
Add extra sprite3D extras to godot with additional functions.
Add extra sprite3D extras to godot with additional functions.
Socket.IO and Engine.IO client addon that supports both HTTP long-polling and Websocket
This is a Godot Editor plugin to manage inventories and items in godot. The plugin allows you to quickly and easily manage all your inventories and items. You can also create your own inventory and items ui. Resources are assigned very easily using drag and drop. The assigned resources can be viewed in preview window, to check them. You can also test all your inventories and items in preview mode. Version: 1.4.4 - QuestEditor support added (export game)
一个为Godot4.0开发的低功率蓝牙插件,可以帮助你的游戏联合更多有趣的设备 A low-power Bluetooth plugin developed for Godot 4.0 to help unite your game with more interesting devices!
Draw anywhere in the Godot Editor. Supports multiple pen sizes and colors. Features - Floating, draggable toolbar - Change pen size and color - Draw over Popups - Easy keyboard shortcuts Global Shortcuts Ctrl + ` : Toggle draw mode Ctrl + F1 : Toggle the toolbar Draw mode Shortcuts Left Click : Draw line Right Click : Exit draw mode C : Clear all lines Z : Clear last line R : Reset the toolbar position Scroll to change pen size For Usage and Keyboard Shortcuts, see github repo: https://github.com/3ddelano/draw-anywhere-godot
A simple camera shake system based on the GDC talk by SMU Guildhall's Squirrel Eiserloh. The camera script has a stress value that determines the level of camera shake (shake = stress ^ 2). The stress value is clamped between 0 and 1. The shake is based on a max value, the shake variable and a simplex noise sample.
Tool to measure time spent in loved by many people game engine - Godot Officially approved to use in High Seas event created by Hack Club
A simple in-game console that lets both the player and the developer use custom commands that call set functions from specific objects with a focus on being as light weight and simple as possible. Features: - Custom commands to call set functions on any object - Multiple argument type support - Keywords to access specific objects directly - Permission levels and cheats to restrict command access - Graphical editor plugin for creating and editing commands - Module system with included modules - Print functions - Command history - Command suggestions For more information and usage guides, refer to the Github repository.
state machine without node for godot 3/4 Documentation in the repository: https://github.com/lowlevel-1989/object_state_machine # Changelog ## [0.7.2] - 2023-03-10 ### Changed - Fix Version plugin ## [0.7.1] - 2023-03-10 ### Added - Debug Comming Soon ### Changed - Fix remote debug ## [0.7.0] - 2023-03-04 ### Added - Graphical state machine for the reference model ### Changed - KinematicBody2D platform demo for Godot v3 (update) - CharacterBody2D platform demo for Godot v4 (update) ## [0.6.1] - 2023-02-28 ### Changed - KinematicBody2D platform demo for Godot v3 (update) - CharacterBody2D platform demo for Godot v4 (update) ## [0.6.0] - 2023-02-28 ### Added - LICENSE - README.md - support Godot v3 - KinematicBody2D platform demo for Godot v3 - CharacterBody2D platform demo for Godot v4 - new node -> node_state_machine - new method -> void StateAbstract::confirm_transition() - new method -> void StateAbstract::create(name : String) - new method -> void StateMachine::create(name : String) ### Changed - plugin.gd -> commend for support godot v3, default support v4
state machine without node for godot 3/4 Documentation in the repository: https://github.com/lowlevel-1989/object_state_machine # Changelog ## [0.7.2] - 2023-03-10 ### Changed - Fix Version plugin ## [0.7.1] - 2023-03-10 ### Added - Debug Comming Soon ### Changed - Fix remote debug ## [0.7.0] - 2023-03-04 ### Added - Graphical state machine for the reference model ### Changed - KinematicBody2D platform demo for Godot v3 (update) - CharacterBody2D platform demo for Godot v4 (update) ## [0.6.1] - 2023-02-28 ### Changed - KinematicBody2D platform demo for Godot v3 (update) - CharacterBody2D platform demo for Godot v4 (update) ## [0.6.0] - 2023-02-28 ### Added - LICENSE - README.md - support Godot v3 - KinematicBody2D platform demo for Godot v3 - CharacterBody2D platform demo for Godot v4 - new node -> node_state_machine - new method -> void StateAbstract::confirm_transition() - new method -> void StateAbstract::create(name : String) - new method -> void StateMachine::create(name : String) ### Changed - plugin.gd -> commend for support godot v3, default support v4
Dynamic crosshair shader for godot ##Installation Create a ColorRect, set the size to your resolution so it covers the entire viewport. Apply the shader to the ColorRect. ##Customization Colors, size, spacing, etc. are editable in shader params. "inverted" overrides all color and replaces it with an inverted screenbuffer. color_id enables color_%id (color_id == 1, color_1 is active color). "spread" is the scale factor of "spacing". The space between each section is spacing * spread. 1 is the default value. See readme for example usage.
An example game by MDNA games made using the Egoventure framework
This is a godot 3.5.x plugin for easier integration with the Godot Google Play Game Services Android Plugin (available to download on https://github.com/Iakobs/godot-google-play-game-services-android-plugin). While this plugin is by no means necessary to integrate Google play game services to your godot project, it provides a layer of abstraction on top of the android plugin, giving you some interesting aids like code completion or mapping to typed objects. Please, remember that you NEED the android plugin to integrate Game Services.
Adds the ability to have a system tray for your Godot application. System tray has show/hide and exit functionality.
Utility functions to ease evaluations of class types and PackedScene files. - ClassUtils: convert and compare between name <--> type of both native classes and user scripts. - PackedSceneUtils: extract useful information from the nodes of any scene file. - VariantUtils: Bonus feature! Provides a few extra utilities, like identifying if a variable is any type of array. Visit the GitHub page or read the README file for more info on usage and limitations.
GD4.4 version of the FACS animated controls plugin.
The official Hathora Godot Addon, written in GDScript. Hathora Cloud is a fully managed hosting platform for multiplayer game servers. Upload your game server and instantly have access to 12 regions around the world. With a single API call you can dynamically spin up and down rooms and continuously push updates to your build with zero-downtime. You also get server logs, system metrics, and DDoS protections out of the box. This addon contains: - Hathora editor plugin to configure, build, and deploy your server directly from the Godot editor - Hathora GDScript SDK for programmatic integration. Authenticate players, create and join lobbies, and more!
A Godot 4 plugin for adding validation logic to any control.