
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift.
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift.
This is an addon for implementing rollback and prediction netcode in the Godot game engine. Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback in a real game, including timers, animation, random number generation, and sound - along with high-quality debugging tools to make solving problems easier. Implementing rollback and prediction is HARD, and so every little bit of help is important. :-)
For a GDScript version, check out https://github.com/ColormaticStudios/quality-godot-first-person-2 Credit to LocoNeko for translating it to C# This asset is the result of https://github.com/ColormaticStudios/quality-godot-first-person-2/discussions/12 It is highly customizable and comes with many features, QOL, and clean code. FEATURES: In-air momentum Motion smoothing FOV smoothing Head bobbing Crouching Sprinting 2 crosshairs/reticles, one is animated (more to come?) Controller/GamePad support (enabled through code, see wiki)
Helper Node to automatically pool spawned scenes in both memory and tree, so you always have some to grab for that tasty lag-free same-frame spawning!
This is an addon for implementing rollback and prediction netcode in the Godot game engine. Beyond the basics (gathering input, saving/loading state, sending messages, detecting mismatches, etc) this library aims to provide support for many of the other aspects of implementing rollback in a real game, including timers, animation, random number generation, and sound - along with high-quality debugging tools to make solving problems easier. Implementing rollback and prediction is HARD, and so every little bit of help is important. :-)
This plugin adds a timer to the script editor so you can see how many hours you spend on coding.
This is an inspector plugin that applies to all 2D and Control nodes. The plugin adds a panel of buttons below the Rotation slider, allowing you to click and automatically set the rotation to 0, 90, 180, or 270 degrees. If you want to add custom rotation values, simply edit the array on line 6 of addons/snap_rotate/rotate_panel.gd after installing. Two Buttons are also added under the scale property in the inspector to flip the node vertically or horizontally. Don't forget to enable the plugin in your Project Settings!
This is a 3d kit comes with a lot of high quality pre-installed assets for Photorealistic games development in Godot Including: - High Quality 3D Models - High Quality Sounds - High Quality Prepared Textures Read for Game Dev All Included from sources - AmbientCG - PolyHaven - Custom Designs also Get Ready for PhotoRealism in Godot 4
Export & debug adds a button (F7), where you export the project with your "debug" named preset, to "res://Export", and runs it with remote debug parameters. Important: 1. It cleans the folder on every run 2. You must set up the "debug" preset with debug console 3. Restart before using 4. You might run into permission issues
uses TileMapLayers, Also can played on Android with joysticks and Motion control.
This node outputs normal map direction in world space based on the input.
**Message Hider** This addon allow hide a text message in a Image. Features * Write a text message to the image. * Read a text message from the image. More details in my github.
This add-on zips up the current Godot project, placing the zip file in the user data folder. The primary inspiration for this add-on are those needing help but lack the experience necessary to send the full contents of their project to someone to assist them. It also skips the .godot and, if present, the .git folders to reduce the size of the resulting zip file.
Remove all theme overrides from Control / Window
This addon introduces an enhanced button with multi-touch capabilities to your Godot project. It allows the button to detect multiple simultaneous touches, enabling more complex and interactive UI elements. The button emits custom signals based on touch events, giving you greater control over how user interactions are handled. Whether you need a responsive UI for mobile devices or want to implement multi-user interactions, this addon streamlines the process, providing an intuitive and versatile solution. Perfect for developers looking to expand the interactive potential of their Godot projects. feature: - multiple touch
Are singletons giving you a headache? Is injecting dependencies getting you down? The Contextual Service Locator could be the answer to your game programming architecture woes! Don't delay! Try the Contextual Service Locator (formerly known as "I Can't Believe It's Not A Singleton!") today! Real Description: The Contextual Service Locator provides a clean interface to register and find objects through the scene tree like localized singletons. Its purpose is to enhance decoupling and flexibility in mid-to-large games. Valuable for: * Structural decoupling * Temporal decoupling * Multiplying and localizing singletons It's recommended to read the usage guide by clicking through View Files > Wiki > Usage Guide.