Plugins

  • godot-ui-helpers
    4.1
    v1.1.0Tools

    A simple C# script that will help you create many cool UI elements. QUICK START: 1. After importing the asset, if you do not already have a C# Solution you can create one under `Project -> Tools -> C# -> Create C# Solution`. 2. Then click `Build` which will build the .Net Project. 3. Load one of the sample scenes under `addons/godot-ui-helpers/scenes`and run it. 4. Change the `distance` variable in the inspector and other settings to see the effects.

    By: pay-it-forward
  • Dialink
    3.2
    v0.0.2Tools

    A custom node to handle dialogs in your game. The purpose of this new DialogSystem node isn't to display dialogs but to manage: - simple dialog text - multiple choices - conditional branching - characters / tags / signals Dialogs are loaded from a JSON file. The new DialogSystem node will take care of the rest.

    By: eptwalabha
  • Tween Interpolation Demo
    4.2
    v4.2-31d1c0cDemos

    A demo showing advanced tween usage. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Sprite Shaders Demo
    4.2
    v4.2-31d1c0cDemos

    This is a sample consisting of different shaders applied to some sprites. Effects include outlines, blurs, distorts, shadows, glows, and more. Language: Godot shader language Renderer: Compatibility

    By: Godot Engine
  • Skeleton2D Demo
    4.2
    v4.2-31d1c0cDemos

    This demo shows how to create a rigged and animated character in 2D using Godot's Skeleton2D node. There are several movement-related animations and there is a simple character controller that controls the animations. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Godot-DaturaRTC
    4.4
    v1.0.0Tools

    This plugin aims to achieve real-time network voice communication through Godot and implement voice data transmission through a custom UDP protocol.

    By: 烟汐忆梦_YM
  • Screen Space Shaders Demo
    4.2
    v4.2-31d1c0cDemos

    Several examples of full screen 2D shader processing. Many common full-res effects are implemented here for reference. Language: Godot shader language and GDScript Renderer: Compatibility

    By: Godot Engine
  • insert-coin(s) | (micro)payment system
    3.1
    v0.1Projects

    Payment system for in-game purchases using LNP/BP. With insert-coin(s) you can implement coin-op, pay-per-use business models, capable of micropayments even lower than $0,001! You can now offer players fast and reliable in-game purchases, without middlemen or banks. By using cryptocurrency you benefit from near-zero payment fees which allows for real-time, in-game 'streaming payments'. Insert-coin(s) uses Lightning Network Protocol (LNP), the latest payment-technology on top of Bitcoin Protocol (BP).

    By: martijnbolt
  • APRUM
    4.2
    v0.1.0Scripts

    Addon that provides multithreaded task dispatcher to efficiently distribute tasks across multiple threads. It allows you to offload CPU-intensive tasks from the main thread to improve performance and responsiveness of your Godot applications.

    By: demurzasty
  • Dynamic Connection: Remove Signal Connection Boilerplate
    4.3
    v1.0Tools

    This plugin adds the DynamicConnection class for handling a signal/callable connection and modifying it during runtime. DynamicConnection represents a connection between a Signal and a Callable or the absence of one. This class ensures there's at most only one connection and avoids leaving leftover connections if its state ever changes. Repository includes an example scene.

    By: TamerSoup625
  • 2D Physics Tests Demo
    3.5
    v3.5-9e68af3Demos

    This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: - Functional tests to check for regressions and behavior of the 2D physics engine - Performance tests to evaluate performance of the 2D physics engine Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • Role Playing Game (RPG) Demo
    4.2
    v4.2-31d1c0cDemos

    This shows a method of creating grid-based movement with Godot and GDScript. It also includes a simple JRPG-style dialogue and battle system on top of it. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Audio Events
    4.2
    v1.0.1Tools

    Audio Events provides a simple custom node that you can use to generate events at specific times when playing a sound. Simply create an AudioEventPlayer and attach an AudioEvents resource to it. In the AudioEvents resource, you can specify an audio file and the times at which an event (=signal) needs to be fired.

    By: FreekDS
  • 3D Resolution Scaling Demo
    4.2
    v4.2-31d1c0cDemos

    This demo shows how to downscale the 3D resolution without affecting 2D elements, to improve performance without making the UI blurry. See documentation for details: https://docs.godotengine.org/en/stable/tutorials/3d/resolution_scaling.html Language: GDScript Renderer: Forward+

    By: Godot Engine
  • SDF Font Demo
    3.5
    v3.5-9e68af3Demos

    This is a demo of Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. Language: GDScript Renderer: GLES 3 (this effect is not available in GLES 2)

    By: Godot Engine
  • RegEx (Regular Expressions) Demo
    3.5
    v3.5-9e68af3Demos

    A demo showing regex functionality and usage. Can also serve as a playground for regex testing. Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • Scene Changer Demo
    4.2
    v4.2-31d1c0cDemos

    This demo uses two functions in SceneTree to switch between two scenes. See "Autoload Demo" for an alternative approach. Language: GDScript Renderer: Compatibility

    By: Godot Engine