Plugins

  • GodotSteam GDExtension 4.0 (Deprecated)
    4.0
    v4.2.4Tools

    Steamworks API wrapper for Godot Engine (version 4.0 - 4.0.3)... now for GDExtension. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 4.2.2 with Steamworks SDK 1.57. This version is meant for Godot Engine 4.0.3, but it should work with previous Godot 4.x versions. For the Godot 4.1 version, please go here: https://godotengine.org/asset-library/asset/2445 Previous versions of the plug-in can be found at the GodotSteam repository: https://github.com/GodotSteam/GodotSteam/releases. You can find the full documentation with tutorials at https://godotsteam.com.

    By: Gramps
  • Pigmint Controls
    3.1
    v0.0.312D Tools

    A Godot plugin which provides custom controls for 2D painting / drawing applications. This plugin currently provides 2 custom "ColorSelect" controls meant to let the user select Foreground/Background colors

    By: Echopraxium
  • VostokMods Exporter
    4.2
    v1.3.0Scripts

    Tool for exporting mods compatible with the VostokMods mod loader IMPORTANT: To install this plugin, create a res://addons/mod_exporter directory and during installation, press the "Change Install Folder" button and select the mod_exporter folder

    By: Ryhon
  • .mtl loader
    3.2
    v1.0Materials

    Imports .mtl as .material files automatically.

    By: barnoftheyard
  • Camera Flow
    4.4
    v0.1.13D Tools

    A Godot C# plugin to add more control over the Camera3D movement. USES SYVIES CORE PLUGIN AS A DEPENDENCY Camera nodes: - VirtualCamera (a node that represents the position and parameters of a Camera3D) - DynamicCamera (a Camera3D made to transition between different VirtualCamera in the editor or at runtime) Extra functionalities: - ThirdPersonCamera (a node designed to make third person cameras easier with a simple AimCamera() method that takes a relative mouse movement)

    By: SyviesDev
  • CameraManager2D
    4.2
    v0.1.0-alpha2D Tools

    Manage actions between multiple Camera2Ds. Switching view made easy.

    By: Hanz
  • AutotileGenerator3x3min
    3.3
    v0.22D Tools

    Generate autotiles 3x3 min from sprites whith 5 tiles, and add to tileset. Based on https://github.com/ShatReal/3x3-min-gen

    By: ticial
  • NV Node Pivot
    3.5
    v1.0Tools

    Add preset for Node Pivot offset / center point

    By: NAIIVE
  • RCalc
    4.2
    v2.0.0Tools

    A lightweight RPN calculator. Note: This addon utilizes GDExtension. If you have errors after installing, please reload your project so the GDExtension can be correctly loaded. = Extended Types RCalc can understand scalar types like integers and real numbers, as well as vectors and square matrices of sizes 2, 3, and 4. When operating purely in the scalar integer domain, RCalc can promote up to BigInts to avoid floating point imprecision. = 84 Operators RCalc has 84 built-in operators with included documentation and examples. All the expected operators (basic arithmetic, exponents, logarithms) are present, as are: - Rounding functions (floor/ceil/trunc/round) - Unit conversions - Bitwise operations (and/or/not/xor/shift left/shift right) - Statistics (avg/min/max/sum/std dev/NPV) - Trigonometry (sin/cos/tan + arc/hyperbolic variants) - Vector operations (dot/cross/normalize/length/swizzle) - Matrix operations (identity/inverse/transpose + translation/scale/rotation matrix generators) = Unit Conversions RCalc has 74 built-in units, and can convert between units within families, including: - Angle - Area - Colors (3 and 4 components) - Coordinate systems (2D and 3D) - Length - Mass - Storage (Base 10 [SI, 1000 bytes in a kb] and Base 2 [1024 bytes in a kb]) - Temperature - Time - Volume = Value Representation RCalc recognizes values represented in binary, octal, decimal, and hexidecimal. You can: - Enter values in one representation, and convert them to another - See the result of bitwise operations in binary automatically - View vec3 and vec4 components (truncated) in hexidecimal when working with colors.

    By: pgelvin
  • AlienNation
    3.5
    v1.0Demos

    I like to share my demo project. this is so far my not so big and longest project i work on...

    By: katcho
  • Quit On Input
    4.0
    v1.1Scripts

    A drag-and-drop way to implement the ability to quit the game to a scene. Contains the QuitOnInput class, which extends Node. By adding QuitOnInput to a scene, and chocing an input action by name, QuitOnInput quits the game on input. V1.1: Added scene file for proper drag-n-drop!

    By: Lopano
  • Class Name Hider
    4.2
    v0.1.0Tools

    Hide class_name scripts in the editor. More information in README.md

    By: phnix-dev
  • SCORM Plugin (Depreaced)
    4.2
    v1.0Tools

    * This plugin is depreaced I can't give support to it and edassis is going to support it now https://godotengine.org/asset-library/asset/3492 Simple plugin to godot interact to a scorm api. Creates a scorm node that can be used to interact with scorm objects Create ismanifest.xml in exported project and has a html custon script res://addons/scorm/export.html in it to fully export a scorm object. To export scorm: 1-select html export 2-select html custom script the export.html 3-export to a new folder and zip all its contents the zip is a new scorm object

    By: EsdrasCaleb
  • Material Viewer
    4.2
    v0.93D Tools

    Search for all materials in the project Apply the material to the object Search and filter by materials

    By: 3Dvachevsky
  • Action List
    4.0
    vv0.1Scripts

    https://github.com/acegiak/Godot4-Action-List/

    By: acegiak
  • Godot States
    4.0
    v0.1Misc

    Wait... an other state machine plugin for godot ? ----------------------------------------------- Yes... and no ! What's special about this plugin is that, unlike the typical state machine design pattern, it uses only *states* and is therefore extremely simple to implement. More precisely, this plugin provides three classes that allow you to manage the behavior of your nodes in great detail and in a **visual** way.

    By: Cevantime
  • ExecPool
    3.4
    v1.0.1Misc

    Thread pool for asynchronous tasks execution. It runs tasks in a number of parallel threads. On each task completion it calls a callback specified. One can specify how many threads to use or use the default number which is OS.get_processor_count()-1. Usage example: ExecPool.start( my_object, "method_to_call", "callback_name" ). See "res://addons/exec_pool/examples/exec_pool_example.tscn" example scene.

    By: z80
  • GLTF KHR_xmp_json_ld Copyright
    4.3
    v4.3Scripts

    Godot implementation of glTF KHR_xmp_json_ld extension for copyright metadata (DCMI license metadata). Requires Godot 4.3 or newer.

    By: aaronfranke