
This plugin allows you to draw 3D gizmo. It's more customizable and more optimized. You should also be able to add and make your own gizmos. Feel free to change it up and help make it better.
This plugin allows you to draw 3D gizmo. It's more customizable and more optimized. You should also be able to add and make your own gizmos. Feel free to change it up and help make it better.
Flexible and customisable terminal emulator for Godot. -Everything can be changed : color, size, character spacing, font... -Lots of useful methods and signals so other nodes can easily interract with the terminal. (onCommandCaptured(), Print(), Newline(), Backspace(), etc...) -Single script attachable to a Node2D.
This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material and you should have a good looking polygon. The textures used are similar to what you would use if making terrain using TileMaps/TileSets See Homepage here: https://github.com/SirRamEsq/SmartShape2D A Sample Godot Project can be found here: https://github.com/SirRamEsq/SmartShape2D-DemoProject SmartShape2D + Aseprite tutorial can be found here (Thanks Picster!): https://www.youtube.com/watch?v=r-pd2yuNPvA
A Simple logger for C# game projects * Colored output using print_rich * prompt containing date,time,file,function and line * multiple log level * hide debug and info message on release to use it use the log object for exemple : Log.dbg("debug message"); Log.info("info message"); Log.warn("warning message"); Log.error("error message");
A set of tools for easing development using Godot. Only has Shapes for now.
# Godot ArrayUtils A (hopefully soon-to-be) collection of static utilitiy functions for arrays in GDScript. ## Main Utils - **sort()**: a stable sorting implementation (since the one provided in GDScript is unstable) ## Other utils Some helpers, mostly meant for use together with the main utilities - **Comparators**: a few comparators for some common data types, readymade for sorting
Runtime ("in app") Debug Console for GODOT Works with both GODOT logs and Android Logcat output SAV Debug Console is a flexible and light weight GDScript that creates a runtime debug console display that you can add to almost any GODOT application Display at runtime ("in app") the log output from the print, print_debug and print_stack methods or logcat
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/119
This plugin adds highlighting to .log files in a specific format. Please see screenshot for detail.
Is safe area node that set offsets by member or automatic set from cutout areas to ensure fit within safe area. It's useful for build mobile games or apps. ● Usage: Just create Notchz as root node or add as a main UI.
Define categories, groups and buttons in the inspector using export vars in Godot 3.x! ✅ Works in Godot 3.1 ~ 3.5
A simple reader for .wav files that allows you to load most .wav files from the user's file system. It includes simple error handling features for both file system errors as well as WAV parse errors. This plugin uses a simple parser to know where the audio data starts, instead of naively assuming that this data will be found at byte 44 (which is not guaranteed). Features: * Load most .wav files into godot from outside the res:// directory * Simple error handling for those who want their .wav file loading to never fail * The ability to obtain the file's abstract syntax tree Known problems: * If your data is in PCM8 unsigned format, the audio will not load properly as this parser currently does not convert it into signed data. * I have no idea how compressed WAV files work, so I am not certain that they are properly implemented
VNDS GodotPlugin - plugin for Godot containing an visual novels engine (Visual Novel Development Studio)
LimboAI is an open-source C++ module for Godot 4 providing a combination of Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your own tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies, entities). They are designed to make it easier to create complex and highly modular behaviors for your games. This release works with Godot 4.2. Currently, GDExtension version supports only exports for Linux, Windows, macOS and Web.
This is a simple add-on for Godot 3.2 which adds an easily customizable debug overlay menu to your games. This can be used show information about your game's performance etc.
This tool allows you to add a gizmo tool to your 3D projects. Made for in game level editors. Works on all 3D Node types.