Plugins

  • Combat Area 2D
    4.1
    v1.0.02D Tools

    Three nodes that may help you saving a lot of time in collisions, life system, and screenshake: -CombatArea (from Area2D): An area that can be body, damaging, healing, and item type, each one having different properties, and with the possibility of turn them off, make them destroyable on collision, adding a custom effect, and changing their "team". -HealthBar (from TextureProgress): A texture progress that has hp (and max hp), can be inversed (to emit the die signal when the bar fills instead of become empty), and 3 custom events that will trigger depending on the hp. -ScreenshakeCamera (from Camera2D): A camera that allows call a function to screenshake with defined time, amount, color and potency parameters.

    By: JoluMorsanDev
  • Tile Matching Game (With YT Tutorial)
    4.0
    v1.0.0Demos

    This demo shows how to make a simple 2D tile matching game Youtube Tutorial for this project is here and linked below: https://youtu.be/94r4mvvccsg See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames

    By: ThinkWithGames
  • Godot Helpers
    4.1
    v1.0Misc

    A Little Collection of Helper Items Scenes: - Simple Scene Switcher Button - Settings View - Panzoom Camera Singletons - EventBus - Helpers

    By: Maxim Maeder
  • Input Prompts
    4.3
    v1.0Tools

    A simple package to display input prompts for multiple devices.

    By: alexandre_lavoie
  • Fire Bullets
    4.0
    v1.0.02D Tools

    This tool will allow you to quickly make a node shoot a bullet(s). Gun node: number of bullets to be fired cooldown(cooldown before firing again) angle variance(for accurate/inaccurate shots) customizable shooting arc(like in shotguns) customizable spawn point debugs! - for spawnpoint and shoot_arc Bullet node: delete after( time to delete the bullet node after shooting ) Documentation on all methods! setup: install the addon in the assetlib or in the github(code -> download zip) then put that in your addons/ folder in you godot project:) How to use: 1.create a new scene and add bullet node and save it as a scene. 2.in another scene, add the gun node and put your bullet scene in the "bullet" paramater in the inspector. 3.then set the other paramters of the gun node to your fit your game. 4.you can fire the gun by calling Gun.shoot(speed,angle) thats all! more description in the documentation!

    By: MelonDev
  • 2D Navigation Astar Demo CS
    3.2
    v1.0.0Demos

    C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/519

    By: MugenTwo
  • Select By Type
    4.0
    v1.0Tools

    A Godot plugin which lets you select all nodes in your edited scene tree by class

    By: NHodgesVFX
  • TMD Importer
    4.0
    v1.0.03D Tools

    A Godot plugin for importing PlayStation TMD models.

    By: martinbean
  • TypingGameEngine
    3.3
    v1.1.2Tools

    This tool allows you to create typing like games in an easy way.

    By: iRheKs
  • Quick layout changer
    4.2
    v1.3.0Tools

    This is a simple Godot 4 editor plugin to change editor layouts directly from the toolbar, without going through the Editor->Layouts->... menu. Changes: * Version 1.3.0 - Add partial translations for the short string ("Layout") used by the toolbar dropdown when no layout is selected * Version 1.2.1 - Restore compatibility with 4.2 * Version 1.2.0 - Add non-English localisation support on 4.3+ Since version 1.3.0, the quick layout menu itself is localised in several languages (if running on Godot 4.3+). **WARNING**: This plugin is very hacky and relies on a lot of internal details of how the editor works, since there's no official API that would allow access to saved layouts. According to my testing it _should_ be compatible with: * Godot 4.2, should work for any language * Godot 4.3, should work with any language supported by 4.3.stable. As it currently requires manual syncing of translations, any changed or added translations in subsequent Godot releases will not be picked up automatically and will need a new release of the plugin If you run into any problems, please open an issue, and I'll do my best to fix it.

    By: mathrick
  • Godot (Free Control)
    4.3
    v1.2.0Scripts

    Multiple Control nodes for easier dynamic UI manipulation. Drawers. Carousels. Scalable and rotatable UI. And much more.

    By: Soulstogether
  • Ctrl+V Clipboard Image
    4.3
    v2.0.0Tools

    A plugin that allows you to paste image from clipboard directly into the project using Ctrl+V.

    By: palmasop
  • Novatools (for Godot 4.3)
    4.3
    v1.2.0.0 Tools

    A collection of base classes and static functions used in multiple plugins made by NovaDC.

    By: NovaDC
  • PlatformerBody2D
    3.3
    v1.1Scripts

    # Base PlatformerBody2D for Godot A simple base platformer body 2D with acceleration, deceleration, jumping, and jump-cutting. acceleration and jump trajectories calculated using simple time and max-distance/max-speed values exported to the editor. ## Functions - **Move:** Move the character. - **Jump:** perform a jump. - **cut_jump:** cut the jump short. - **apply_gravity:** apply gravity. - **get_gravity:** allows for adding different types of gravity. - **should_accelerate:** should the character accelerate - **apply_acceleration** accelerate in a given direction. - **get_acceleration:** allows for adding different types of acceleration. - **should_decelerate:** should the character decelerate - **apply_deceleration:** slowly decelerate. - **get_deceleration:** allows for adding different types of deceleration. ## Properties - **up_direction** - **down_direction**

    By: drumstickz64
  • TileMap-BleedGenerator
    3.3
    v1.02D Tools

    A plugin to generate bleed for all tiles of a tilemap texture. Select a texture in the FileSystem, open it in the inspector, set the tile size and bleed thickness and press "Generate Bleed Image...". A new Image will be generated in the same location. The tilemap-textures size has to be dividable by the set tile size.

    By: Nekolumbia
  • Novatools (for Godot 4.4 and up)
    Custom build
    v1.2.0.0Tools

    A collection of base classes and static functions used in multiple plugins made by NovaDC.

    By: NovaDC
  • NodeAutoView
    4.0
    v1.0Misc

    A teeny-weeny plugin which: - Auto-selects the appropriate 2D or 3D view when selecting a 2D. Control or 3D node in the scene tree. - Opens the script editor when a transformless Node with an attached script is selected.

    By: problemshed
  • Godot Build System
    4.4
    v1.0.8Tools

    This Godot Add-on makes exporting your game easier by providing necessary features into your export pipeline. Features: ============================== * Asset Bundling Simplifies the process of bundling assets without the need for complex scripts or manual work. Simply the user will place files within the designated bundle directory under the bundles directory. (More soon to come...)

    By: nodnard