
Introducting Remote Caller! Remote Caller is an EditorInspectorPlugin for Godot Game Engine that allows users to call functions and emit signals with various parameters in game from a few clicks on the Inspector.
Introducting Remote Caller! Remote Caller is an EditorInspectorPlugin for Godot Game Engine that allows users to call functions and emit signals with various parameters in game from a few clicks on the Inspector.
Provides tooling to generate godot resources at runtime using language models. Currently supports OpenRouter.
Godot-Stuff Logger 3.5 A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered. This latest release is now installed like a proper plugin. Activate the Logger by going into your Project settings and activating it. Note: Cyclical errors have been correct and a restart of Godot should no longer be required when adding this asset. Features * low overhead * simple to include in your projects * eight different logging levels * output to console or filesystem * html output available (experimental) This version supports the Godot Version 3.5 releases. For more information follow this link https://gitlab.com/godot-stuff/gs-logger/-/blob/3.5/README.md
Godot 4 Fast-Paced (Authoritative Server) Game + Network Framework for FPS and TPS Games with working Example and Documentation Network features - Client-side prediction of player entities - Client-side interpolation of remote entities - Backwards reconciliation and replay - Real-time adjustment of client simulation speed to optimize server's input buffer (Overwatch's method). - Server-side lag compensation - Master server in godot (without 3d) - Master and multi clients in one project (split screen) - Optimized netcode (Quake, Overwatch, Valve methods) - Remote de(activation) of player components - Ready to use godot nodes (ex. ServerPlayer, ServerWorld, ServerLogic..) - Server variable sharing between server and client (ServerVars) - RCON Implementation for Server Management Physics - Full implemented TPS and FPS Movement (Quake style) - Crouching - Customizeable movement Helpers Component system (for extending characters and game world) Registration services (Full threaded services like Networking) Async world loader and many more helpfull tools
Visual Novel Framework for Godot Engine with Ink narrative scripting language.
Provides a custom Node for a controllable Camera with extra features.
Upon running this template in Godot. You will be greeted with a Main Menu Screen. Exit Game, of course, exits the game. New Game will take you to a blank screen which is where your game would go. Hit the esc key to bring up the pause menu.
High performance grass using: Multithreading VisualServer API Multimesh
Simple 2D bullets/projectiles system, similar to ones seen in games such as Enter the Gungeon, The Textorcist, or other "lighter" bullethell game, created with fast prototyping and ease of game content creation as a top priority. Bullet patterns can be created and modified with dedicated editor.
A small animated slime for your video game projects! animation : Slime_IDLE Slime_WALK Slime_JUMP/ATK Slime_HIT Slime_DEATH
Now working on Godot 4.3 *ONLY*. Pending bugfixes in core for later versions. Resource Wrangler lets you visualize and build resources. This addon takes resources and stretches them out sideways in a Node Graph. You can then visually edit and add nodes until your resources are perfect. See the Gitlab * for more info. There's also a docs section in the addon's folder. * You can get the latest from 'main' on Gitlab too. It's usually fresher than this asset library. Just fetch the 'resource_wrangler' folder that is under 'addons' and then put that in the same place in your project.
This package provides a zoomable, pannable map, with the ability to create waypoints on the map with paths between them.
Godot-Stuff Logger (gs_logger) A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered. Features * low overhead * simple to include in your projects * eight different logging levels * output to console or filesystem * html output available (experimental) This version supports the Godot Version 3.0 releases. For more information follow this link https://gitlab.com/godot-stuff/gs-logger/blob/master/README.md
With the Virtual Analog you can quickly add analog support to any game for mobile or other touch devices. Rapidly create dynamic analog sticks that appear where you touch, or create static analog sticks as needed. The intention of this tool was to keep the setup simple, with only 2 basic steps to set it up, effectively making overhead development minimal. The Virtual Analog is a scene asset originally created by Jakub Grzesik (www.kivano.net) for Godot V2. It was converted by Mathew Nold.
This plugin deletes the contents of the project data folder with the click of a single button but does not delete the folder itself.
The Godot Open Dialogue is a non-linear conversation system that uses JSON files to handle complex dialogues.
Game Asset of a States Machine that can be adapted to any platform game created in Godot Engine.