Plugins

  • Claude 3.5 Sonnet Chat API
    4.3
    v1.01Tools

    This facilitates a basic chat interface with the Claude 3.5 Sonnet API. I have found Claude to be the best AI available for gdscript and godot shaders, but available tools are limited. An API key is required (and API keys require funding a wallet). Your API key must be set in the project settings. Visit https://console.anthropic.com/settings/keys for a key.

    By: Coffeeworld
  • LH: CameraControl
    4.3
    v1.03D Tools

    This script operates a camera in a 'Transport Fever' way. And can be controlled by keys, mouse and mouse pad. Following features are implemented: - Movement LEFT/DOWN/UP/RIGHT (keys: 'A/S/W/D' / mouse[pad]: left/down/up/right with right button) - Pan CCW/CW (keys: 'Q/E' / mouse[pad]: left/right with middle button [key 'CTRL']) - Tilt UP/DOWN (keys: 'R/F' / mouse[pad]: up/down with middle button [key 'CTRL']) - Zoom OUT/IN (keys: 'Z/X' / mouse[pad]: scroll up/down [2 point pinch/release]) - Interlocking of contradictional movements - Optional edge scrolling LEFT/DOWN/UP/RIGHT and debug information - Configurable speeds/initial positions/limits/inversion of movement direction

    By: ljlhouben
  • CADLikeOrbit_Camera
    3.1
    v1.03D Tools

    A Camera wich behaves like most Cameras in CAD-Softwares. It uses the mouse and lets you Orbit, Zoom and Pan around. Usage: 1. Activate Plugin 2. Add CADLike-Orbit Camera via new Node (Control+A) to the Scene 3. Define InputMap-Actions (Project->Poject Settings->InputMap) example InputMap-Actions: Name: "Zooming", Event: Righ Button Name "Panning", Event: Middle Button Name: "Rotating", Event Left Button --------------------------------------------------------------------- To determine the Focalpoint a RayCast-Node is used. Has the RayCast no Collision (Mouse is not on a Pickable Object), Pre-Defined Uservalues are used. To Keep one Mousebutton unused the Combination of the Pan- and Zoom-Action can be used to trigger the Rotate Action.

    By: TWew
  • TheGates Export Plugin
    4.3
    v1.2.0Tools

    This plugin allows you easily export your project to TheGates browser Fill the required fields and click "Export" It will export and create all the necessary files in your chosen folder You can host them locally or on the server If you need one just email us on [email protected] TheGates Docs: https://thegates.readthedocs.io

    By: TheGates
  • Godot GameJolt API
    4.2
    v1.0Scripts

    Adds a simple GameJolt API class. Make calls to the API and easily handle them using full offline documentation for all functions. The GameJoltAPI node extends from HTTPRequest. Click "View Files" for more info! Installation: - Click "Download" on this addon then "Change Install Folder" - Create folder "res://addons/gamejolt_api", choose it, and click "Install". - Next, go to Project > Project Settings... > Plugins and enable the "GameJolt API" plugin. - Finally, reload your project.

    By: IronBrandon
  • Color Picker Text Button
    3.3
    v1.22D Tools

    Plugin for a custom node similar to the ColorPickerButton node but with a text label.

    By: Andrew Wilkes
  • fkeyzKnob
    4.1
    v1.0.12D Tools

    A simple knob UI scene that lets you rotate a knob by dragging it up and down, or by scrolling the mouse while while hovering the cursor over it. Includes easy to use export variables to set the degree amounts for the knobs' starting rotation, minimum/maximum rotation and dial sensitivity. You can also change the sprites for the knob.

    By: fkeyz
  • Identicons
    4.2
    v1.1.02D Tools

    Adds an Identicon node to draw 9-patch identicons.

    By: xyztWT
  • ProtonScatter
    4.1
    v4.13D Tools

    Place anything you want in your scenes, in a procedural, non-destructive way. This add-on automates the positioning of assets in a scene. If you have a lot of props to place, and you would rather not do it by hand, ProtonScatter may be useful to you.

    By: hungryproton
  • 2D Platformer Pathfinding Tool
    4.4
    v1.02D Tools

    This 2D Platformer Pathfinding project provides a rudimentary algorithm to create a pathfinding behavior to a Player character and and enemy character using the built-in A* Graph node in Godot. It is converted and improved from the tutorial series Godot 4.x Advanced 2D Platformer Path Finding written in C# by the YouTube channel TheSolarString into GDScript 4.4.1 using the new TileMapLayer node (instead of the deprecated TileMap node in previous versions). For more information, visit the itch.io page: https://lestavol.itch.io/platformer-pathfinding-godot-gdscript-441 or the GitHub repository page.

    By: Lestavol
  • VTileMap
    4.0
    v1.02D Tools

    Adds a new VTileMap node. Lets you define the tilemap's x & y axes using vectors. Renders tiles along those axes.

    By: webcatz
  • Godot Plush
    4.0
    v1.0Misc

    This is the Godot Plush model by FR3NKD, packaged as a Godot asset for your convenience. Originally from https://fr3nkd.gumroad.com/l/vhfvy

    By: haunty
  • Launchpad
    4.0
    v1.0Scripts

    Launch, relaunch or quit game with gamepad button

    By: vaner
  • Blendot Path Exporter
    4.1
    v0.1Tools

    This lets you import .json path files that have been exported from Blender in JSON format into Godot. You have to have the Blender plugin installed for .json files to be exported properly.

    By: everydev
  • Scribbler
    4.2
    v1.0Tools

    A side dock to make basic drawings without leaving the Godot editor, useful for prototyping. Has basic and custom paint tools, supports drag and drop from any file/texture in editor (PNG only), onion skinning, sprite sheets, etc. Janky, minimal and tailored to drawing black outlines+fillings and shadows. Documentation on github: https://github.com/sulianthual/scribbler

    By: sul
  • Kenney's Sci-Fi Sounds
    4.0
    v1.0.2Misc

    A port of Kenney's "Sci-Fi Sounds" pack to the Godot Assets Library. Credit: kenney.nl v1.0.2. Renamed "assets" to "addons", as intended.

    By: Lopano
  • Kenney's RPG Audio
    4.0
    v1.0.2Misc

    A port of Kenney's "RPG Audio" pack to the Godot Assets Library. Credit: kenney.nl v1.0.2. Renamed "assets" to "addons", as intended.

    By: Lopano