
This project shows how to merge shapes and cut up other ones. Video explanation here and linked below: https://youtu.be/yDCsXtSZYUQ
This project shows how to merge shapes and cut up other ones. Video explanation here and linked below: https://youtu.be/yDCsXtSZYUQ
This demo shows how to make a simple multiplayer online drawing app where players can both draw on a tilemap. Video link here and below: https://youtu.be/lIZ3qOo6OfU
Custom Folder Colors Addon For Godot 4 Allows you to choose a custom color for folders. (also works with files) How Work In the godot file system, press RMB (right click) on any folder/file you want to colorize and select Custom Color from the menu.
This control will display a sequence of lines in a single control by rotating them in one at a time using a simple animation. Properties control the delay between lines displayed and the transition duration. Supports individual theme type for the actual lines
A sample Godot project of using NeMoOnnxSharp. NeMoOnnxSharp is a neural speech engine which is based on NVIDIA NeMo and ONNX Runtime written purely in C#. This project supports VAD (voice activation detection), speech recognition and speech synthesis.
Allows you to import a Terminal scene, which is a custom console. Commands can be written and executed just like Bash does. For now, it's in French.
This custom node type enables full Solana RPC API connectivity from your godot games.
This addon for Godot adds support for playing Ink scripts in Escoria adventure game framework. Ink was created by Inkle Studios. This addon is not affiliated with Inkle Studios at all.
If you have libraries of objects with carefully set up collision from Unreal projects and want to get that collision into Godot, you can use this tool to do so. It detects the prefixes used by Unreal to import manually created collisions and allows Godot to use them too. Supported: - Multiple colliders per object (under a single StaticBody) - Box, Sphere, Capsule and Convex colliders - Colliders can be translated and rotated Usage: - Put the script in your project somewhere - Select the import settings for any file containing correctly set up meshes and set the "Custom Script" parameter to this script - Press the reimport button and the colliders set up in your file should be translated into Godot.
Animation Player child class with skeleton manipulation features.
This example lays the foundations for a lobby application to be used as a template in multiplayer game development. A lobby is a staging area which players access before joining the actual game. In a lobby, users can usually customize their profile, chat with friends, search for a game to join or launch a new game, invite friends to play and more.
Coding by gdscript. Double HSlider for Godot 4.4, that can obtain two values, lower and upper. This is runtime version, so the control can only be used during project execution. Ensure that smaller values do not exceed larger values. There are numerical constraints between MinValue, MaxValue, Step, LowerValue, and UpperValue.
Filtering bad words for your game. Can be useful for: Filtering bad words before that goes into leaderboard usernames. functions: is_word_ok(word) -> returns a bool (false if the word contains bad word, true if it is safe)
It is a symmetric sphere where the Subdivisions determine the resolution of the polygons. While the default sphere is using Radial Segments and Rings. This difference is most notable in the high polygon count on the poles.
A basic counter storing the time in a local file or retrieved from a server, you can close the game as the counter continues to count.
Godot multiplayer made easy! Based off of the networking library built in the RoyasGodot Multiplayer Series!
Small demo project for the HoloPlay for Godot 3.x plugin.