This plugin allows you to quickly search through the regions in your code similar to Go To Function.
Plugins
- 4.2v1.3MiscBy: lsbt
- 4.2v1.0.7Scripts
Monetize your game using the Xsolla SDK for Godot This plugin is in no way affiliated with Xsolla
By: spaceship - 4.3v1.0.0Tools
A simple Godot addon that adds a extra run mode to the editor. This extra mode allows you to run a test scene linked to the current scene your are editing.
By: CoffeePlanet - 4.0v1.0Shaders
Flow mapping is a shader programming technique capable of giving an illusion of motion to a static image. This shader simulates realistic wind flow with regard to perspective and distorts the provided panoramic sky. Wind direction and intensity can be changed during gameplay for more realism.
By: ELF32bit - 4.3v0.72D Tools
This project is based on a https://github.com/liangxiegame/QFramework implementation of a Godot plugin, using a pure GDStscript implementation. It is still being improved
By: gwtt - 3.5v3.5-9e68af3Demos
RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody. Language: GDScript Renderer: GLES 3
By: Godot Engine - 4.2v0.22.0Scripts
Music controller that keeps music playing between scenes and blends tracks. For usage information, visit the following: https://github.com/Maaack/Godot-Music-Controller/blob/main/README.md#usage
By: Maaack - 4.3v1.1.0Scripts
Converts gdscript objects to bytes and vice versa, to save bandwidth or disk space.
By: dickvisser - 4.3
- 4.0v1.1.13D Tools
Easy to use drag and drop for the 3D environment. Features: - normal drag and drop - Snap on surface - Swap with other dragging objects Usage: - DragAndDrop3D - Add it to your scene to activate the Drag and Drop System - DraggingObject3D - This must be the Parent of your Object that you want to drag - And you need a floor with a collider, so that the 3D position can be detected. Installation: If you don't have a "addons" folder in your project tree: copy the "addons" folder in your project tree elif you have a "addons" folder already: copy the "DragAndDrop3D" folder in your "addons" folder
By: DevDrache - 4.3v1.0Templates
Framework for building a platformer game with a character that sticks to surfaces with enough speed
By: Sharb - 4.0v1.0Scripts
Godot helper nodes to create 2D/3D Spaces for physics automatically.
By: Duskitten - 4.2v4.2-31d1c0cDemos
A demo showcasing the support for rich text and BBCode via RichTextLabel. Language: GDScript Renderer: Compatibility
By: Godot Engine - 4.2v4.2-31d1c0cDemos
This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: - Functional tests to check for regressions and behavior of the 2D physics engine - Performance tests to evaluate performance of the 2D physics engine
By: Godot Engine - 4.2v4.2-31d1c0cDemos
This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than CharacterBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity. Language: GDScript Renderer: Compatibility
By: Godot Engine - 4.0v1.0Scripts
Encrypt GDScript funcrion implementations easier Note that this is not a safe way to protect your codes because .pck includes raw encryption keys. Use pck encryption (https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_with_script_encryption_key.html) if you need stronger protection. Usage (please see the sample code): External script editor is recommended. Godot editor does not recognize .impl as a text file. 1. Activate this plugin. res://secret and encryption keys are generated. 2. Write function definitions and variables etc... to .gd file. call_impl() accepts 3 arguments: method name, object, and arguments(optional). If you need more arguments, pass array or dictionary. 3. Write function implementations to .impl files. These scripts do not need to extend any class. All functions must be like function_name(this:Object,args). Do not use self in .impl file, use this passed by call_impl() instead. You can also use super class function by passing lambda as a argument. 4. .impl is encrypted and decrypted when loaded.
By: heppocogne - 4.2v4.2-31d1c0cDemos
This is an example of using AStarGrid2D for navigation in 2D, complete with Steering Behaviors in order to smooth the movement out. Language: GDScript Renderer: Compatibility
By: Godot Engine - 4.2v4.2-31d1c0cDemos
This demo showcases how 2D particle systems work in Godot. Language: GDScript Renderer: Mobile
By: Godot Engine