
This addon lets you write custom documentation and view it in Godot. This addon requires the MarkdownLabel addon to work.
This addon lets you write custom documentation and view it in Godot. This addon requires the MarkdownLabel addon to work.
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk. Examples, and a detailed usage guide are on the Github page.
Utilizes Line2Ds to create a lightning effect. Add the Lightning.tscn to a scene and call apply_lightning on it with custom parameters to create some lightning.
Use the Discord Bot API directly within Godot! Useful for integrating your Godot game with a server, for example. Big thanks to @lyghtkruz on GitHub for keeping the project alive!
This demo demostrates how different forces act upon a simple vehicle. This can be used to figure out your NPC AI, Particle movement or for education purposes. The project is based on "The Nature of Code" by Daniel Shiffman and I encourage you to read it and support the original author: https://natureofcode.com/ Forces implemented in this demo are: *A simple Target-seeking force without pathfinding *group forces like separation, alignment and cohesion, which are important for flocking behaviour *mass-based forces like wind or gravity *a random-movement-force based on Perlin-Noise *friction/velocity-loss over time. Feel free to use the project however you please. I tried to comment the code as much and as unerstandably as possible.
Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 3.5.x. For examples of use, see the documentation on the repository. There's also an example scene in addons/gamejolt/example containing all endpoints and parameters on a graphical interface.
This plugin allows you to import/export DSCN files within the Godot editor. DSCN files have all the flexibility of normal scene files, can be imported/exported from anywhere in the file system, and can be imported/exported at run time. This plugin is NOT intended for use in projects in production. Right now the plugin is in a proof-of-concept/alpha stage! See https://github.com/TwistedTwigleg/DSCN_Plugin for more details!
With this shader, you can color in images (or swap the palette) to look like they are displayed on a GameBoy. This means, the pixels behind the filter are being converted to a 2-bit color palette. You can set the color palette inside a new ShaderMaterial. This is a variant of Ivan Skodje's Godot Gameboy Shaders(https://github.com/ivanskodje-godotengine/godot-gameboy-shaders). The code for the shader was updated to Godot v3.1.1. If you need more info on usage, please read the readme at: https://github.com/Krankomat/godot-gameboy-palette-swap
Tools for rapidly developing and deploying multiplayer games with Godot 4 Learn more at https://jamlaunch.com
A collection of widgets that are useful for GUIs. Inspired by Material Design.
Supports Godot 4.1/4.2 With .Net Based on .Net, GD AtlasTexture Creator provides a handy editor window that resembles the SpriteEditor from UnityEditor for ease of AtlasTexture creation.
Simple but configurable generic process status indicator node. Features: * 5 statuses * EMPTY for a process that hasn't started * SPINNING for indeterminate progress, such as a network request * PROGRESSING for determinate progress, such as a timer or download with known message body size * SUCCESS for a process that has completed successfully * WARNING for a process that has completed successfully with warnings * ERROR for a process that has errored out * Can use custom icons, with defaults taken from Godot's own icons * Option to use no icon and fills with status color instead * Configurable spinner/border width and speed * Configurable colors and option to use editor theme
Utility classes as a Shader wrapper to create pseudo-3D planets from 2D textures. Includes helper utilities for automated palette generation (see http://dev.thi.ng/gradients/ for examples).
This tool allow you to create swarms, flocks and multiagent systems using a behavior tree. You can easily design collective behaviors without any code by adding groups to your nodes. Several examples, in 2D or 3D, are available.
A SegmentedBar Node to build health and other resource bars with
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node.
Useful templates for creating games with Godot Engine. It is intended to expand and modify the toolset to your needs. It is high customizable and offers a simple, but efficient base. Features - jSaveManager: Stores values easily - jTable: Advanced Tables for Godot. For your needs - jList: Adds powerful and customizable lists. - jAudioManager: Play music and sounds with a single line of code. Everywhere. - jSettings: Basic Settings Manager - jEssentials: Simple but efficient functions For more information visit https://github.com/Jean28518/Godot-jTools