Plugins

  • Local Backup
    3.4
    v0.0.1Tools

    Create backups of you project in a local directory Disclaimer: This plugin is in no way meant to replace proper version control systems such as Git. This addon should be used to supliment existing backup solutions and give proper coverage in an extreme outage. It gives you one more source to fallback if you are not able to recover your project your primary sources.

    By: mashumafi
  • jpInspector3.x
    3.2
    v1.0.0Scripts

    Define categories, groups and buttons in the inspector using export vars in Godot 3.x! ✅ Works in Godot 3.1 ~ 3.5

    By: duriganjp
  • Notes
    3.2
    v1.0Projects

    A simple text editor and saver.

    By: Mxt08
  • GCode
    3.0
    v1.0Misc

    GCode is a simple cheat code system using the built-in inputmap (actions). Usage: This plugin provides a custom node (GCode). This node will be used to manage your cheat codes. Add it to the tree and configure the cheat code actions (string array). You can also set a time threshold (0 is disabled). Then connect the node signals to handle the "done", "miss" and/or "step" events of the cheat code.

    By: williamd1k0
  • Image-based fonts
    3.1
    v1.1Tools

    This tool allows typing with fonts made from a collection of PNG images.

    By: droc101
  • VisualScript CustomNodes
    3.3
    v2.04Scripts

    A Library of VisualScript custom nodes and examples of how to create your own.

    By: Galilus
  • Waterways - River Generation
    3.2
    v0.2.13D Tools

    A tool to generate river meshes with flow and foam maps based on bezier curves. A water and lava shader are included. Objects can also flow along the water. 0.2.1: * New axis constraints for adding and moving river curve points. * Built in Lava shader. * Improved inspector that dynamically parses built-in and custom shaders. * Curve controls for colour and transparency depth. * Improved refractions with objects in front of water removed. 0.2.0: * Added WaterSystem node to render out global height and flow maps. * Added a Buoyant node to allow RigidBodies to float on the water. * Added better options for controlling the flow and foam of rivers. 0.1.0: * Initial Release.

    By: Arnklit
  • Fill Gap Container
    4.2
    v1.02D Tools

    Provides a control that organizes your child controls in such a way as to place them in any available space within the control. Simply move the "FillGapContainer" folder to the "addons" folder of your project and activate the plugin in project/project settings/Plugins/Fill gap Container. Now you can create a container type node called FillGapContainer.

    By: newold33
  • Siemens S7 PLC Plugin
    4.4
    v0.1.0Tools

    A powerful plugin to connect Siemens S7 PLCs (S7-300, S7-400, S7-1200, S7-1500) with the Godot Engine, enabling real-time industrial automation and visualization. Features: - Connect to Siemens S7 PLCs. - Read and write PLC variables directly from Godot. - Support for multiple data types: Bool, Byte, Int, DInt, Real, LReal, String, etc. - Data grouping for efficient batch operations. - Visual binding: Link PLC variables to Godot UI components and properties. - Robust error handling and automatic reconnection logic. - Extensible: Easily add new variable types and behaviors.

    By: wepall_alex
  • NoClipBillboardSprite3D
    4.3
    v0.13D Tools

    A Godot plugin with a custom Sprite3D type and a shader that avoids clipping when using billboards

    By: dougVanny
  • Plugin Restarter
    4.3
    v1.0.0Tools

    Plugin Restarter is a handy tool that allows you to quickly restart all the plugins in your Godot workspace or just the selected ones with a simple keyboard shortcut. Features: - Restart all plugins: Quickly restart all plugins in your workspace with CTRL + SHIFT + A. - Restart selected plugins: Restart only the plugins you select using CTRL + SHIFT + S.

    By: UnutAbi
  • Workday Timer
    4.2
    v1.0.0Tools

    Adds a timer to the editor that counts down. Perfect for when you're trying to spend a set amount of time working on a project.

    By: RB_Underwood
  • DataSourceManager
    4.1
    v0.0.1Scripts

    Bind an object's property to specified functions and provide a set_data function to update the property's value, which then triggers the bound functions. This can be used for UI updates or other scenarios where closely monitoring property changes is required. 将对象的某个属性与指定的函数绑定,并提供set_data函数,更新属性的值,随后调用那些被绑定的函数。可以用于UI更新,或其他需要密切关注属性变化的场景。

    By: smalldy
  • Hide Folders
    4.4
    v1.0.2Tools

    Tool Addon For Godot 4 Allows you to mark a folder to hide all items it contains from being displayed in the godot file system. Use case: It is useful when you want to hide too many items from a folder to have a tidier workspace. How Work: In the godot file system, press RMB (right click) on any folder you want to hide/show and select Hide/Show Folder from the menu.

    By: Twister
  • Extended Label
    4.0
    v0.1Tools

    Godot tool for 4.x. Extended Label. Adds new functionality. COLORS : Choose between multiple colors, and edit them easily on a dictionary. SIZE : Choose between text size. Automatically changes when changing UI resolution (hook up the signal).

    By: Atermnus