
Originally created by Tterrasson and recreated by L-Marcel, this plugin offers a set of three classes to simulate the behavior of liquids. Links and more information in the repository README.
Originally created by Tterrasson and recreated by L-Marcel, this plugin offers a set of three classes to simulate the behavior of liquids. Links and more information in the repository README.
Originally created by Tterrasson and recreated by L-Marcel, this plugin offers a set of three classes to simulate the behavior of liquids. Links and more information in the repository README.
A lightweight Godot addon that turns your bool button-like checkboxes into real buttons. Just in place. Without changing the code logic or having dependencies. It's easier than you might think. Just download the addon and enable it in your project settings. Prefix your bool exports with btn_ and enjoy your buttons. Reload the scene (Scene > Reload Saved Scene) if you see no buttons. For more info see https://github.com/domske/godot-addon-simple-tool-button
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk. Examples, and a detailed usage guide are on the Github page.
With this shader, you can color in images (or swap the palette) to look like they are displayed on a GameBoy. This means, the pixels behind the filter are being converted to a 2-bit color palette. You can set the color palette inside a new ShaderMaterial. This is a variant of Ivan Skodje's Godot Gameboy Shaders(https://github.com/ivanskodje-godotengine/godot-gameboy-shaders). The code for the shader was updated to Godot v3.1.1. If you need more info on usage, please read the readme at: https://github.com/Krankomat/godot-gameboy-palette-swap
A collection of widgets that are useful for GUIs. Inspired by Material Design.
Multiplayer and network messaging Server for Godot. The Godot Client code are in written as class which can be instanced through script. The main idea of GodotHub is to have a thin server that only handle the connection and broadcast the data to channel(lobby). GodotHub : GodotHub NodeJS Server
99% of RPG games will have some kind of statistical value, such as: health, mana, speed, etc. In addition, there will be various content that affects these data, commonly referred to as Buffs/Effects/Modifiers, for example: max health +50%. FlowerStats aims to easily manage these data.
CommandTerminal is a GDScript addon for Godot 4 that manages a developer-created Command Line, with the goal of providing flexible commands, with direct but safe interaction with business logic, through readable command declarations. Features include: CommandServer - to register and execute commands, anywhere and anytime. CommandBuilder - to easily create powerful, flexible, and type-safe commands. CommandTerminal - to input commands, with included rich autocompletion, and live validation.
An all in one Godot 4 node to make all kinds of highly customisable laserbeams with no coding required. Standalone addon of the laserbeam feature in my bullethell plugin : https://godotengine.org/asset-library/asset/2576. Just put it in the addon folder and use the LaserBeam scene. Features include (but are not limited to): - laser bouncing off walls - spawning scenes on impact (could be used for explosions) - full control on laser's collision and propagation behavior Read the full documentation here : https://rebrand.ly/Dark-Peace-Godot-Plugins
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node.
A plugin written in GDScript which downloads google spreadsheet with Google Sheet api v4. Support minimum file patch with dedicate gsx2json-go service. https://github.com/deflinhec/gsx2json-go
lightweight mvc framework written with gdscript. - Lightweight and non-intrusive. - Support serialization and deserialization. - Easy to use.
/!\ This plugin is for Godot 3.5 . A plugin for Godot 4 with all these features (and more) and that fixes the problems with Godot 4 tilemaps is in developpement. The plugin adds 1 node : the BottledTileMap which has a lot of new features to edit tilemaps way faster in Godot and do very quickly all sorts of things that are very hard or time consumming with Godot alone. - draw unlimitedly complex patterns, gradients, chessboards, paint random motifs (can be used to paint plants randomly in a plain for example) with the Pattern feature. - generate circles, ovals and outlined ones, spray tool, custom line size with the Circle and Spray feature. - replace all tiles/all tiles with a certain id by another tile, everywhere/in a selected area with the Replacing feature. - draw with symmetry - draw with multiple cursors at the same time ...
A template for games based on the Escoria framework
Add extra sprite3D extras to godot with additional functions.
Socket.IO and Engine.IO client addon that supports both HTTP long-polling and Websocket