Quick access to debug remote port on Toolbar. Any port changes made on the Toolbar will also save a custom project settings "custom_settings/remote_port" which allows different port per project.
Plugins
- 3.2v1.2MiscBy: spastic
- 3.2v1.0Demos
This Demo is a Sokoban type of game that is based on Cube Characters. You can change or add easily the textures of the Cube Characters and/or the game stages. Also, please refer to the url: "https://godotengine.org/asset-library/asset/616" that is Cube Characters.
By: To-Fujita - 3.4v0.1Tools
This Godot Editor plugin can help you save and load your bookmarks automatically Usage: 1. Install `persistent_bookmarks` via AssetLib. Or put `addons/persistent_bookmarks` to your addons folder. 2. Activate at `Project -> Project Settings -> Plugins`. 3. Use editor bookmarks as you normally would use. Your bookmarks will be loaded automatically when your project is closed and opened.
By: elysium_studios - 3.4
- 4.2v1.3Scripts
!! Disclaimer !! Godot already has built in functionality for this using the "AudioStreamRandomizer" Resource type. When making this plugin I didn't realize that. Extension of all AudioStreamPlayer nodes that adds functionality for randomizing pitch, volume and stream. Adds AudioStreamArrays which you can save to disk and have multiple different sets of sounds (eg. footsteps, damage, shooting) to select from randomly.
By: StasysMusial - 4.2v1.0.1Tools
Two random timer nodes. RandomRangeTimer serves to timeout at random intervals within a range. RandomListTimer times out by picking random values on a given list.
By: BrainOnOxygen - 3.4v1.0.0Tools
GDForms is a plugin for Godot that allows the creation of interactive forms for collecting information from the user.
By: Jean-Marc Pelletier - 3.4v1.1Tools
Plugin for easy import and export of inputmap(s). This plugin uses the config files directly for persistant changes (runtime-independed). text-files and binary files supported.
By: morkhet - 3.2v1.1Scripts
Script that allows you to execute customized (e. g. with 3 buttons) windows popups, get number of button, that was pressed and return it into your project.
By: Master - Main Channel - 3.4
- 4.3v2.3Tools
Manage color palettes from within Godot to make coloring and theming easier!
By: The LVM - 3.3v0.2Tools
Allows picking/assigning C# (only) scripts to Nodes or Resources by navigating namespaces (or folders) in a popup similar to the one unity has. Includes a search field and customizable settings (i.e. to ignore folders/namespaces/types - supporting wildcards * and ?)
By: Flavelius - 3.4v0.2.0Tools
This Godot addon lets you automatically set a color palette as the editor's ColorPicker presets. I've made this simple plugin as I got tired of copying and pasting the same hexacodes over and over again in many devices while editing a project. How to use it After installing and enabling it you will find new Project Settings under "FC > ColorPicker Palette": "Colors" and "GPL File". GPL File You can pick a GPL palette file from your filesystem. When opening your project, this palette file will be parsed and its colors will be used as ColorPicker presets. Colors You can manually pick or input your colors. When opening your project, these colors will be used as ColorPicker presets.
By: fcingolani - 3.4v0.1Scripts
This project intents to be a simple tool to create a simple menu system. Now supports only creation of main menu buttons with user defined handlers.
By: Voaz - 3.4v0.8Scripts
A configurable behavior that turns an object into a character that can move along a plane. Great for top down characters, shoot-em-ups, and more! Can be configured to move along 2, 4, or 8 directions of movement. Can set the angle of the object at various snap points. Can move along the XY, XZ, or ZY axes. Comes with optional default controls for quick prototyping.
By: steventrouble - 3.3v1.6.13D Tools
Heightmap-based terrain for Godot 3.3. It supports collision, texture painting, colouring, holes, level of detail, and grass. WARNING: this version is no longer maintained, and might not work out of the box in Godot versions past 3.3, in which case you will have to fix it yourself. The version available for Godot 4 has had more updates. Fixes in 1.6.1: - Fixed static typing error in terrain importer dialog (thanks to McSpider) Changes in 1.6: - Added island modifier to the terrain generator - Added option to add the current heightmap to the generated one in the generator - Added `render_layers` property to expose the same as `VisualInstance.layers` - Added `anisotropic` parameter to packed texture importers - Added support for loading terrain maps imported as `Image`, allowing modification in game - Added basic support for pen pressure (tablets) - Added random brush rotation - Added brush multi-shape randomization - Added brush spacing based on time and distance - Added support for importing `.xyz` files as heightmap - Added rotation and centering support - Increased brush size slider maximum to 500, and allow up to 4000 if typed in (expensive, use at your own risk) - Ported quad tree code to GDNative for a bit of speedup on Windows and Linux (thanks to tinmanjuggernaut) - Prefixed ALL internal classes of the plugin to prevent clashes with `class_name` (see issue #313) - Added workarounds to allow the plugin to initialize even if assets are not imported yet (The UI might still have issues, in this case you need to restart Godot) - Dropped support for Godot 3.1 and 3.2 due to engine crashes. - Fixed grass chunks not updating properly when the terrain is moved - Fixed invalid index error that can happen in some cases in the TextureArray importer mode - Fixed loading an existing texture array when the current texture set is empty - Fixed `BaseButton.focus_mode` warning printed when the plugin is enabled - Fixed some dialogs going outside window if editor font is larger (buttons outside windows did nothing) - Fixed flatten brush not allowing to set decimal heights - Fixed wrong shading in `multisplat16` shaders Previous changelogs: https://github.com/Zylann/godot_heightmap_plugin/blob/master/CHANGELOG.md
By: Zylann - 3.4v1.0Tools
Adds a custom .csv importer that can import the rows to a CSVData resource which has a dictionary holding all the rows as predefined objects (via your own class), with ids (also defined by you) as keys.
By: Anaxie Studio OHG - 3.0v1.02D Tools
Asset to help with scene transitions, using triggers and itens in the scene.
By: pedroveras