Plugins

  • Universal Save/Load System
    4.0
    v2.3Scripts

    Plugin designed to be generic and usable for any kind of game. The system is called Thoth from the Egyptian deity that was the holder of knowledge and patron of scribes, so Thoth is in charge of saving your game. If you want to support me : https://www.stupidrat.com/senseless If you wish to pledge to help me I also have a Patreon page. https://www.patreon.com/c64cosmin Documentation : https://stupidratstudio.github.io/thoth/ Contact & Support : https://discord.gg/FX5NaQHcjS

    By: c64cosmin
  • Twine story importer
    3.1
    v1.0Scripts

    This tool allows you easier access to Twine stories in Godot.

    By: Dizzar
  • Kenney Interface Sounds
    4.1
    v1.0.0Misc

    Kenney's interface sound pack, pre-packaged for use in Godot. This package includes 100 interface sounds like button clicks, snaps, minimize, maximize, confirmation sounds and more. Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality. Support the original artist to create more free game assets: http://donate.kenney.nl/ 3.2 version of this asset: https://godotengine.org/asset-library/asset/793

    By: Calinou
  • Kenney Interface Sounds
    3.5
    v1.0.0Misc

    Kenney's interface sound pack, pre-packaged for use in Godot. This package includes 100 interface sounds like button clicks, snaps, minimize, maximize, confirmation sounds and more. Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality. Support the original artist to create more free game assets: http://donate.kenney.nl/ 4.0 version of this asset: https://godotengine.org/asset-library/asset/794

    By: Calinou
  • Resizable
    4.0
    v1.1Tools

    This custom node will make its parent resizable.

    By: Eranot
  • FloorArchitect
    4.1
    vv0.5.0aScripts

    Godot plugin for generating dungeon floor layouts for rogue-lites like BoI or Moonlighter. Adds new nodes "Base" nodes do not generate levels on their own, they are set up for inheritance. "Sampler" nodes first generate a Maze in their setup(seed:) function and then sample parts of the maze. the generated layout is stored in "cells" member as a dictionary of CellData structures, addressed by their positions on the grid. Utils provides static methods for: getting all dead ends and crossroads getting all bridges and articulation points (while also checking for connectivity) getting all shortest distances (and all shortest paths), by running Dijkstra's algorithm from each cell or by using Floyd-Warshall (not recommended) Note: SelfAvoidingWalker has an error, it does not generate tree levels (as in there might be loops generated), this is not intended and will be fixed eventually

    By: &Drejzer
  • Action Behavior Tree
    3.4
    v0.1.0Tools

    A behavior tree plugin for action games. In many cases we want the behavior tree have continuous state capabilities. For example, during a character is casting an action, we need this behavior tree focus on this action and no need to check or toggle states in partial branches. A RUNNING status is added for indicating that this node is running continuously. Documentation: https://github.com/gsioteam/action_behavior_tree Living Demo: https://gsioteam.github.io/ActionGame/

    By: gsioteam
  • Better Texture Array
    3.2
    v1.0.0Tools

    Adds support for saving, viewing and editing TextureArray and Texture3D in Godot 3

    By: arccoza
  • GodotVersion for Godot4
    4.0
    v0.3.0Tools

    The GodotVersion plugin makes it easier to manage version updates for your Godot projects. It works with GitVersion and a git pre-commit hook to update the project version automatically when a build is started - both for debug and exports. This plugin can be used for both game and non-game projects.

    By: Gregorein
  • GodotVersion for Godot3.5
    3.5
    v0.2.1Tools

    The GodotVersion plugin makes it easier to manage version updates for your Godot projects. It works with GitVersion and a git pre-commit hook to update the project version automatically when a build is started - both for debug and exports. This plugin can be used for both game and non-game projects.

    By: Gregorein
  • Animation Resetter
    4.0
    v1.2Tools

    This plugin adds a "Complete Tracks from RESET" option to the Animation menu in Animation bottom panel. The menu option adds missing animation tracks based on the tracks available in a RESET animation. Version 1.2 - Adds missing track properties Version 1.1 - Fixes dialog position for Godot 4.1 - Improves AnimationPlayer tracking

    By: timothyqiu
  • Gravity Objects
    3.0
    v1.13D Tools

    Adds nodes that act like planets (they have gravity) Add a GravityObject and add a MeshInstance (or any node that extends from spatial) and a CollisionShape to make a planet. To make a spaceship to travel around just do the same, just use a SpaceShip instead of a GravityObject. I would recommend setting Mass to 1 (in the node inspector). To add a script just change the existing script to a new one and let it extend from "res://addons/gravity_objects/gravity_object_node.gd" (the planet script) or "res://addons/gravity_objects/space_ship_node.gd" (the spaceship script)

    By: Jummit
  • cordot
    3.5
    v0.2.0Misc

    Discord API wrapper for Godot Engine. It provides a simple interface to build Discord application such as bots. It also comes with a standalone REST client with an option for a stateless mode.

    By: Abdera7mane
  • Turn Based Combat (3D)
    4.1
    v0.5Templates

    This battle system was gonna be used in my own projects, But as a collabrative effort, It will be open sourced, And maintained for free as a community effort to make this publicly available for all. The setup instructions are listed on GitHub! As well as a way to pull request any new features or better functionality. (The Game In Question Is Still In Development)

    By: TheRealFame
  • Godot Game Screenreader
    4.3
    v1.0.0.4Tools

    This is a screenreader for your Godot games. It organizes child Controls into a way that can be navigated by low vision users. Features: - Screenreader with support for most native Godot Controls - NVDA support (Credit: NightBlade) - High Contrast theme changer - VTT parser and subtitle support

    By: punishedfelix
  • Baked Lipsync
    4.3
    v1.0Tools

    Godot plugin to automatically generate and play lip animation in sync with pre-recorded audio, baked into lipsync animation resources. Uses Rhubarb under the hood to identify mouth shape data in time with your audio, so you can animate talking characters. The plugin adds a tool in the editor to bake animation data from audio files, and when running the game, a special node emits signals every time you need to change the mouth shape. All you have to do is use that signal to change the mouth shape of your characters. (Both 2D and 3D examples provided.) The animation is baked from recorded audio - it does not support generating on the fly with real time microphone (it's not like Oculus' OVRLipsync).

    By: fbcosentino
  • 3D Destructible Procedural Smooth Terrain
    4.2
    v1.0Templates

    A basic demonstration of procedural smooth terrain generator implemented in Godot. It uses simplex noise and heightmap with ArrayMesh to generate varied and natural-looking terrain in real time, and allows for digging and modifying the terrain. The world generation is done in around 100 lines of code.

    By: 50kush