Plugins

  • Tween Demo
    3.5
    v3.5-9e68af3Demos

    A demo showing advanced tween usage. Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • Saving and Loading (Serialization)
    3.5
    v3.5-9e68af3Demos

    This demo showcases how to save a simple game with each serialization format supported by Godot: - ConfigFile - JSON More formats may be added in the future. For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/io/saving_games.html Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • Simple Free-Look Camera for Godot 4
    4.0
    v1.0Scripts

    A simple 3D 100-line free-look camera for Godot 4.0 that mimics some of the functionality of the editor's camera for in-game use. !! Original authors/contributors are Adamviola et al. (https://github.com/adamviola/simple-free-look-camera). This is a port to Godot 4.0. * Use W and S to move forward and backward. * Use A and D to move left and right. * Use Q and E to move up and down. * Press Shift to move faster, and hold Alt to move slower. * Roll the scroll wheel to increase and decrease movement speed. * Hold down the right mouse button to rotate the camera. There's a slider in the editor to control mouse sensitivity. Install it by attaching camera.gd to your Camera3D node.

    By: AlanRichard
  • Godot Simple FPS Controller
    3.4
    v2.03D Tools

    Barebones FPS player controller for Godot. Stripped down and retooled from 0xspig's old school style character controller to be more contemporary styled and simple. Features include variable settings, coyote time, controller support with response curves, and multiplayer readiness. Made to be easily expanded upon and mostly commented. For more information on project input map bindings, view binds.md Crosshair by Kenney.

    By: sirsnowy7
  • Ginq
    4.0
    v1.0Scripts

    Linq for GDScript 2.0

    By: kaluluosi
  • MIDI Piano Demo
    4.2
    v4.2-31d1c0cDemos

    This demo shows how to use InputEventMIDI by creating a piano that can be controlled by a MIDI device. This is known to work with a Yamaha MX88. The piano can also be controlled by clicking on the keys, or by manually calling the activate and deactivate methods on each key. Note that MIDI output is not yet supported in Godot, only input works. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Godot FOV (Field of View)
    3.2
    vv1.0.0Scripts

    Godot script that allow use of Field of View in (currently) 2d game.

    By: brandonlamb
  • VarGen
    3.4
    v1Tools

    A small code generation tool, which inserts `onready var` statements for the selected nodes into a root node script. Works for GDScript and C#.

    By: dmitriy_shmilo
  • RegEx (Regular Expressions) Demo
    4.2
    v4.2-31d1c0cDemos

    A demo showing regex functionality and usage. Can also serve as a playground for regex testing. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • GDMosquitto
    3.5
    v0.1Tools

    This plugin is deprecated, use GDPaho instead here: https://github.com/GDWired/GDPaho or on the asset store (pending, the link coming soon) Mosquitto library implementation for Godot3.5.1. This plugin provides methods to communicate using the MQTT protocol. MQTT is a lightweight, publish-subscribe, machine-to-machine network protocol for message queuing services.

    By: jferdelyi
  • 2D Bullet Shower Demo
    3.5
    v3.5-9e68af3Demos

    This demonstrates how to manage large amounts of objects efficiently using low-level Servers. See Optimization using Servers in the documentation for more information: https://docs.godotengine.org/en/latest/tutorials/performance/using_servers.html Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • Loading with Threads Demo
    4.2
    v4.2-31d1c0cDemos

    An example using a thread to load an image. See documentation on using multiple threads: https://docs.godotengine.org/en/stable/tutorials/performance/using_multiple_threads.html Language: GDScript Renderer: Mobile

    By: Godot Engine
  • SafeArea
    3.4
    v1.0Misc

    Safe area container. Basically it's a MarginContainer which takes margins from OS.get_window_safe_area(). Usage: Just put it as father and its anchors to get fullscreen. All inside it will be moved to keep in the safe area.

    By: Bytez
  • 3D Lights and Shadows Demo
    4.2
    v4.2-31d1c0cDemos

    This project showcases various 3D light and shadow features supported by Godot. This includes contact-hardening shadows (PCSS) and light projectors. The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle. The radiance map (used to provide ambient and reflected light to the scene) is updated in real-time with the environment sky's process mode set accordingly. Language: GDScript Renderer: Forward+

    By: Godot Engine
  • Noise Viewer Demo
    4.2
    v4.2-31d1c0cDemos

    This is a sample project which allows the user to tweak different parameters of a FastNoiseLite texture. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Development Time Tracker
    4.0
    v1.1.1Tools

    The Godot Development Time Tracker is a plugin designed to help developers track the amount of time they spend working on their projects within the Godot Engine. WORKING IN 4.3 The logs will be in the following format: ``` ############################################################# # Overall time spent on the <YourProjectName> project : # Total hours: 9 hour(s) and 5 minute(s) ############################################################# Session of 6 hour(s) and 9 minute(s). on 01/01/1970 Session of 2 hour(s) and 2 minute(s). on 02/12/2000 Session of 0 hour(s) and 54 minute(s). on 29/9/2024 ``` For more informations please go to https://github.com/EnzoCortinovis/Godot-Development-Time-Tracker

    By: Tornaditoz
  • Joypads (Gamepads) Demo
    4.2
    v4.2-31d1c0cDemos

    A tool for testing joypad input and generating controller mapping strings. See documentation: https://docs.godotengine.org/en/latest/tutorials/inputs/controllers_gamepads_joysticks.html Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Nobiax's Urban Assets
    3.0
    v1.0.0Misc

    Urban themed tilemesh and rigid bodies from assets made by Nobiax.

    By: DevAtMe