
Plugins
- 4.0
- 3.4v1.0.1Tools
A single-scene plugin that allows you to generate a spritesheet from a series of images. The images are automatically trimmed based on provided alpha threshold value. You can control padding and number of columns in the resulting spritesheet. To use the tool, select 'Project -> Tools -> Open Spritesheet Generator' in the editor menu, then drag and drop files from your system file explorer onto the opened Godot window and they will be automatically processed. You can then change parameters and save the packed PNG. It will appear in the original directory. Check the repo for more info and example images.
By: KoBeWi - 3.1v1.5.2Demos
This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean. For latest plugin version: https://github.com/Zylann/godot_heightmap_native_plugin Textures are from http://cc0textures.com/home
By: Zylann - 4.0v1.22D Tools
Advanced radial menu node. 1.2 Update! • Controller support • Some fixes
By: display - 4.0v1.2Tools
A single-scene plugin that allows you to generate a spritesheet from a series of images. The images are automatically trimmed based on provided alpha threshold value. You can control padding and number of columns in the resulting spritesheet. To use the tool, select 'Project -> Tools -> Open Spritesheet Generator' in the editor menu (or find it in the command palette), then drag and drop files from your system file explorer onto the opened Godot window and they will be automatically processed. You can then change parameters and save the packed PNG. It will appear in the original directory. New: You can drop a single image to split it into frames and edit the spritesheet. Use RMB to delete images. Check the repo for more info and example images. There's also a stand-alone version.
By: KoBeWi - 3.5v3.3Tools
Steamworks Server API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam Server 3.3 with Steamworks SDK 1.58. This version is meant for Godot Engine 3.5.3, but it should work with previous Godot 3.x versions. Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com.
By: Gramps - 3.1v0.8.323D Tools
Loads maps from Mapbox and renders it in 3D. The module tries to represent that data as accurate as possible and being as fast as possible, being this way ideal to load dynamically the terrain (imagine flight simulator that can load terrain from anywhere in the world as you go). TRY IT YOURSELF Create a scene with directional light, a camera, etc. Then add a TerrainLoader node. And then in the node's properties set latitude, longitude and zoom level (It's the Cordinates setting, or Tilecoords if you want to enter directly the tile X/Y/Z). You can load multiple tiles by just changing the coordinates, usually, once entered the first Lat/Lon/Zoom you may want to just change the tile, so that you have contiguous tiles. The "Arrange Tiles" checkbox will enable automatic alignment of the tiles, based on their tile position. MAPBOX You will need to open an account to Mapbox and paste the API key in the settings of the node. It is also required from Mapbox that you use their watermark, see the main scene example or look here: https://www.mapbox.com/help/how-attribution-works/ FUTURE I am working on a totally new version of this add-on, but it is not ready yet.
