
Create levels using graphics similar to tilesets but with the ability to easily shape the contour of platforms and break away from the square tile look.
Create levels using graphics similar to tilesets but with the ability to easily shape the contour of platforms and break away from the square tile look.
Quick primitives is a simple plugin for Godot that allows you to quickly create 3D primitives in your projects using a shortcut bar.
Starting the editor will resize to the size you had it in your previous session.
A GDExtension for Godot 4.4+ that enables loading patch PCK files early during game startup, allowing patches to properly override GDScript files, .NET Assemblies, Scenes, and Resources. View the README for usage instructions.
Faster screen management to run your application out of the editor without going deep into Godot's editor settings. The menue appears in upper-right corner (when you activate the plugin)
This is a basic menu for Godot 4.1 which can be used in two modes. Embed Mode: When cards_container is set. Permanently look for input and disable overlay toggle. Overlay Mode: When no cards_container is set. Look for input, when overlay is toggled.
For anyone who has ever wondered... "How long until the next Godot Wild Jam?" Godot Wild Jam Mascot is copyright of Godot Wild Jam.
A library to easily add new "component" nodes to the Godot "Create New Node" tree.
Tool for one-click creation songs and playlist provided by OVANI Plugin. This asset is not provided by OVANI. Plugin for Godot 4.4+
A basic system to write, save and load game data and settings. -Settings are saved as ConfigFile (cfg), while save games are saved as bytecode with different extensions to each slot (1, 2 and 3). -Most functions and variables have comments that explain their purpose. Language: GDScript Renderer: GLES2
The unassuming Godot timer. Ideal for jams. It adds a tab in the main dock that activates a timer. The time is saved between sessions of the editor.
A plugin for painting plants and props on arbitrary 3D surfaces. It's meant to simplify foliage placement in a natural-feeling way without having to use heightmap terrain or writing procedural placement algorithms. It can also handle thousands of foliage instances without completely tanking the FPS (with an reasonable setup). This is a single player plugin and works best with finite medium-sized scenes. Think platformers, shooters, adventure games, anything with a hand-made level.
Quiver Player Accounts allows you to create user accounts for your players. This is an early version of the service, so we only support guest accounts at this time (no username/passwords, etc.), but we'll be adding more functionality in the future. This plugin is used mostly to support Quiver Leaderboards (https://quiver.dev/leaderboards). Documentation: https://github.com/quiver-dev/quiver-player-accounts-godot-plugin#quiver-player-accounts
This plugin will animate size and visibility change in container. Both C# and GDScript are available. Provided version is v1.4 and uses C#. Please refer to README.md in our repo for demo video and GDScript link.
C# translation of the following example: https://godotengine.org/asset-library/asset/121
A small editor dock for the inspector that tracks how many hours godot has been open for. Its useful for tracking how much time you spent working.