Plugins

  • Bitmap font creator
    3.0.4
    v1.0Tools

    This plugin allows you to easy create and edit Bitmap font. Simply choose your texture, unicode number and specify rect of desired symbol. This tool allow you to add any part of any texture as any symbol. Other tools are looped and does not allows to add individual symbols, this one does. Tested and build on GoDot 3.0.5 but it should work on other versions as well 1. Path to file. If you are creating new font it will be saved in this path. If you are editing font select path to it. Path must be full including *res://* or *usr://*. 2. Path to texture. Same as path to file, path to texture must be full as well. Point this path to texture sheet of your font. 3. Unicode code. This specify what symbol you are adding. 4. X, Y, W and H are Rect2D coordinates of symbol you are adding. Rect is in pixels on your texture. 5. Click button and let it work. 6. Add more symbols by repeating steps 3-5 with same file. If editing existing font, texture is not required. About "Invalid path" --------------- Both paths needs to contain "res://" or "usr://". Save path need to contain ".tres" and texture path need to contains ".png", ".jpg" or ".jpeg"

    By: GarromOrcShaman
  • Remove Directory
    4.0
    v1.0Tools

    Adds a function to recursively remove a non-empty directory. USAGE: RmDir.rmdir(directory: String)

    By: Elip100
  • Rabid Hole Punch
    3.3
    v1.0Tools

    Godot plugin that, alongside the Rabid Hole Punch Server, allows peer to peer communication via UDP Hole Punching between devices that are behind NAT You will need to deploy the server in a public accessible machine. Link to the server code: https://gitlab.com/RabidTunes/rabid-hole-punch-server You have an example of usage here: https://gitlab.com/RabidTunes/rabid-hole-punch-example

    By: Rabid
  • ÁGUA DINÂMICA / DYNAMIC WATER
    3.0
    v1.02D Tools

    --PT-BR-- Com esse plugin, poderá criar água poligonal dinâmica mais facilmente!! --EN-US-- With this plugin, you'll be able to create dinamic polygonal water easier!!

    By: GDGAMEDEV
  • Atko.GDWeaver Assets
    3.1
    v0.0.2Scripts

    Assets for the Atko.GDWeaver Nuget package.

    By: comfort-stereo
  • AES in GDScript
    3.0.4
    v1.0Scripts

    AES in GDScript implements AES cryptography in GDScript. It consists of only one script file, AES.gd. Either load this script in your project's AutoLoad, or attach it to a Node and make it a scene.

    By: beamer159
  • Stopwatch
    3.0.4
    v1.0.0Tools

    Adds stopwatch functionality via a custom node.

    By: graskaas
  • Tappy Plane
    3.0.4
    v1.0Demos

    Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.

    By: CesarLeon
  • Color Calibrator
    3.3
    v1.0.03D Tools

    Color Calibrator with Macbeth chart to color match and color grade. Can be used in setting up neutrally lit scenes or color matching between applications. Repository contains Blender file and demo scene.

    By: MrMinimal
  • SpriteAnchors
    4.4
    v1.02D Tools

    Sprite Anchor Editor This addon provides a convenient tool for adding anchor points to Sprite2D and AnimatedSprite2D nodes. To use: Create a PackedVector2Array metadata property on your sprite node. Select this property in the Inspector. Click on the 2D viewport to add anchor points to the array for the current sprite frame. Each anchor point is visually represented in the viewport, facilitating precise placement and editing.

    By: gdparser
  • GDFormat
    3.3
    v1.0.2Tools

    A plugin for Godot that integrates Scony's GDScript formatter (https://github.com/Scony/godot-gdscript-toolkit) inside the Godot editor. The "gdformat" tool is required for this plugin to work. For more informations, please visit https://gitlab.com/DonatienBdR/gdformat-plugin and https://github.com/Scony/godot-gdscript-toolkit.

    By: Bodo
  • Godot-Stuff Logger 3.1
    3.1
    v3.1-R2Scripts

    Godot-Stuff Logger (gs_logger) A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered. Features * low overhead * simple to include in your projects * eight different logging levels * output to console or filesystem * html output available (experimental) This version supports the Godot Version 3.1 releases. For more information follow this link https://gitlab.com/godot-stuff/gs-logger/blob/master/README.md

    By: paulhocker
  • Godot-Stuff ECS 3.3
    3.3
    v3.3-R1Scripts

    Godot-Stuff ECS 3.3 This is a Framework for adding a simple Entity Component System using Godot. The Framework puts less emphasis on performance, and instead tries to focus on improving Workflow and Code Reuse. Features * simple design * flexible * create using scene structure or code This version supports the Godot 3.3 releases. Read the documentation here: https://gs-ecs-docs.readthedocs.io/en/latest/index.html Get started with a very simple example here: https://gs-ecs-docs.readthedocs.io/en/latest/simple.html

    By: paulhocker
  • Godot-Stuff Logger 3.2
    3.2
    v3.2-R4Scripts

    Godot-Stuff Logger (gs_logger) A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered. This latest release is now installed like a proper plugin. Activate the Logger by going into your Project settings and activating it. Note: Cyclical errors have been correct and a restart of Godot should no longer be required when adding this asset. Features * low overhead * simple to include in your projects * eight different logging levels * output to console or filesystem * html output available (experimental) This version supports the Godot Version 3.2 releases. For more information follow this link https://gitlab.com/godot-stuff/gs-logger/-/blob/3.2/README.md

    By: paulhocker
  • Inputty
    4.2
    v0.4Scripts

    Input wrapper with per-device action polling, a rebinding scene, input icons/prompts, and customisable input properties.

    By: MxSophie
  • Random Audio Stream Player
    3.4
    v1.1.1Tools

    This plugin will add Random Audio Stream Player Nodes (standard, 2D and 3D) that can be used as normal Audio Stream Player Nodes with the added ability to play randomly audio from an array of audio streams with the possibility to choose the random strategy and to randomize the volume and the pitch.

    By: timkrief
  • ZeroNet
    3.1
    v1.0.0Misc

    Run an embedded instance of ZeroNet inside your Godot games. ZeroNet is an open source, peer-to-peer network which allows for arbitrary file storage and website hosting, as well as user and authentication functionality. Learn more at https://zeronet.io. See usage instructions within the repo: https://github.com/zam-org/godot-zeronet-plugin/blob/master/README.md

    By: anoa
  • Realistic Water Shader
    3.1
    v1.0Demos

    This is a demo of more or less realistic water in Godot. It is important to use GODOT 3.1.1 or later, because 3.1 has a depth buffer bug. Made by Achim (AiYori) Menzel (UnionBytes) Donated by K. S. Ernest (iFire) Lee (fire) www.unionbytes.de https://www.youtube.com/user/UnionBytes

    By: UnionBytes