georgepower
A procedural mesh fragmentation algorithm that allows for the fragmentation of RigidBody3D objects. When triggered, the object can be swapped out with pseudorandomly generated fragments to simulate destruction.

Card3D
by drsteele91
This is a simple and handy library for managing 3D cards in Godot. With drag-and-drop support, you can easily move and reorder cards within and between collections. Look and feel inspired by Hearthstone. This library is designed to be flexible and extendable for any card game. It offers a basic framework that you can easily adapt to suit your specific needs.

Maaack's Game Template - Plugin
by maaack
Plugin for existing Godot projects. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage

Game Jolt API
by joelgomes1994
Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 4.x. For examples of use, see the documentation on the repository. There's also an example scene in addons/gamejolt/example containing all endpoints and parameters on a graphical interface.

RCalc
by pgelvin
A lightweight RPN calculator. Note: This addon utilizes GDExtension. If you have errors after installing, please reload your project so the GDExtension can be correctly loaded. = Extended Types RCalc can understand scalar types like integers and real numbers, as well as vectors and square matrices of sizes 2, 3, and 4. When operating purely in the scalar integer domain, RCalc can promote up to BigInts to avoid floating point imprecision. = 84 Operators RCalc has 84 built-in operators with inc...