Tools

UUID v5 Generator
by raresail
This asset is a UUID v5 Generator, unlike v1 or v4, UUID v5 is generated by providing two pieces of input information. If you want a unique ID that’s not random, UUID v5 could be the right choice.

Input Prompts
by alexandrelavoie
A simple package to display input prompts for multiple devices.

Push Down Automata
by batomow
A super easy and flexible PDA implementation. A PDA is basically a finite state machine with a stack. Just add the Machine node and fill in the export options. A relative dependency is a child of the entity. Just type the name of the child in the inspector like so: "AnimationPlayer". A global dependency can be any node, just tap de exported NodePath and select a node. If your Machine node is a child of the entity you can use whichever method you prefer. To add a new state, create a new script...

GraphQL client
by jsingla
A small library to do graphql request from gdscript without external dependencies

UI-Expander
by omid3098
If you want to develop a GUI for your game or application using godot, the default godot anchor points are not very helpful. Instead, you can press CRTL+M to maximize your UI element and design easily.

Multinet (Godot 4 Multiplayer C# addon)
by kkalinovk
Multinet is an add-on for Godot 4, which aims to provide easier access and setup for Godot's built-in multiplayer implementation.

Tracery
by althar93
A GDscript port of Kate Compton's Tracery. Quoting directly from the the official website ( http://tracery.io/ ) : "Tracery is a super-simple tool and language to generate text. by GalaxyKate."

Cybs Gameunit
by cyberrebell
3D Gameunit system to manage health, display health bars and display incoming damage or heal

Anti-cheating-value-plus
by kokkoroshinzou
Anti-cheating-value-plus is a plugin that prevents cheat tools from modifying sensitive data in the game memory. Now with support for string, bool, arrays, and dictionaries.

Block Coding
by endless
Create games using a high-level, block-based visual programming language. Intended as an educational tool for learners in the earlier stages of their journey towards becoming game developers. This plugin lets you create your first games with high-level blocks, avoiding the immediate need to learn to code in GDScript. Building games in this way provides a gentle introduction to programming concepts and allows you to focus your efforts on becoming familiar with the rest of the Godot Editor UI.
Google Play Games Services for Godot
by jacobibanezsanchez
Godot 4.3+ Plugin for integration with Google Play Games Services for Android games. If you want the plugin for previous versions of Godot 4.x, check the github repository! Download the addons.zip file from the Releases section of the repository and uncompress its content to the root of your Godot Project. The README contains further instructions on how to use the plugin. These are the current functionalities covered so far: Sign in - Authenticate - Sign in Achievements - Increment and unlock...

Folder Node
by julienvanelian
Allows to create folder nodes in the tree view. Folder nodes don't have a purpose other than organising your nodes. Usage: Select the nodes you want, right click and select "Reparent to new node", now your nodes are in a folder.