Displays all favorites in a separate dock. Features: Add a separate dock with all favorites folders/file setted. Favorite folders are displayed with all subfolders and files. Replicate colors on folders/files setted. Update the favorite list on request.
Plugins
- 4.3v1.2.0ToolsBy: Twister
- 4.1v1.0Tools
Pawn is an extendable library for native nodes, such as RigidBody and CharacterBody. It aims to simplify how to lead with speed/velocity and make it easy to set up a Player or an Enemy. Inspired by Unreal Pawn achicheture
By: [email protected] - 4.0v1.1Scripts
This is a simple and easy to use .env parser for your projects. Don't forget to put .env in your .gitignore. ;)
By: Memeric - 4.0v1.0Tools
[Experimental] A robust and extensible C# plugin for Godot 4.x that simplifies the management and persistence of user settings. It includes hierarchical settings with categories, encryption, automatic saving/loading, and default value fallbacks. Key Features: - Expandable default settings dictionary for easy customization - Hierarchical structure with support for categories and subcategories - JSON-based encrypted storage with automatic serialization/deserialization - Default value fallback for missing or corrupted settings - Autosaves settings automatically on game exit
By: seimaaku - 4.4v1.0Scripts
ooGame is a lightweight Godot game business framework designed to simplify game business development. The responsibilities of each module within the framework are clearly defined and easy to extend. Currently included functional modules: net-sdk-proto: Network interaction module, responsible for communication with the server.
By: iohao - 4.0v1.0Tools
This tool lets you generate normal and specular maps using Laigter: https://github.com/azagaya/laigter from within the editor.
By: gitautas - 4.3v1.0.12D Tools
Dynamic and customizable Control node that displays crosshairs.
By: Vatredox - 4.3v0.1.0Tools
A small plugin that allows the creation of symbolic links with a simple right click. Features: - Adds a right click context action for creating symbolic links. Usage: 1. Right-click on a file or directory in the FileSystem dock to access the context menu, select `SymLinker: Create symlink`. 2. Select the directory you want to link. 3. A symbolic link (symlink) from the selected source directory will be created inside the directory you initially right-clicked.
By: KANA - 4.2v0.0.1Tools
GodotOwl is a plugin for Godot 4+ that allows you to track how much time you spend on a project. This plugin displays a timer in the top right corner of the screen that automatically increments.
By: Yoshiip - Custom buildv0.0.2Tools
Edgar.Godot is a set of gdscript tools designed to create ready-to-use json data resources by utilizing *.tmj, *.tmx files, as well as custom *.edgar-graph files. With the generated *.edgar-graph (json) files and the Edgar engine, you can easily combine them to generate Rogue maps. This library depends on YATI and Edgar, and the Edgar engine is not included in the source. If you need a non-C# (Dotnet) version of the Edgar engine, please check my github repository: Edgar.GDExtension.
By: RickyYC - 3.6v3.27Tools
Steamworks API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 3.27 with Steamworks SDK 1.60. This version is meant for Godot Engine 3.6, but it should work with previous Godot 3.x versions. Previous versions of the plug-in can be found at the GodotSteam repository: https://github.com/GodotSteam/GodotSteam/releases. You can find the full documentation with tutorials at https://godotsteam.com.
By: Gramps - 4.2v2.0.0.0Tools
Parses and contains common music file metadata. This extension allows for common metadata parsed from music files, with the ability to parse (currently only ID3 formatted) metadata from files. The user may also use this as a means to store manually defined metadata about music tracks, as the data contained is not automatically linked to any changes made after the parsing of a file. Also includes a UI display for this metadata, which can be used as an example, or as is. This plugin is based off of 'MusicMeta', created by Aineejames and Wilcockj, under the MIT license. This plugin itself is also licensed under the MIT license.
By: NovaDC - 4.2vv2.3.1Scripts
Build multiplayer painlessly with Game Servers, Matchmaking, and Authentication. Customize endlessly using Backend Scripting. Scale effortlessly with DDoS Mitigation and Monitoring. Powering millions of multiplayer play sessions per day for FPS, MOBA, battle royale, MMO, racing, RTS, and turn-based games. Supports desktop, mobile, web, and console. # Dedicated Game Server Hosting - Autoscaling & instant servers - Includes DDoS mitigation, monitoring, & crash reporting - Supports TCP, UDP, WebSockets, & more # Matchmaking, Lobbies, & Parties - Supports casual, competitive, MMO, and turn-based - Works with server-authoritative & async multiplayer # Accounts, Friends, & Presence - Display friends online & facilitate playing together - Authenticate with email, username, or social # 100% Modular & Scriptable - Pick and choose modules to use - Easily write server-side scripts & real-time actors - Database included for free # ...and so much more - Multiplayer (Lobbies, Matchmaker, Parties, Presence) - Authentication (Email Passwordless, Email/Password, Username/Password, OAuth) - Social (Friends, Users, Chat, Groups) - Economy (Currency) - Analytics - Security (Rate Limit, Tokens, Captcha) - Utility (Email, Contacts, Game Saves) - Platform (Discord Activities) # Customizable - Custom modules easily: Write backend modules with TypeScript, Postgres, and real-time actors. - Access to low-level APIs: Build with low-level APIs for highly custom use cases. - Fully automatable cloud: Build custom deploy pipelines using Rivet's cloud APIs. - Integrated with existing tools: Works with your favorite tools & existing backends. # Learn More - Documentation: https://rivet.gg/docs/godot - Discord: https://rivet.gg/discord
By: NathanRivet - 4.4v1.0.03D Tools
Implementation of seamless 3D Portals, packaged as a plugin and ready to be used in your project! IMPORTANT: Recursive portals are not supported due to Godot's rendering limitations.
By: struhy_xd - 4.4v1.1.0Tools
Easily control game audio with features like volume adjustments, playlists, crossfading, and sound pools
By: ninetailsrabbit - 4.2v1.0Tools
Super awesome cool beans dev-console with many built-in commands! - cd through the scene tree - delete nodes - pause and control time
By: Thenub - 4.0v1.0.0Demos
This demo shows how to create fancy transitions when changing from one scene to another. This includes tumbling to the right, zooming out, and sliding down. Tutorial video here and linked below: https://youtu.be/EBeyUKTapMA
By: ThinkWithGames - 4.2v1.0Scripts
A C# implementation of a simple 3D free-look camera for Godot 4.0 that mimics some of the functionality of the editor's camera for in-game use. Ported from Richardhyy's Godot 4.0 GD version (https://github.com/richardhyy/simple-free-look-camera-4), who ported from Adamviola's Godot 3.2 GD version https://github.com/adamviola/simple-free-look-camera). * Use **W** and **S** to move forward and backward. * Use **A** and **D** to move left and right. * Use **Q** and **E** to move up and down. * Roll the **scroll wheel** to increase and decrease movement speed. * Press **shift** to move faster, and hold **alt** to move slower. * Hold down the **right mouse button** to rotate the camera. There's a slider in the editor to control mouse sensitivity. Attach `FreeLookCameraBase.cs` or `FreeLookCamera.cs` to your Camera3D node. That's it! (More information at the README.md file)
By: D0ct0rDave