
This template help you to create games which use pathfinding system!
This template help you to create games which use pathfinding system!
BubbleDialogue is a simple easy to use bubble dialogue plugin It Features: Customizable dialogue bubbles User-friendly custom dialogue editor integration
Plugin for an unique identifier generation (UUID). The generated UUID is copied to the clipboard. This plugin uses the godot-uuid library developed by binogure studio.
This small plugin allows toggling external editor easily (e.g., use builtin script editor for debugging, but use your usual text editor while coding).
Godot.NET tools and shaders for palette swaps, palette animation and index maps
A GDScript thread pool to asynchronously execute tasks with a bunch of useful features from task time limit to the highly useful join() function for further information an documentation please head to the GitHub page https://github.com/ChromiumOS-Guy/ThreadPoolPlusPlus works on v3.4.4 - v3.5
This editor script allows you to download any polyhaven.org texture directly from the editor and directly outputs an ORMMaterial3D. No downloading, dezipping, importing and creating Materials necessary. You can specify the size of the textures as well (1k-8k)
Open Kanban is a godot workflow management plugin. It helps you visualize work, maximize efficiency, and improve continuously. å¼€æºçœ‹æ¿æ˜¯ä¸€ä¸ªä¸ºGodot引擎设计的工作æµç¨‹ç®¡ç†æ’件。它å¯å¸®åŠ©ä½ å°†æ¸¸æˆé¡¹ç›®è®¡åˆ’å¯è§†åŒ–,最大é™åº¦åœ°æé«˜æ•ˆçŽ‡ï¼Œå¹¶ä¸æ–æ•´ç†å¸ƒå±€ã€‚ Installation Download the 'addons' file and extract it to your 'res://' folder. If you already have a 'addons' folder, extract the 'open-kanban' folder into the 'addons' folder. Do not rename any folder or move the folder to any other location related to this plugin.
Parses command line arguments and options to allow for settings to be provided to a game when it's run. Usage: `ArgParse.get_options()` returns a dictionary of command-line options. eg: `game --foo=5 --bar` will return `{"foo":5, "bar":null}` `ArgParse.get_arguments()` returns an array of command-line arguments. eg: `game foo bar` will return `[foo bar]`
Check README for more info! Features: `ReferenceOffsetCompensatingRotator` - Rotates parent node - Uses its own position as reference (use with RemoteTransform) - Offsets parents based on its own global displacement resulting from the rotation - This is useful for rotating the character *without moving the HMD camera* `FreeLookMover` - A feature node that moves its *Spatial* parent - Based on input actions - According to its own orientation - It can be used as a free look feature. `FlatWorldPhysicsKinematicMover` - Moves its parent kinematic body - Based on input actions - According to its own orientation - Uses collisions - Has many exported physics properties for the pretense of some realistic physics based movement - Has gravity - Great for normal character movement `TripleMethodOrientationGuesser` - Sets parent's forward direction - Uses VR HMD orientation, only if it is upright - Uses global position of VR controllers compared to its own - Uses the relative position of the left-right controllers to each other - The goal of this feature is to provide an intuitive way to guess the rotation of the physical player based on their head and hands poses `VrFrameHeightScaler` - Calculates its relative altitude in the VR Origin frame - Sets the height property on the parent - Useful to set height on a collision shape based on the real-world altitude of the VR HMD
AutoSaver is a peace-of-mind plugin for Godot 4 that enables a toggle to automatically save the currently open scenes and files based on a timer schedule (default is 60 seconds) and/or when the application loses focus. The plugin has some optional configuration to customize the experience. ## Features • Toggle autosave functionality in the Godot editor • Prevent saving during active editing (scenes) • Integration with Godot's built-in autosave features • Easy-to-use settings panel in the Godot editor [+] What this plugin does: • Automatically saves open text files (.gd, .txt, etc.) and scene files (.tscn) in the Godot editor at regular intervals. • Provides an optional feature to save files when the Godot editor loses focus (disabled by default). • Compatible with GDScript-only projects when using Godot Engine for .NET (see Troubleshoothing) [-] What this plugin does NOT do : • This plugin does not create an autosave system for your game projects. • It's not a replacement for version control systems like Git. • This plugin doesn't create backups or multiple versions of your files; it simply saves the current state of open files in Godot. More info: https://github.com/vrravalos/AutoSaver-for-Godot
This project demonstrates a possible method on how to achieve a more realistic sound propagation. The sound is propagated along a Grid3D, until a line of sight to the player is established.
This is a tool to assist with creating mods for a game called Your Only Move Is Hustle. (https://store.steampowered.com/app/2212330/Your_Only_Move_Is_HUSTLE/). The assistant adds a new panel that allows you to create a new mod from select templates, along with making the process of configuring the metadata and exporting the mod faster, easier, and more convenient.
This add-on introduces a new dock that lists the scenes open in the editor, allowing you to find scenes without having to look though a bunch of tabs. Just clicking on the scene in the dock will move focus to that editor tab. You can also close and play scenes right from the dock as well as copy the scene file path with a right click of the mouse button.
This tool allows you to figure out which button on the Oculus Quest Touch Controllers corresponds to which button ID.