All Gadgets

BoxAspectContainer
by pineapple
BoxAspectContainer is a Godot plugin implementing a custom Container class. It is similar to the built-in BoxContainer class, but it provides many more configuration options, and it allows preserving the aspect ratio of child controls when scaling them to fit.

Loggie
by shivashadowsong
• [Github]: https://github.com/Shiva-Shadowsong/loggie Now with new user guides and extended features! • [Discord]: https://discord.gg/XPdxpMqmcs Support, feature requests and development discussion. Loggie is a Godot logger and string composer for those who need improvements and more control over how console and logfile output is styled and handled. Highlighted Features: * Easy message composition and customizability. * Use styled logs during development. * Automatic clean unstyled logs in r...
Scene Builder Level Design 3D
by veryseriouscatrelate
A level design system for efficiently building 3D scenes in Godot. Please see the README in the GitHub repository for more information. The version in the Asset Library will likely lag behind the GitHub repository, I recommend installing SceneBuilder as a submodule, then manage updates with Git.
GoldGdt 3D
by ratmarrow
Character controller add-on for Godot 4 that simulates the movement found in the GoldSrc engine. Instructions can be found on the GitHub repository.
Identicons 2D
by xyztwt
Adds an Identicon node to draw 9-patch identicons.
gde-v
by hestiasgg
RISC-V emulator brought to Godot. Adds several new Objects: RVHart and ABIHart - Nodes that can run RISC-V code. They are RV32imac_zicsr compatible, and can run code compiled with crosstool-ng and newlib for baremetal. ABIHart can also handle system calls. ElfFile - Able to load a static executable. Support for shared coming in the future! RVBusDevice and RVMemoryDevice - Simple IO devices capable of joining a bus under an RVHart, emulating RAM and ROM.
Rich Text Label with BBCode Demo
by godotengine
A demo showcasing the support for rich text and BBCode via RichTextLabel. Language: GDScript Renderer: Compatibility
PolygonCircleGen 3D
by jitnaught
Generate circles for a CSGPolygon3D, which can be useful for creating tunnels using a Path3D

GDGotm
by gotmio
Access Gotm's API with GDScript! === INSTALL === Add Gotm.gd to your autoloads at "Project Settings -> AutoLoad". Make sure the global autoload is named "Gotm". It must be named "Gotm" for it to work.
GDFormat
by bodo
A plugin for Godot that integrates Scony's GDScript formatter (https://github.com/Scony/godot-gdscript-toolkit) inside the Godot editor. The "gdformat" tool is required for this plugin to work. For more informations, please visit https://gitlab.com/DonatienBdR/gdformat-plugin and https://github.com/Scony/godot-gdscript-toolkit.
Projectiles2D 2D
by lisekgagatek
Simple 2D bullets/projectiles system, similar to ones seen in games such as Enter the Gungeon, The Textorcist, or other "lighter" bullethell game, created with fast prototyping and ease of game content creation as a top priority. Bullet patterns can be created and modified with dedicated editor. For more information, as well as demo project, visit official repository on gitlab: https://gitlab.com/Fluffeu/godot-projectiles-plugin
FrogConsole
by flytrap
FrogConsole is a customizable In-Game console for Godot 4.2. FrogConsole uniquely features its own complete scripting language, FrogScript, that allows you to write and execute programs. With it, you can write complex macros that are impossible in other consoles, like spawning enemies dynamically, or giving yourself every other upgrade. FrogConsole allows for custom commands to interface with your Godot Projects. You can view a guide on setting up, coding, and documentation on the FrogConsole...