
Rakugo Dialogue System is dialogue scripting system inspired by Ren’Py Script. It is part of Rakugo Project: https://rakugoteam.github.io
Rakugo Dialogue System is dialogue scripting system inspired by Ren’Py Script. It is part of Rakugo Project: https://rakugoteam.github.io
A simple and easy-to-use in-game dev console with a command interpreter for Godot Engine 4. It supports auto-completion with TAB for commands and history, auto-correction, inline hints and highlighting, command help text generation, argument parsing for basic types, aliases, custom theming, and more. Please read "How to use" in the README.md. This plugin is currently in development, so expect breaking changes.
This is a demonstration project showcasing the included Cel Shader. See ReadMe for details.
GDNative based AR/VR OpenVR module. Note: Windows and Linux only, Godot 3.3 recommended
This template shows you how your game can automatically load/unload zones according to your player position. By implementing this template in your game you can have a seamless world as big as needed, without loading screens. This works for both 2D games and 3D games, try the demo by executing this project. Note that it is not a chunk system based on distance to the player, if you need chunks loading for an open world, please check other solutions. You may leave feedback on the Github "Feedback" issue. Download the version on Github to get the latest changes.
WebRTC implementation for Godot native platforms.
Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm
Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm
Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm
Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm
Interact with WebAssembly modules from Godot. Inspect Wasm modules, access globals, call functions, and manipulate memory. Documentation: https://github.com/ashtonmeuser/godot-wasm/wiki Repository: https://github.com/ashtonmeuser/godot-wasm
PLEASE REFER TO THE 0.9.0 VERSION FOR GODOT 3.2 IN THE ASSET LIBRARY.
A complete GitHub integration for your Godot Editor! Manage your project without even opening your browser.
The uuid class is a GDScript 'static' class that provides a unique identifier generation for Godot Engine.
This tool adds a GDCharts Control node. It allows you to create fancy line charts and pie charts.
WRY is a cross-platform webview rendering library. This extension allows you to use the native webview in Godot to build browsers and GUIs with HTML, CSS and JavaScript. ======================== SUPPORTED PLATFORMS ======================== - Windows (10, 11) - Mac (Intel, Apple Sillicon) - Linux (X11)* Android/iOS and HTML5 support is planned. * X11 support only. Transparency is currently not supported on Linux. ======================== DOCUMENTATION / SUPPORT ======================== Guides and API reference can be found here: https://godot-wry.doceazedo.com Feel free to join our Discord to ask questions, share what you are building, and whatever else you want: https://discord.gg/B9fWw3raZJ ======================== CAVEATS ======================== - Webview always renders on top - Different browser engines across platforms - No automatic dependency checks You can learn more about these caveats here: https://godot-wry.doceazedo.com/about/caveats.html ======================== SOURCE CODE ======================== We have over 200 stars on GitHub already! Thank you! If you want to give the project a star, suggest a new feature, report a problem/bug, or submit a pull request, you can find our repository here: https://github.com/doceazedo/godot_wry