Plugins

  • Cellular Automata Studio
    4.2
    v1.0Tools

    Cellular Automata Studio is an addon for Godot Engine that enables you to write Cellular automata using Compute Shaders, for speeeeed. You write your code in GLSL and you can use built-in functions or create your own. Several examples in 2D are available.

    By: pascal.ballet
  • Easy Interface
    4.2
    v1.0.1Tools

    Interface validation plugin for GDScript with graphical editor on Godot 4.

    By: Mordidinhas
  • WebRadio
    4.0
    v1.1.Fix1Tools

    This tool allows you to play web-radio streams in Godot Note: Only supports MP3 streams

    By: Jefvaia
  • Loading Autoload Demo
    3.5
    v3.5-9e68af3Demos

    This demo shows how to use autoloads to change between scenes. Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • Isometric Collision (with Video)
    4.2
    v1.0.0Demos

    Demo for setting up collision with walls, and preventing the player from walking off the grid. Goes with this video here: https://youtu.be/8HvcHtauKoc For basic isometric setup, see this demo asset: https://godotengine.org/asset-library/asset/2476

    By: ThinkWithGames
  • FlowerBuff
    4.1
    v0.0.1Scripts

    FlowerBuff is a powerful, simple and easy to use Buff system plugin for Godot. Change Log: v0.0.3: Improving performance v0.0.2 - Add a signal to be emitted when the computation is complete: FlowerBuffManager.compute_ok - Fixed: automatically call compute() after removing buff (after remove_buff())

    By: BTOTHER
  • FastNoiseLite-Demo-Godot-4
    4.2
    v1.0.0Demos

    Visual demonstration of FastNoiseLite library in Godot 4 for procedural generation of 2d tilemaps. Project has been upgraded to 4.2

    By: defce74
  • Skeleton2D Demo
    3.5
    v3.5-9e68af3Demos

    This demo shows how to create a rigged and animated character in 2D using Godot's Skeleton2D node. There are several movement-related animations and there is a simple character controller that controls the animations. Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • 2D in 3D Viewport Demo
    4.2
    v4.2-31d1c0cDemos

    A demo showing how a 2D scene can be shown within a 3D scene using viewports. How it works: The Pong game is rendered to a custom Viewport node rather than the main Viewport. In the code, `get_texture()` is called on the Viewport to get a ViewportTexture, which is then assigned to the quad's material's albedo texture. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Audio Microphone Record Demo
    4.2
    v4.2-31d1c0cDemos

    This is an example showing how one can record audio from the microphone and later play it back or save it to a file. With an addition on how to change the format, mix rate and stereo settings of the recording. Language: GDScript Renderer: Compatibility

    By: Godot Engine
  • Multitouch View Demo
    3.5
    v3.5-9e68af3Demos

    Simple debugger for multitouch input. Shows red dots everywhere you press. Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • Mobile Sensors Demo
    3.5
    v3.5-9e68af3Demos

    A demo showing the use of various sensors: an accelerometer, a gyroscope, and a magnetometer. These sensors are typically found on mobile devices, so don't expect this to work on a desktop. Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • 3D Waypoints Demo
    3.5
    v3.5-9e68af3Demos

    This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names. Some waypoints showcased in the demo will also snap to the window borders when outside the player's view. No Viewport or Sprite3D nodes are used in this demo. Language: GDScript Renderer: GLES 2

    By: Godot Engine
  • Multinet (Godot 4 Multiplayer C# addon)
    4.1
    v0.1Tools

    Multinet is an add-on for Godot 4, which aims to provide easier access and setup for Godot's built-in multiplayer implementation.

    By: kkalinovk
  • Limits
    4.0
    v1.2.0Scripts

    Provides numerical constants for integer and floating-point limits.

    By: neclor
  • Custom Play Buttons
    4.2
    v1.0Tools

    This tool add an extra panel beside the "standard" play button panel, with settings for this addon. When you add a play button in the settings window it will pop up in the panel with a tooltip indicating which scene the button executes.

    By: gro-david
  • Mood
    4.4
    v0.8.2Tools

    Composition-Oriented, Node-Based Finite State Machine tooling. See the README and in-engine documentation for all the fine details. There's a Mood for every occasion.

    By: zoeticist
  • Control Gallery
    3.5
    v3.5-9e68af3Demos

    Showcases various Control nodes with their names affixed for easy recognition. This demo is inspired by similar "control gallery" demos found in GUI toolkits such as GTK. The 3 main panels ("Basic controls", "Numbers" and "Lists") are separated using HSplitContainer and VSplitContainer nodes. This makes their individual size adjustable. Drag the empty space between panels to resize them. Language: GDScript Renderer: GLES 2

    By: Godot Engine