
This is a simple implementation of octahedral impostors in Godot. The idea behind this is to capture the object from a variety of view angles and store each view to a texture. Then in game it's using a single plane and based on camera and object position it's calculating in shader which image to show. Installation: Import addons/octahedral_impostors folder to your own project. Go to Project -> Project Settings... -> Plugins and enable "Octahedral Impostors". The user interface is integrated with the editor. Just select any GeometryInstance (MeshInstance, ImmediateGeometry, etc..) and a button called Octahedral Impostor will show up. Selecting a node tree with a GeometryInstance will also work. CSG nodes aren't supported and would have to be converted. When the button's pressed, the following window will popup. For more information please read README file.