Plugins

  • GDScript Plus
    3.4
    v1.0Tools

    An addon that improves GDScript. Features: - Nodes with scripts can disable the script button in the scene tree. - Custom nodes can disable creation using the create node menu. - Custom nodes can hide the script filename shown in the create node menu. - Custom nodes can show a description in the create node menu. - Export properties on nodes can have tooltips and descriptions. - Signals on nodes can have tooltips and descriptions.

    By: TotobirdCreations
  • Procedural Texture Designer
    4.3
    v0.94Tools

    Create seamless, natural looking textures directly in Godot using a Visual Editor interface. This Addon allows the user to use the Godot Visual Editor to string together various patterns and filters in order to simply create stunning looking textures. These textures are fully procedural which means they are calculated (once) at loadtime and do not take up precious storage space in your distribution package. Designs can be used immediately as textures or exported as Shaders and Images if you want to use the results manually for other purposes. Changelog: v0.94 * Add UID files for Godot 4.4 projects * Add Weave pattern * Add radius control to the Circle pattern * Fix some issues with render thread and background loading v0.93 * Fix issue with variant-to-int formatting for Godot 4.4 v0.92 * Fix issue with preserving Alpha pixels in output v0.91 * Allow exporting design nodes as an Image or Shader code v0.90 * Initial release (beta)

    By: wakeofluna
  • Smart Drag And Drop Cards
    4.2
    v1.0Projects

    My experimental asset for Godot 4.x to add mechanics for transferring cards within a single field (a battlefield or a player's hand) I decided to implement the mechanics of moving cards in the hand, because in other card games like Magic: The Gathering or Hearthstone and in Godot Asset Store there is no such function. As a result, it turned out to create not so much a "special hand" as a universal field with smart relocatable card mechanics.

    By: Sesin Ivan
  • GodotPromise (Javascript Promise)
    4.3
    v1.3.2Scripts

    Provides functionality to control and sync coroutines with Promises similar to JavaScript. Is functional signals, functions, other Promises, and all other types. Compared to other Promise types on the Library, this type's [Modular Inner Classes] allow for easy to customize and extend Promise logic. Feel free to compactly and efferently create any functionality to handle multiple or a single coroutine(s).

    By: Soulstogether
  • Flexible Toon Shader
    4.0
    v1.4.0Shaders

    Original Addon for Godot 3 by CaptainProton42 ported to Godot 4 A flexible toon shader for the Godot Engine with many features: 🤸Flexibility through parameters like number of cuts/bands, steepness, and wrap 🎨 Supports custom color ramps 🌈 Affected by the colors of light sources and ambient light in the scene 💡 Allows for multiple light sources ⛱️ Supports shadows and attenuation ✨ Visual extras like specular reflections and rim lighting 🖼️ Supports textures for albedo and specular New: ✏️ Experimental toon hatching shader (available as a separate material)

    By: atzuk4451
  • Godot4-Coroutine
    4.0
    v0.3Scripts

    Easy to use Coroutine functionality in Godot 4, such as resume() or join()

    By: BimDav
  • Discord RPC
    3.5
    v1.1.2Misc

    This is a GDScript implementation of the deprecated Discord RPC for interfacing with the Discord client. Allows you to create Rich Presence activity status and listen to Discord client events.

    By: Abdera7mane
  • Ed's Mesh Painter
    3.4
    v1.03D Tools

    This is a PBR painter plugin for Godot 3.x You can paint albedo, glossiness, metalness and emission, with colors and/or textures. By using the UI you can specify the intensity and size of your brush. Three modes are available: brush tool, bucket tool (fill) and eraser.

    By: [email protected]
  • Tower Defense Game Template
    4.3
    v1.0Templates

    This project is designed to jumpstart the development of tower defense games by providing a fully functional base, including demo turrets, maps, and enemies. It also offers an easy-to-extend system, allowing you to add new turrets, maps, and enemies with minimal effort.

    By: 50kush
  • Classic 2D Shooter
    4.1
    v1.0Demos

    A fully documented starter project for Godot 4. For step-by-step instructions and explanations, visit: https://kidscancode.org/godot_recipes/4.x/games/first_2d/

    By: kidscancode
  • Scene Manager
    4.2
    v2.0Tools

    Scene Manager Plugin which allows to change between scenes and sets properties in next scene from previous one. More features: • Multiple custom loading screens between scenes. • Resources references that are loaded in the background. • Scene transitions (fade to texture or solid color or vice versa). • Modals with backdrop. My classes have doc comments, so you can look them from Search Help window. Also you can see repository wiki on GitHub.

    By: mcanton
  • SPHater demo
    3.0
    v1.0Demos

    A particle based fluid/water demo in Godot 3.0. Instructions on how to use it is in the README file that it comes with.

    By: SIsilicon
  • Inventory Editor (G4)
    4.0
    v0.1.5Tools

    This is a Godot Editor plugin to manage inventories and items in godot. The plugin allows you to quickly and easily manage all your inventories and items. You can also create your own inventory and items ui. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. You can also test all your inventories and items in preview mode. Version: 0.1.5 godot 4 rc1

    By: VP-GAMES
  • Terrain Shader
    4.0
    vv1.1Shaders

    Split texture, stochastic sampling, triplanar projection shader for Godot4

    By: acegiak
  • Force Field Shader
    3.0
    v1.0Shaders

    Force Field shader that uses depth buffer to find intersection with other meshes and a rgb texture to draw some animated details.

    By: curly-brace
  • Godot QOI
    3.4
    v1.3Misc

    This is a QOI (Quite OK Image Format) wrapper for Godot Engine. This addon will allow you to read, write, encode and decode images to or from the QOI format. This is a GDNative library. Includes precompiled binaries for Windows, Linux, macOS and Android, but it must compile for each platform which Godot Engine supports. Features: - Fastest encoding - Fast decoding - Editor integration - Cross-platform - Simple API Disadvantage: - Large file size (compared to PNG or WebP. more than 2-3 times larger) - No VRAM compression Editor integration: * After installation, do not forget to enable the plugin in the project settings. As with regular textures, qoi can be used as sprites or textures of materials. QOI will be imported into the .import folder to write additional settings to the original .qoi file. Import parameters are also available. And you can save any texture as a qoi image directly in the editor. How to remove the editor integration? If you do not need integration into the editor, you can simply delete or not extract the "addons/qoi/editor/" folder. You will still be able to work with images using scripts, but the editor will not recognize qoi.

    By: DmitriySalnikov
  • GDMatPlot
    4.3
    v0.3.02D Tools

    This plugin adds GNUPlot terminal to the Godot engine for displaying plots on a 2D canvas layer without requiring GNUPlot executable Checkout demos: https://github.com/dmrokan/gdmatplot/releases/download/v0.3.0/demo.zip https://github.com/dmrokan/gdmatplot/releases/download/v0.3.0/demo3d.zip

    By: dmrokan