Plugins

  • Dialogue Manager 3
    4.4
    v3.6.2Tools

    A powerful Godot Engine addon for nonlinear dialogue in your game. - Edit your dialogue right in the Godot editor. Get notified of syntax errors as you type. - Add expressiveness to your dialogue with pauses, speed changes, and animated effects. - Whether you're using GDScript or C# Dialogue Manager will work in your project. - Dialogue Manager supports both gettext and CSVs for localising your game, including automatic support for Godot's POT generation. - Your game should be the authority on state - use "mutations" to seamlessly talk to your game. - Dialogue Manager comes with an example balloon but that's just a starting point. Clone it to style your dialogue to fit your game. Dialogue Manager is a perfect fit for when you need dialogue in your game.

    By: nathanhoad
  • simple note
    4.0
    v1.12Tools

    A plugin for taking notes within the Godot editor. - you can create more than one note - you can load a files from outside your project. *You can only open JSON files that were specifically created by this plugin.

    By: csocraman
  • gdlogging
    4.2
    v2.0.0Misc

    A composeable logging library for godot.

    By: raldone01
  • Quaternius' Simple Nature pack
    4.0
    v1.0Misc

    Port of Quaternius' "Simple Nature" pack to Godot 4.0. Assets: * 3 Bushes * 3 Grass Variants * 3 Rocks * 4 Trees Formats: * glTF Files * Materials * Meshes * Staticbodies

    By: Lopano
  • WRAP IT UP - Arcade Game
    3.6
    v1.2Projects

    WRAP IT UP is a Screen Wrapping Arcade Platformer Game - 21 Stages of Screen Wrapping Action! - Leap through an infinite Void - Squish Gumdrops - Beat every stage to play Loop 2 and beyond (: WRAP IT UP started as a mini-game in ROTA - godotengine.org/asset-library/asset/1930 WRAP IT UP is a sequel to Candy Wrapper - godotengine.org/asset-library/asset/1939 Built with Godot 3.6 Play on Windows, Linux, Mac & Web!

    By: Harmony
  • Latoso
    3.1
    vv1.03D Tools

    Character 3d animated model made in Blender. Ready to use in Godot Engine proyects.

    By: emke
  • Cog: UI Scripts
    4.0
    v1.0.0Scripts

    A framework that makes creating common UI/UX functions for games faster in the Godot Engine. Version 1.0.0: Edit Video Settings Edit Audio Settings Edit Input Settings

    By: JoshuaJennerDev
  • GD UUID
    4.0
    vv1.0.0Scripts

    GD UUID is a Godot library that generates UUIDs. Currently, it supports UUID v7 only.

    By: Hotari
  • GD Context Menu
    4.4
    v1.12D Tools

    Godot Context Menu is a lightweight, flexible, and easy-to-use context menu plugin for Godot 4.4.1, written in C# — designed to bring native right-click context menus to your Godot projects, whether games, tools, or custom editors.

    By: Schimiongames
  • Transform Container
    4.3
    v1.0.02D Tools

    Adds a control node to make transformative animations in ui easier while using containers.

    By: PhoenixStroh
  • Heightmap terrain
    4.1
    v1.7.23D Tools

    Heightmap-based terrain for Godot 4.1 and later. It supports collision, texture painting, colouring, holes, level of detail, and grass. This is a port of the Godot 3 version, with a few changes. Fixes in 1.7.2: - Fixed error when removing a texture from a TextureSet Fixes in 1.7.1: - Fixed terrain loading incorrectly in release (non-debug) exports Changes in 1.7: - Ported the plugin to Godot 4.1 - Heightmaps now use 32-bit floats instead of 16-bit floats - Changed some APIs to use `Vector2i` - Added `cast_shadow` setting to `HTerrain` - Added `cast_shadow` setting to `HTerrainDetailLayer` - Added slope limit slider to detail density painting - Exposed `roughness` in detail layer shader (but reflections may be off due to the normals hack) - Allow decimal values in `min_height` and `max_height` when importing a heightmap - Changed shape list in brush settings so it can be used as a regular palette when cycling is off - Fixed terrain not functional when using a 32-bit version of Godot (The GDNative library is only maintained for 64-bit) - Fixed TextureSet editor logging errors when selecting slots with textures using color codes instead of image files - Fixed texture list becoming empty when selecting another terrain sharing the same TextureSet

    By: Zylann
  • Safe Resource Picker
    4.4
    v1.0.1Tools

    Get the type safety of the native Godot resource picker with the performance benefits of storing resource paths instead of resources. By just adding a custom type hint to your `@export` properties, you can use the Resource Picker control in the Inspector, but the values will be stored as uid strings instead of external references. This means that loading your Resource will load JUST your Resource, and not all of its external references. This can be a huge performance boost when, for example, you have a shopkeeper with many items -- you don't need to load every item's 3D models if you're only showing their names in the shop!

    By: HauntedBeekeeper
  • TableDB
    3.5
    v0.3Scripts

    Simple database that store you data in Config File format. One file - one table.

    By: GeCreator
  • Simple Snake
    3.3
    v0.9Projects

    Simple snake game in godot 3.3.3

    By: komeil shahmoradi
  • Transform Variance
    4.1
    v1.0.13D Tools

    Provides a convenient way to apply random variance to the position, rotation, and scale of selected Node3Ds based on user-defined parameters. This plugin is useful for decorating scenes with multiple instances of the same assets without the need to manually adjust each one individually.

    By: Durgz
  • Cube_Characters
    3.2
    v1.0Projects

    This is an Asset as some simple characters based on cubes. It is very easy to change their textures and/or to create new animations.

    By: To-Fujita