Plugins

  • Markdown Book
    4.0
    v1.1.0Tools

    This addon lets you write custom documentation and view it in Godot. This addon requires the MarkdownLabel addon to work.

    By: phnix-dev
  • Chunking and LOD
    3.3
    v1.2.13D Tools

    A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk. Examples, and a detailed usage guide are on the Github page.

    By: R3X_G1L
  • GodotLightning
    3.0
    v1.02D Tools

    Utilizes Line2Ds to create a lightning effect. Add the Lightning.tscn to a scene and call apply_lightning on it with custom parameters to create some lightning.

    By: jarlowrey
  • Godiscord
    4.3
    v1.2.0Scripts

    Use the Discord Bot API directly within Godot! Useful for integrating your Godot game with a server, for example. Big thanks to @lyghtkruz on GitHub for keeping the project alive!

    By: Shuflduf
  • 2D Flocking Demo
    3.1
    v1.0Demos

    This demo demostrates how different forces act upon a simple vehicle. This can be used to figure out your NPC AI, Particle movement or for education purposes. The project is based on "The Nature of Code" by Daniel Shiffman and I encourage you to read it and support the original author: https://natureofcode.com/ Forces implemented in this demo are: *A simple Target-seeking force without pathfinding *group forces like separation, alignment and cohesion, which are important for flocking behaviour *mass-based forces like wind or gravity *a random-movement-force based on Perlin-Noise *friction/velocity-loss over time. Feel free to use the project however you please. I tried to comment the code as much and as unerstandably as possible.

    By: meloonics
  • Game Jolt API
    3.5
    v0.0.4Tools

    Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 3.5.x. For examples of use, see the documentation on the repository. There's also an example scene in addons/gamejolt/example containing all endpoints and parameters on a graphical interface.

    By: joelgomes1994
  • DSCN Plugin
    3.0.4
    v0.2.0Tools

    This plugin allows you to import/export DSCN files within the Godot editor. DSCN files have all the flexibility of normal scene files, can be imported/exported from anywhere in the file system, and can be imported/exported at run time. This plugin is NOT intended for use in projects in production. Right now the plugin is in a proof-of-concept/alpha stage! See https://github.com/TwistedTwigleg/DSCN_Plugin for more details!

    By: TwistedTwigleg
  • GameBoy Palette Swap Shader
    3.1
    v1.0.0Tools

    With this shader, you can color in images (or swap the palette) to look like they are displayed on a GameBoy. This means, the pixels behind the filter are being converted to a 2-bit color palette. You can set the color palette inside a new ShaderMaterial. This is a variant of Ivan Skodje's Godot Gameboy Shaders(https://github.com/ivanskodje-godotengine/godot-gameboy-shaders). The code for the shader was updated to Godot v3.1.1. If you need more info on usage, please read the readme at: https://github.com/Krankomat/godot-gameboy-palette-swap

    By: Krankomat
  • Jam Launch Multiplayer Tools
    4.2
    v36.20250504Tools

    Tools for rapidly developing and deploying multiplayer games with Godot 4 Learn more at https://jamlaunch.com

    By: helloadam
  • Widgets
    4.1
    v2.2.12D Tools

    A collection of widgets that are useful for GUIs. Inspired by Material Design.

    By: acgc99
  • GD AtlasTexture Creator
    4.2
    v1.0.22D Tools

    Supports Godot 4.1/4.2 With .Net Based on .Net, GD AtlasTexture Creator provides a handy editor window that resembles the SpriteEditor from UnityEditor for ease of AtlasTexture creation.

    By: DE-YU
  • Alignment Tool
    4.1
    v1.0Tools

    A Godot plugin for aligning 2D, 3D and controls.

    By: zaevi
  • Spinner
    4.3
    v0.1.02D Tools

    Simple but configurable generic process status indicator node. Features: * 5 statuses * EMPTY for a process that hasn't started * SPINNING for indeterminate progress, such as a network request * PROGRESSING for determinate progress, such as a timer or download with known message body size * SUCCESS for a process that has completed successfully * WARNING for a process that has completed successfully with warnings * ERROR for a process that has errored out * Can use custom icons, with defaults taken from Godot's own icons * Option to use no icon and fills with status color instead * Configurable spinner/border width and speed * Configurable colors and option to use editor theme

    By: tattomoosa
  • Planet2D
    4.0
    v1.0Scripts

    Utility classes as a Shader wrapper to create pseudo-3D planets from 2D textures. Includes helper utilities for automated palette generation (see http://dev.thi.ng/gradients/ for examples).

    By: PDeveloper
  • Behavior Tree for Groups
    4.2
    v1.1.3Tools

    This tool allow you to create swarms, flocks and multiagent systems using a behavior tree. You can easily design collective behaviors without any code by adding groups to your nodes. Several examples, in 2D or 3D, are available.

    By: pascal.ballet
  • Segmented Bar
    4.1
    v0.1.02D Tools

    A SegmentedBar Node to build health and other resource bars with

    By: Astridson
  • Voxel Destruction
    4.4
    v0.7.1-beta3D Tools

    Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node.

    By: Terabase-Studios
  • jTools
    3.2
    v1.1Templates

    Useful templates for creating games with Godot Engine. It is intended to expand and modify the toolset to your needs. It is high customizable and offers a simple, but efficient base. Features - jSaveManager: Stores values easily - jTable: Advanced Tables for Godot. For your needs - jList: Adds powerful and customizable lists. - jAudioManager: Play music and sounds with a single line of code. Everywhere. - jSettings: Basic Settings Manager - jEssentials: Simple but efficient functions For more information visit https://github.com/Jean28518/Godot-jTools

    By: Jean28518