Plugins

  • MapCamera2D
    3.5
    v1.2.2Scripts

    A node that adds mouse, keyboard and gesture zooming, panning and dragging to Camera2D. Exported properties: - zoom_factor (multiplies Camera2D.zoom each mouse wheel scroll) - zoom_min (minimum Camera2D.zoom) - zoom_max (maximum Camera2D.zoom) - zoom limited (if true, MapCamera2D.zoom_min is effectively increased to stay within limits) - zoom_relative (if true, mouse zooming is done relative to the cursor) - zoom_keyboard (if true, zooming can also be done with the plus and minus keys) - pan_speed (adds to Camera2D.offset while the cursor is near the viewport's edges) - pan_margin (maximum number of pixels away from the viewport's edges for the cursor to be considered near) - pan_keyboard (if true, panning can also be done with the arrow keys) - drag (if true, the map can be dragged while holding the left mouse button) - drag_inertia (multiplies the final drag movement each second)

    By: Julian-Vos
  • Player Controller
    4.3
    v1.03D Tools

    player controller with sprint and jump function.

    By: Sm0kEsOut
  • XR Browser (XR Fragments compatible)
    4.0
    v1.0Templates

    Load/Surf/Interact with 3D models via URLs at runtime. XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites. Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates. Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.

    By: coderofsalvation
  • Monstercollector2.5D.demoGodot
    3.6
    v1.0Demos

    Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.

    By: bigsunday
  • Platformer 2D
    3.0.4
    v1.0Demos

    Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.

    By: CesarLeon
  • ScrollingCounter
    4.3
    v1.012D Tools

    An animated widget which displays points by scrolling like an odometer. • Simple to use: one gdscript (and one default digit image) • Counter will resize to fit a custom digit image • Supports negative numbers • Scrolls at any speed - too fast --> fake counting: larger digits count while smaller just spin • Count by point (e.g. 10 points/sec) or by chunk (e.g. 105 or 3200 will be counted in same amount of time) • See a demo here: https://corpsinhere.itch.io/scrollingcounter

    By: corpsinhere
  • Monstercollector2.5D.demoGodot
    4.3
    v1.0Demos

    Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.

    By: bigsunday
  • FPS Hands
    4.0
    v0.8.13D Tools

    Plug and play hands for FPS with animated weapons. # Changelog ## v0.8.1 - Better aim position - Add aiming signal - Add hold breath while ads ## v0.8 - Add bullet spread - Add zoom on ads - Add auto reload ## v0.7 - Physical bullets - Left handed mode - Realistic reloading mode - Actions signals - Better recoil - Update to Godot 4.4

    By: Bytez
  • GDS TableView4
    Custom build
    v0.1Misc

    iOS API-style table view component. Based on Godot 4.4

    By: unko
  • aviones (Planes)
    4.2
    v1.0Demos

    Juego de aviones (Plane game demo) Este es el primer proyecto que les enseño a mis alumnos de creación de videojuegos con Godot. Es un Juego / Template que tiene un menú de selección de nivel, y un nivel en el que podés luchar contra 3 tipos de enemigos distintos. Ideal para estudiar el código y aprender conceptos básicos de godot más info sobre los cursos en gamedevargentina.com Eng: Plane game demo This is the first project I teach my students in game development with Godot. It is a Game / Template that has a level selection menu, and a level in which you can fight against 3 different types of enemies. Ideal for studying the code and learning basic concepts of Godot more info about the courses at gamedevargentina.com

    By: gamedevargentina
  • Children Dock
    4.1
    v1.0Tools

    This plugin will let you see the children nodes of the currently selected node in your tree in a seperate dock to make your life easier, especially when working with component driven projects. You can navigate in the panel to get the desired node in the selected parent node in the scene tree.

    By: Ulice
  • FioSdk
    3.4
    v1.0Tools

    Provides an autoload scene that can be used to interact with FIO.

    By: Luzzotica
  • Vircle
    4.0
    v1.0Tools

    This plugin adds a Container which aligns its children in a circle. There are some options to tweak the visuals for the children. Changes since last update: Changed the folder structure to allow for easier importing of the plugin

    By: Smorty
  • VCS Export Platform
    Custom build
    v1.0.0.0Tools

    A super simple export plugin for godot that allows for source code to be copied to another directory and optionally compressed. Useful for making automatic source code exports. Requires the NovaTools plugin as a dependency and some sort of VCS plugin to use in the first place.

    By: NovaDC
  • Quicktweens
    4.2
    v.52D Tools

    QuickTweens is my evergrowing collection of premade tweens that I put under a static class. All functions return a tween for chaining, and can take an optional dictionary containing {'inital':[the tween you want to happen first]} the current tweens are: flip(node:Node,propertyname:NodePath,speed=.05,optional:Dictionary={}) despite its name, it just tweens a single value from 1 to 0 and then back. you can add an optional for callback {'callback':[callable]} to execute when the tween is at zero. I used it to create a card flipping effect that changes the sprite when it's not visible to the player. bounce(node:Node,propertyname:NodePath,bounceheight = 10.0,upspeed=.1,downspeed=.5,optional:Dictionary={}) simply tweens a property to rise up a certain amount and then drop back down. smooth_rise_and_fall(node:Node,propertyname:NodePath,rise_height:float=10,fall_height:float=150,speed=1,optional:Dictionary={}) rises up a slight amount and then drops singificantly farther, similar to a death in a platformer game knock_off_arc_2D(node:Node2D,rise_height:float=10,fall_height:float=150,arc_range:float=20,rotation_range:float=12,speed=1,optional:Dictionary={}) adds an arc to the smooth rise and fall tween to add a tumbling offscreen effect.

    By: Cole Dingo
  • Quality First Person Controller v2
    4.3
    v2.6.13D Tools

    Actually good first person controller for the Godot Engine. MIT License (credit Colormatic Studios) This first person controller was made because there aren't many first person controllers for Godot, and the ones that do exist are pretty bad. It is highly customizable and comes with many features, QOL, and readable code. Move with WASD, space to jump, shift to sprint, C to crouch. FEATURES: In-air momentum Motion smoothing FOV smoothing Head bobbing Crouching Sprinting 2 crosshairs/reticles, one is animated (more to come?) Controller/GamePad support (enabled through code, see wiki) In-editor tools (enable editable children to use) If you make a cool game with this addon, I would love to hear about it! Check out the Colormatic Git page for a wiki and more. https://git.colormatic.org/ColormaticStudios/quality-godot-first-person

    By: Zakarya
  • GDPeg
    3.4
    v1.3Scripts

    Godot Parsing Expression Grammar for GDScript 1.3 update: * Added end of input $. 1.2 update: * Added debug @ and tree capture :> 1.1 update: * Fixed greedy(?) on text notation.

    By: arlez80