Plugins

  • Multiplayer Drawing App Demo (with Video)
    4.2
    v1.0.0Demos

    This demo shows how to make a simple multiplayer online drawing app where players can both draw on a tilemap. Video link here and below: https://youtu.be/lIZ3qOo6OfU

    By: ThinkWithGames
  • Fancy Folder Colors
    4.4
    v1.0.0.1Tools

    Custom Folder Colors Addon For Godot 4 Allows you to choose a custom color for folders. (also works with files) How Work In the godot file system, press RMB (right click) on any folder/file you want to colorize and select Custom Color from the menu.

    By: Twister
  • Marquee Label Control
    4.2
    v1.0.22D Tools

    This control will display a sequence of lines in a single control by rotating them in one at a time using a simple animation. Properties control the delay between lines displayed and the transition duration. Supports individual theme type for the actual lines

    By: markeel
  • Neural Speech Engine with NVIDIA NeMo and ONNX Runtime
    4.1
    v0.1Demos

    A sample Godot project of using NeMoOnnxSharp. NeMoOnnxSharp is a neural speech engine which is based on NVIDIA NeMo and ONNX Runtime written purely in C#. This project supports VAD (voice activation detection), speech recognition and speech synthesis.

    By: kaiida
  • BashInGodot
    3.5
    v0.0.12D Tools

    Allows you to import a Terminal scene, which is a custom console. Commands can be written and executed just like Bash does. For now, it's in French.

    By: ThomasGysemans
  • Solana Client
    4.0
    v0.1Tools

    This custom node type enables full Solana RPC API connectivity from your godot games.

    By: Virus-Axel
  • Escoria Ink Bridge
    3.3
    v0.1.0Tools

    This addon for Godot adds support for playing Ink scripts in Escoria adventure game framework. Ink was created by Inkle Studios. This addon is not affiliated with Inkle Studios at all.

    By: deepgames
  • Unreal Collision Importer
    3.3
    v1.0.1Tools

    If you have libraries of objects with carefully set up collision from Unreal projects and want to get that collision into Godot, you can use this tool to do so. It detects the prefixes used by Unreal to import manually created collisions and allows Godot to use them too. Supported: - Multiple colliders per object (under a single StaticBody) - Box, Sphere, Capsule and Convex colliders - Colliders can be translated and rotated Usage: - Put the script in your project somewhere - Select the import settings for any file containing correctly set up meshes and set the "Custom Script" parameter to this script - Press the reimport button and the colliders set up in your file should be translated into Godot.

    By: MrFlamey
  • SFS_LobbyBasics Multiplayer Example Project
    4.0
    v1.0Projects

    This example lays the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the actual game. In a lobby, users can usually customize their profile, chat with friends, search for a game to join or launch a new game, invite friends to play and more.

    By: SmartFoxTeam
  • Double_HSlider
    4.4
    v1.1Tools

    Coding by gdscript. Double HSlider for Godot 4.4, that can obtain two values, lower and upper. This is runtime version, so the control can only be used during project execution. Ensure that smaller values do not exceed larger values. There are numerical constraints between MinValue, MaxValue, Step, LowerValue, and UpperValue.

    By: WestRoam
  • Bad Words Filter
    3.5
    v1.0Scripts

    Filtering bad words for your game. Can be useful for: Filtering bad words before that goes into leaderboard usernames. functions: is_word_ok(word) -> returns a bool (false if the word contains bad word, true if it is safe)

    By: rockgem
  • IcoSphereMesh-gde
    4.1
    v1.03D Tools

    It is a symmetric sphere where the Subdivisions determine the resolution of the polygons. While the default sphere is using Radial Segments and Rings. This difference is most notable in the high polygon count on the poles.

    By: Galilus
  • Idle-counter button
    3.2
    v1.0.02D Tools

    A basic counter storing the time in a local file or retrieved from a server, you can close the game as the counter continues to count.

    By: thiagobruno
  • EzNet
    4.0
    v1.0.2Scripts

    Godot multiplayer made easy! Based off of the networking library built in the RoyasGodot Multiplayer Series!

    By: Royas
  • Voxel Line
    4.0
    v1.03D Tools

    A Simple plugin for creating voxel lines.

    By: foureyedredheadedstepchild
  • HoloPlay Demo
    3.3
    v1.0.1Demos

    Small demo project for the HoloPlay for Godot 3.x plugin.

    By: CaptainProton42