Plugins

  • GDScript Delaunay + Voronoi
    4.0
    v1.3.02D Tools

    A Bowyer-Watson algorithm implementation for Delaunay triangulation for Godot. Also generates Voronoi diagram from triangulation, including neightbour cells scanning. Written as a single GDScript file.

    By: bartek97
  • CSV Data Importer
    3.4
    v1.0Tools

    This plugin import CSV/TSV files as Array or Dictionaries. This allows you to access CSV data using `preload("res://example.csv").records`.

    By: timothyqiu
  • Loggie
    4.0
    v2.0Tools

    • [Github]: https://github.com/Shiva-Shadowsong/loggie Now with new user guides and extended features! • [Discord]: https://discord.gg/XPdxpMqmcs Support, feature requests and development discussion. Loggie is a Godot logger and string composer for those who need improvements and more control over how console and logfile output is styled and handled. Highlighted Features: * Easy message composition and customizability. * Use styled logs during development. * Automatic clean unstyled logs in release / production builds. * Timestamps * Domains (message categories) * Channels (Terminal, Discord, Slack) * See all on GitHub... If you need something simple but effective, Loggie is your guy.

    By: ShivaShadowsong
  • Godot Colyseus
    4.0
    v0.16.2Tools

    Colyseus SDK for godot 4.0

    By: gsioteam
  • CSV Data Importer
    4.0
    v2.0Tools

    This plugin import CSV/TSV files as Array or Dictionaries. This allows you to access CSV data using `preload("res://example.csv").records`.

    By: timothyqiu
  • Agones SDK Plugin
    3.2
    v0.2.0Scripts

    This plugin adds Agones SDK functionality to GDScript. With this plugin you can call Agones SDK functions using GDScript to create your dedicated server powered by Agones and Godot Engine.

    By: AndreMicheletti
  • Godot Colyseus
    3.4
    v0.15.1Tools

    Colyseus SDK for Godot. Documentation: https://github.com/gsioteam/godot-colyseus#documentation Try the online mode of this demo: https://gsioteam.github.io/ActionGame/

    By: gsioteam
  • GD-Sync | Advanced Multiplayer Plugin
    4.2
    v0.10Tools

    Get your multiplayer game up and running quickly with our easy-to-integrate plugin. Key Features: - Interactive Lobbies & Matchmaking: Enable players to easily find and join each other from across the globe. - Account System: Allow players to easily create accounts. Comes with built-in email verification and a moderation system. - Persistent Data Storage: Create databases to store and retrieve data from the cloud. - Global Servers: Deliver high uptime and seamless gameplay through our extensive global server infrastructure. - In-Depth Analytics: Gain valuable insights with detailed tracking of player statistics. - Godot Asset Library Integration: Set up GD-Sync with minimal hassle, right from within the engine. More information can be found on https://www.gd-sync.com.

    By: GD-Sync
  • Dialog Graph Plugin
    3.1
    v1.0Tools

    Simple plugin that makes dialog creation easier. More info in the repo.

    By: ejnij
  • Slider Gamepad
    4.2
    v1.02D Tools

    Godot 4 addon to add better joystick and dpad support to sliders. - Smooth joystick - Discrete joystick - Smooth & discrete - Custom Dpad increment

    By: mreliptik
  • Radial Menu Control
    4.3
    v1.12D Tools

    Provides a radial menu control node for Godot Engine 4.3 (aka a "pie menu") with support for submenus. It supports keyboard, mouse and gamepad input. The look of the control is highly configurable using exported properties and themes. There is a live demo at https://www.phar.ch/2024/godot-radial-menu-demo/RadialMenu.html

    By: Jesuisse
  • Inspector Gadget
    3.2
    v1.0.0Tools

    Inspector gadget is a set of GDScript UI controls designed to read and write object properties at runtime. It extends the standard get_indexed() function from the Node class with support for arrays and dictionaries, allowing for fully-recursive property visualization and editing using NodePath subnames.

    By: Shifty
  • Lens Flare VFX
    3.2
    v1.3Shaders

    This plugin gives you the ability to have lens flare in your 3d projects. And it's procedural too; meaning you don't need to assign actual lens flare textures as long as you have a bright spot in your screen. Just install the addons folder to add it to your project. Find out more here: https://github.com/SIsilicon/Godot-Lens-Flare-Plugin

    By: SIsilicon
  • GameLevels Blueprint
    3.5
    v1.4Tools

    Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias, non-linear games or any game with a lot of levels.

    By: dannygaray60
  • Full Screen Effects
    4.3
    v1.0Scripts

    This Screen Effects addon is created specifically for 3D projects. It includes a variety of full-screen effects, supports multiple instances for each effect, and features a smooth fade system for seamless transitions. An example project is included to help you get up and running quickly. Features: - Radial Blur - Screen Blur - FOV Shake - FOV Fade - Screen Shake - Fade from/to Color - Motion Blur - Multiple Instances: Multiple instances of each effect can be added and controlled individually. - Effect Management: Built-in system to handle the fade-in, fade-out, and duration of each effect. - Example Project: Includes a sample project demonstrating the usage of the addon.

    By: ioannis
  • TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3
    3.0
    v1.0.52D Tools

    Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet. Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image. This also increases the game performance because less texture swapping is required during the render process of your game scene. For Godot 3.0

    By: CodeAndWeb
  • TexturePacker Importer (SpriteSheet, AtlasTexture, TileSet) for Godot 3.5
    3.5
    v3.5.02D Tools

    Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet. Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image. This also increases the game performance because less texture swapping is required during the render process of your game scene. For Godot 3.5

    By: CodeAndWeb