By: Toshiwo - 4.3v1.1.4Tools
Editor plugin for Godot that enables remapping resources by feature. An essential tool for porting your Godot project! Features: • Remap any resource or file in your project to a different one when your project is exported, based on the feature tags of that export. • Quickly and easily reduce export size when supporting different platforms. • Any remaps that are not used will automatically be excluded from the exported project. • Compliments existing Resource Export Modes. • A productive Project Settings GUI including undo/redo support. • Uses Godot's EditorExportPlugin functionality. Examples: • Remap high quality music files used in the PC exports to be low quality mobile music files in the mobile exports. • Change button call-out textures to represent the controller used by the platform. • Make menu scenes appear different in the mobile game than the PC game. Documentation: https://github.com/allenwp/godot-resource-remaps Example project: https://github.com/allenwp/godot-resource-remaps/archive/refs/tags/v1.1.3.zip
By: allenwp - 3.5v1.3Tools
Hierarchical Finite State Machine ​ As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing. Features 1. Perfect visual editor 2. Supports hierarchical nesting and can be used in complex situations 3. Diversified transition plans 4. Two development modes: signal callback and attached state script 5. Develop base GDscript, compatible with Godot basic version and mono version 6. **Allows `C#`script to attached as state script.** 7. **Suppoets `GDscript` and `C#` script to implement the logic of transition( full version only). ** 8.**Has ability of working with animaions( Can be an Animation State Mechine)( New).** Installation ​ Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins. Demo video link: https://www.bilibili.com/video/BV1AB4y1c79P NOTE: ​ Please obey the license(read LICENSE.md for more) when you using this plugin. The full version is under a custom license. The trial version is under the GNU Lesser General Public License v3.0. Tutorial Please jump to the github for read document. ​ This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals. If this plugin can help you , please consider to sponsor me by getting the full version : https://afdian.net/@Daylily-Zeleen https://godotmarketplace.com/?post_type=product&p=37138
By: Daylily - 3.4v0.8Tools
Hierarchical Finite State Machine ​ As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing. Features 1. Perfect visual editor 2. Supports hierarchical nesting and can be used in complex situations 3. Diversified transition plans 4. Two development modes: signal callback and attached state script 5. Develop base GDscript, compatible with Godot basic version and mono version 6. **Allows `C#`script to attached as state script( New).** 7. **Suppoets `GDscript` and `C#` script to implement the logic of transition( New, full version only). ** Installation ​ Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins. Demo video link: https://www.bilibili.com/video/BV1AB4y1c79P NOTE: ​ Please obey the license(read LICENSE.md for more) when you using this plugin. The full version is under a custom license. The trial version is under the GNU Lesser General Public License v3.0. Tutorial Please jump to the github for read document. ​ This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals. If this plugin can help you , please consider to sponsor me by getting the full version : https://afdian.net/@Daylily-Zeleen https://godotmarketplace.com/?post_type=product&p=37138
By: Daylily - 4.4v4.6Tools
Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.4 and newer; for other versions: Godot 4.1 - 4.3: https://godotengine.org/asset-library/asset/2218 Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.
By: Gramps - 3.5v1.03D Tools
This is a CSG to MeshInstance converter plugin
By: [email protected] - 3.2v0.1Tools
Hierarchical Finite State Machine ​ As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing. Features Perfect visual editor Supports hierarchical nesting and can be used in complex situations Diversified transition plans Two development modes: signal callback and attached state script Develop base GDscript, compatible with Godot basic version and mono version HFSM structure: Installation ​ Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins. Demo video link: https://www.bilibili.com/video/BV1AB4y1c79P NOTE: ​ Please obey the license(read LICENSE.md for more) when you using this plugin. The full version is under a custom license. The trial version is under the GNU Lesser General Public License v3.0. Tutorial Please jump to the github for read document. ​ This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals. If this plugin can help you , please consider to sponsor me by getting the full version : https://afdian.net/@Daylily-Zeleen https://godotmarketplace.com/?post_type=product&p=37138
By: Daylily - 4.1v4.6Tools
Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62. This version is meant for Godot Engine 4.1,x to 4.3.x; for other versions: Godot 4.4: https://godotengine.org/asset-library/asset/3901 Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases. You can find the full documentation with tutorials at https://godotsteam.com. It does not require enabling but you may need to restart your editor.
By: Gramps - 4.0
- 3.2v1.0.1Tools
This import plugin allows importing .pxo files from Pixelorama as StreamTextures directly without requiring a manual export to PNG
By: technohacker - 4.0v0.9.1Tools
A straight-forward logging addon for Godot 4.x to centralize and customize your Debug output for your project. - Customizable rich-text console outputs with BBCode. - Class name detection (GDScript) - Toggleable logging levels: Debug, Warning, Error. - Show full stack or last stack_frame for each LogLevel individually - Instance numbering to differentiate the ouput from different instances - Output of systems specs to console - Can be used in other editor scripts - Many settings, to make sure you get the most out of your logs!
By: zeeweasel - 4.0v1.0Scripts
Reading excel files. If you find any bugs, please report in issues.
By: Apprentice