Plugins

  • Instancing Demo
    4.2
    v4.2-31d1c0cDemos

    A demo showing how to use scene instancing to make many duplicates of the same object. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Isometric Game Demo
    4.2
    v4.2-31d1c0cDemos

    This demo shows a traditional isometric view with depth sorting. A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Hexagonal Game Demo
    4.2
    v4.2-31d1c0cDemos

    Very simple demo showing a hexagonal TileMap and TileSet. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Glow for 2D Demo
    4.2
    v4.2-31d1c0cDemos

    This showcases how to use glow in a 2D game via the WorldEnvironment node. Slide the cave image left and right to observe the glow effect at work. Language: GDScript Renderer: Forward+

    By: Godot Engine
  • Godot DCI
    4.2
    v1.0.0Scripts

    lightweight dci framework wirtten with gdscript. - Lightweight and non-intrusive. - Easy to use.

    By: baifeng
  • SGC | ECS for any Node
    4.3
    v20.07.24Tools

    This is an ECS implementation to be adapted to any Node. The implementation works using a script that inherits from the "SGCComponent" class. An SGCComponent can be activated or deactivated, and have one or more "SGCComponentProperty" for external values.

    By: QJPG
  • ConsoleGD
    4.2
    v1.0.0Tools

    Simple in-game console. Supports custom commands.

    By: L_Find
  • Material Editor
    4.1
    v1.03D Tools

    Powerful 3D material editor. Extended version of plugin "Material Modifier" by Thane5

    By: display
  • Bordered Simplex Noise
    3.3
    v1.0Tools

    Algorithm for generating cave-like noise. Adds `BorderedSimplexNoiseTexture` and `BorderedSimplexNoise` objects.

    By: TotobirdCreations
  • Maze Node
    4.2
    v1.0.03D Tools

    This tool adds a new node, Maze3d, that allows you to generate and edit mazes.

    By: atrus
  • Piforge AI Image generator
    4.2
    v1.1.0Tools

    Generate AI images for your godot project using piforge.ai API Improve assets in your project using the PiForge addon tools without leaving godot editor Different AI models are available: PiForge Core AI, Openjourney, SDXL, Flat Style, Vehicle, etc... Support PNG, JPG, WEBP export

    By: enlumis
  • Arc2D
    4.2
    v1.02D Tools

    The Arc2D node is based on the Line2D node and gives the possibility to draw simple arcs by just specifying a few parameters.

    By: s3rdia
  • MapTileProvider
    4.1
    v1.0.12D Tools

    Provides an interface for loading real world map imagery into Godot with optional caching to reduce network traffic.

    By: meenky
  • 3D in 2D Viewport demo
    4.2
    v4.2-31d1c0cDemos

    A demo showing how a 3D scene can be shown within a 2D one using viewports. How it works: The 3D robot is rendered to a custom Viewport node rather than the main Viewport. In the code, `get_texture()` is called on the Viewport to get a ViewportTexture, which is then assigned to the sprite's texture. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Simple Dependency Injection
    4.4
    v1.0.2Tools

    Easily add Dependency Injection into your project. When the plugin is enabled, it will automatically create the necessary nodes in your current scene (preferably your Main). Simply move both nodes to the top of your scene tree (if not already) then add your node dependencies to the array in the [DependencyRegistrar] node and the [DependencyProvider] node will do the rest! To allow dependency injection to happen in any script attached to a node in the scene tree, simply create either an _inject function or a _post_inject function, or both! But do keep in mind that these are only called after _ready. This tool is useful in cases where: 1. You do not have direct access (via @export) to the nodes you need in a script and do not wish to create a global singleton via autoload. 2. You want a form of dependency inversion and wish to rely on abstractions to interact with other parts of your code. 3. The nodes you need have their own in-scene dependencies that they need to have direct access (via @export) to.

    By: comfygrapes
  •  Follow Parent
    4.0
    v1.0.0Misc

    A node that tweens inherited transform (position, rotation, etc) for children to inherit

    By: KarlTheCool
  • GET - Godot Easy Translations
    4.3
    v1.1.0Tools

    GET (Godot Easy Translations) is a node-based translation system for the Godot Engine that simplifies localization by allowing direct text management within the scene. Easily switch languages, format text dynamically, and apply conditional translations effortlessly! Key Features: - Node-Based Translation - Multi-Language Support - Dynamic Text Formatting - Conditional Translations - Targeted Property Translation - Fresh New Nodes - Fresh New Resources

    By: IsItLucas?