
A Rope Made Up Of Rigid Body 2D's That is Rendered Using A Line 2D.You Can Customize The Color,Width And Length.
A Rope Made Up Of Rigid Body 2D's That is Rendered Using A Line 2D.You Can Customize The Color,Width And Length.
This tool allows you make that a KinematicBody follows another Node in a 3D space.
A godot 4.X addon that enables you to play the game at editor camera's current position in 3D. What's New: - Added the ability to specify targets using groups - Added the option to reset target's position to a default position (in future, will be able to set the default position yourself) Its a pretty simple addon. If you have used roblox studio before, there's a button called Play Here which plays the game at camera's current position. This plugin basically brings that button in godot. In simple words, it sets the player's position to the editor's camera position and then launch the current scene.
This plugin automatically generates enums for all types of layers including physics, render, navigation, and avoidance, based on the names you have entered in your Project Settings.
This tool prevents you from accidentally shipping any temporary modifications or having uncommented lines of code that should be actually executed - you can easily designate them just with one, singular word! It supports GDScript files only, but I'd love to collaborate and get the rest of the extensions working. Contact: @olcgreen (Twitter), Green#8661 (Discord)
Adds advanced copying-and-pasting to the TileSetEditor. You can copy and paste multiple tiles, filter which properties are pasted, and undo/redo pasting. There is even a terrain replacer. 1.1 changelog summary: - Better property filter Full changelogs: https://github.com/xorblo-doitus/TileSet-Clipboard/releases
Text node with fast rendering capabilities, expecially useful on Android. Text rendering on Android devices highly harms FPS. (https://github.com/godotengine/godot/issues/19917) You can append FastText nodes in Scene Tree and use instead of Label and LineEdit nodes to avoid FPS drop. Note: even if it has been created as a workaround for Android, you can use it on any plaftorm for it has a different approach to text input.
this is a fork of addon save for godot 3 make addonsave.gd autoload Project Settings -> Autoload -> Add The script Compatible with 4.2
Core Features: Supports diverse waiting modes: time-based delays (WaitForSeconds), physics frame synchronization (WaitForNextPhysicsFrame), Tween animation completion (WaitForTween), inter-coroutine dependencies (WaitForOtherCoroutine), and custom event locks (WaitForUnlock). Simplified asynchronous programming with yield syntax, enabling and more.sequential-style code execution across frames.
A few spooky and Halloween themed shaders. Video is linked below and here: https://youtu.be/iCOGGJyKzLk See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGame
A Godot 4x addon that adds a calendar button node.
This is an Animateable control node by blending between set destination positions (other Control nodes). Set the destination points within the node, then you can animate the automatically-set "blend" metadata with an AnimationPlayer. Alternatively, you can use the blend tweener helper functions to tween the blend values from a start value to an end value.
This tool allows you to merge multiple tile maps. # Features * Merge: Pasting TileMap data onto another TileMap data is possible. * Rotate: Rotating isometric tilemaps is supported. ** Only support diamond down isometric TileMap * Snap: Snapping to a specified size is available.
This is a game that uses Tweening to create satisfying animations while you suck leaves into a magic vortex. Showcase/ tutorial for this game is here, and linked below: https://youtu.be/yTkJv8tMO7g See all my assets here: https://godotengine.org/asset-library/asset?user=ThinkWithGames
The main goal of this plugin is to create a better random number generator, ie. all digits that come out of it follow a normal distribution. This is because during testing I noted some issues with the Godot PCG random number generator; refer to the provided excel file for my notes, thoughts, and procedures for testing. Additionally this generator does not require preparation to work properly, ie. you do not call randomize() at any point. Finally it adds the ability to generate streams of random numeric digits of any length, output as a string.
A simple asset for managing pause/resume using Signals.
Colorize MeshInstance3D in 1 click. This tool allows you to quickly color your MeshInstance3D. Select objects then select a color to color your selection. Use a custom color or use the provided color palette.